索尼集團公司公佈了 22 財年的綜合銷售額和營業收入創歷史新高,其中游戲和網絡服務以及音樂領域的銷售額有所增加。
該公司還披露了 23 財年的全年綜合業績預測,併計劃繼續投資於中長期增長。
索尼與投資者和分析師舉行了問答環節,討論了短期和中期增長、融資以及 PlayStation 5 的受歡迎程度等話題。
該公司已為本財年的 PS5 設定了 2500 萬台的目標,併計劃利用其直播服務並修改其開發流程。
索尼還討論了各個部門的庫存控制和銷售計劃,並宣布將 OIBDA 作為未來三年的重要 KPI 進行披露。
使用警語:中文譯文來源為 Google 翻譯,僅供參考,實際內容請以英文原文為主
Unidentified Company Representative
The time has come to begin the announcement of consolidated financial results of Sony Group Corporation. I'll be serving as Master of Ceremony, [Okada] of Corporate Communications. First, Mr. Totoki, President and COO and CFO will explain to you the FY '22 consolidated results and FY '23 consolidated results forecast followed by Q&A. We are scheduled to have a total of 70 minutes.
Now Mr. Totoki, please.
Hiroki Totoki - President, COO, CFO, Representative Corporate Executive Officer & Director
Today, I will explain the following. Consolidated sales for FY '22 were JPY 1,539.8 billion, and consolidated operating income was JPY 1,208.2 billion, both reaching record highs. Income before income tax was JPY 1,180.3 billion and income attributable to Sony Group Corporation stockholders was JPY 937.1 billion. Consolidated operating cash flow excluding the Financial Services segment was JPY 415.5 billion, primarily due to an increase in working capital. Results for FY '22 by segment are shown on this slide.
The cash flow results by segment are shown here. Next, I will explain the full year consolidated results forecast for FY '23. We have decided to disclose the actual results and forecast for adjusted EBITDA on a consolidated basis, which is a group KPI for the current midrange plan and adjusted OIBDA by segment, which is a metric that adds back a portion of depreciation and amortization expenses to adjusted operating income. Please see Page 24 of your material for the methods of calculating these metrics.
For FY '23, we forecast sales of JPY 11,500 billion, operating income of JPY 1,170 billion and adjusted EBITDA of JPY 1,750 billion. The consolidated operating cash flow forecast, excluding the Financial Services segment is expected to increase significantly year-on-year to JPY 1,250 billion, mainly as a result of a decrease in working capital. The FY '23 results forecast by segment is shown here.
Now I will move to an overview of each business segment. First is the Game & Network Services segment. FY '22 sales were JPY 3,644.6 billion, mainly due to the impact of foreign exchange rates and increased sales of PlayStation 5 hardware. Operating income was JPY 250 billion, primarily due to an increase in software development expenses and the recording of acquisition-related expenses despite the impact of increased sales of first-party software and improved profitability of hardware.
For FY '23, we forecast sales to be JPY 3,900 billion, operating income to be JPY 270 billion and adjusted OIBDA forecast to be JPY 365 billion. Expenses related to acquisitions since FY '22, including Bungie, Inc. that will impact operating income for the current fiscal year are expected to increase approximately 20% year-on-year to be JPY 65 billion. Last quarter, PS5 hardware sell-in reached 6.3 million units, a record high for PS console for the fourth quarter, and 19.1 million units for the full fiscal year of FY '22.
Distribution inventories have also normalized, and we are now able to deliver PS5 to customers without waiting almost all over the world. In addition, the positive impact of increased PS5 sell-in has begun to appear in engagement metrics with data-based third-party software sales exceeding the same month of the previous fiscal year in February and March. Moreover, the number of monthly active users for PS as a whole increased 2.3 million accounts year-on-year in March.
Since it takes about 1 to 2 months from the time hardware shipped until the effect of improved engagement becomes apparent, we will pay close attention to the engagement of -- engagement metrics for this quarter and reflect the results in our future forecast as appropriate. We aim to continuously accelerate the penetration of PS5 and aim for PS5 sell-in units for the current fiscal year to be 25 million units, the highest ever for any PS console in history.
As for software, we are continuing to strengthen and expand our first-party titles. God of War Ragnarök, which we released in November last year, won the most awards in six categories at the 2023 BAFTA Games Award. And with this huge hit, sales of first-party software for the full fiscal year of FY '22, including Bungie grew significantly with dollar-based sales increasing by 41% year-on-year. We're also planning to release a major title, Marvel's Spider-Man 2 this fiscal year. We aim to continue creating new IP, rolling out catalog titles for PC and strengthening live game service development.
Next is Music segment. FY '22 sales were JPY 1,380.6 billion, mainly due to the impact of foreign exchange rate and an increase in streaming revenue. Operating income was JPY 263.1 billion. In addition to the recording the highest ever operating income for this segment, operating income was the highest of all six business segments. In FY '22, the profit contribution of visual media and platform was mid-teens percent of the operating income of this segment.
For FY '23, sales forecast is JPY 1,410 billion; operating income, JPY 265 billion and adjusted OIBDA to be JPY 325 billion. Streaming revenue in the fourth quarter increased 23% year-on-year for Recorded Music and 29% for Music Publishing, 8% and 13% increase on a dollar basis.
In Recorded Music and Music Publishing, we aim to continue to grow faster and maintain a higher growth rate and profit margin with influential artists, discover and nurture new talent, expand our lineup through The Orchard and AWAL and grow business in emerging markets. And we have improved our ability to be continuously create hits in Recorded Music. An average of 43 songs ranked in the Spotify Weekly Global Top 100 in FY '22, increasing our market share significantly year-on-year. Miley Cyrus released Flowers in January and hence, become a huge hit, recording the highest number of streams in a week on Spotify.
Next, the Pictures. Primarily due to the ForEx impact, FY '22 sales were JPY 1,369.4 billion. Operating income was JPY 119.3 billion compared to the previous fiscal year, in which a JPY 70 billion gain from the transfer of business. For FY '23, sales forecast is JPY 1,520 billion; operating income, JPY 120 billion, adjusted OIBDA to be JPY 165 billion. Sales to increase mainly due to an increase in the number of theatrical releases and growth in Crunchyroll and our businesses in India. Despite higher sales in Media Networks, operating income is expected to increase only slightly, primarily due to increased marketing costs and from the lower sales from having fewer tentpoles films. To maximize IP value over the long term as an independent studio, our business structure could steadily generate operating income on the segment above JPY 100 billion.
In the U.S. since March, other studios, a major video distribution service providers have been releasing large movies and theaters is expected to be revitalized. In TV productions with increased demand for low-budget product, we are strengthening our production capabilities by establishing SPT nonfiction led by Industrial Media, which was acquired in April last year, which has nine production companies.
On March 4, Crunchyroll Anime Awards were held in Japan and about 18 million votes were cast from fans in more than 200 countries and regions. In 2021, 48% of the JPY 2.7 trillion global Japanese anime market was outside of Japan and anime is growing into a global form of entertainment. Amid this growth, the number of paying subscribers of Crunchyroll, the world's leading anime-only DTC surpassed 10.7 million as of the end of March.
Growth potential comes from the high growth of our business in emerging markets, and we are deepening engagement with fan community, such as the overseas distribution of anime movies and through the sales of merchandise. Business performance of Crunchyroll has grown significantly by Media Networks sales and it's contributing to the profits despite amortization of costs with acquisition.
Next is the ET&S segment. FY '22 sales were JPY 2,476 billion, mainly due to the impact of ForEx despite a decrease in TV sales. Operating income was JPY 179.5 billion, primarily due to the impact of decreased TV sales. For FY '23, we expect sales to be JPY 2,380 billion; operating income, JPY 180 billion, adjusted OIBDA to be JPY 280 billion in FY '22. Despite the severe business environment, we achieved profit almost in line with the initial plan for the entire segment through operations and controlling costs.
For end of fiscal year inventory, we further narrowed down our January plan, mainly in TV and finished at a level almost on par with the end of FY '21. In FY '23, risk such as more severe economic slowdown are expected. So we have lowered our sales forecast. As for operating income, we expect to maintain the level of previous fiscal year by reducing fixed costs in TV and smartphones.
Demand continues to be trending well for digital cameras and primarily with the introduction of competitive products, we plan to maximize profit opportunities. In order to strengthen the business structure, we are promoting a two-axis management to promote growth and maintain profitability of existing business and therefore, we disclosed the actual annual sales of the profit growth accessing the supplemental information. We plan to exploit the initiatives in the growth axis at the next business segment meeting.
Next is the I&SS segment. FY '22 sales were JPY 1,402.2 billion, mainly due to the impact of ForEx and an increased sales of image sensors for mobile devices. Despite increased expenses, operating income was JPY 212.2 billion, mainly due to the favorable impact of ForEx and increased sales. For FY '23, we forecast sales to be JPY 1.6 trillion, operating income to be JPY 200 billion and adjusted OIBDA to be JPY 445 billion.
The smartphone product market in the fourth quarter, mainly in China, has deteriorated slightly from the forecast at the time of our previous earnings and we have to anticipate that the forecast for demand for sensors this fiscal year will start at a lower level than anticipated. Based on the recognition that the business environment for the current fiscal year will be extremely unstable, we have factored into the operating income forecast for this fiscal year, the continued slump in demand in the first half of fiscal year and the risk of increased costs from the mass production of new products. On the other hand, even in such a severe environment, our company is driving the trend towards larger size mobile sensors higher image quality and performance and flagship models of Chinese manufacturers equipped with our large format 1-inch sensor are being released to the market continuously.
Our image sensor business has significantly outperformed our competitors and our global market share on a value basis has grown significantly from 44% in FY '21 to 51% in FY '22. By launching sophisticated, highly differentiated technologies, we aim to further solidify our leading position in high value-added products. By doing so, we aim to steadily build the business foundation that will accelerate growth again when the market for finally -- for final product recovers, which is expected in FY '24 and beyond.
Next is the Financial Services segment. In FY '22, Financial Services revenues were JPY 1,454.5 billion due to a decrease in net gains and losses on investments in the separate accounts at Sony Life Insurance. Operating income was JPY 223.9 billion, primarily due to the recording of gains on the sales of real estate at Sony Life and the impact of recovery of funds associated with the unauthorized withdrawal.
From this fiscal year, we will apply the new accounting standard IFRS 17, which pertains to insurance contracts. We plan to show the detailed impact on results associated with the change at the next earnings announcement.
Financial Services revenue is expected to decrease significantly primarily due to the impact of the surrender benefit of insurance premium income no longer being recorded as a revenue, whereas the entire amount was recorded as revenue in the past. Concerning this impact, Financial Services revenue for FY '23 is expected to be JPY 870 billion. The operating income forecast is JPY 180 billion, and adjusted OIBDA is forecasted to be JPY 205 billion.
Lastly, I'll explain the progress of the fourth midrange plan. 3-year cumulative adjusted EBITDA, which is the fourth mid-range plan's KPI has progressed significantly beyond the initial plan, mainly in the Music and Pictures segments and is currently expected to be JPY 5 trillion or 16% higher than the target of JPY 4.3 trillion. As you can see, we continue to see steady growth every fiscal year since FY '20.
Regarding capital allocation, we have lowered our forecast for operating cash flow for the cumulative 3 years, the primary source of capital to JPY 2.5 trillion from the original plan of JPY 3.1 trillion, mainly to reflect an increase in working capital in the G&NS and I&SS segments.
Capital expenditure is expected to increase for the initial plan to JPY 1.9 trillion with JPY 0.4 trillion, mainly allocated to image sensor capital expenditure and server investments in corporate R&D and G&NS.
In terms of strategic investments, since we decided to increase working capital and capital expenditures and in consideration of the current M&A market environment, we decided to reduce the amount from the initial plan of JPY 2 trillion to JPY 1.8 trillion. To grow over the mid- to long term, we will continue to invest. However, in the short term, we aim to carefully assess the valuations and timing investments given the recent changes in the market environment. We plan to compensate for the decrease in operating cash flow due to the increase in working capital, mainly through short-term borrowing and to maintain a total occasion of JPY 4 trillion.
We have positioned this fiscal year as the year to steadily achieve the targets of the current mid-range plan, while emphasizing the management of immediate risks at a time when the business environment is unstable. In the next mid-range plan, we aim to achieve a balance between strongly emphasizing mid to long-term business growth and profit growth during the period of the plan. We aim to prepare for this during this fiscal year and show the content at the beginning of the next fiscal year.
Together with the Sony Group's management team and the employees around the world, we aim to create a positive spiral of growing our business, attracting talented people, increasing corporate value and giving back to society. That is all for my explanation.
Unidentified Company Representative
It was a presentation by Mr. Totoki. After this, from 4:20, we have Q&A from the media; from 4:45, Q&A from investors and analysts; and we allocate about 20 minutes each for Q&A sessions. (Operator Instructions)
Unidentified Company Representative
Thank you for waiting. We will now begin the Q&A session with the media. So those people who respond will be Mr. Hiroki Totoki, President, COO and CFO; Ms. Naomi Matsuoka, Senior Vice President; Mr. Sadahiko Hayakawa, Senior Vice President to the Q&A session. (Operator Instructions)
The first question is Mr. Tsutsumi Nikkei.
Kentaro Tsutsumi
I have two questions, if I may. The first question about the growth going forward in the short term and medium term. This fiscal year, ROIC for each business is going to -- the ROIC is going to come down. The increase in inventory and other factors are there. So when would you expect to see increase in ROIC again? For each business, there may be differences, especially for games and entertainment. Can you explain what is the prospect going forward? And specifically, what will be the drivers for improving ROIC? Can you please elaborate on that? That's my first question.
Secondly, in the medium- to long-term growth, mobility and Metaverse are the key in this area. Possible risks and the hurdles and challenges, how do you look at the risks and the hurdles, for example, competitive environment? What is your outlook? That's my first question. And second question, short term, you'll be financing with borrowing. Excluding Financial Services and net debt, is this temporary measure? Or Totoki-san became President, and are you going to -- you have -- you will be changing the rules for the discipline and you'll be using more of the debt borrowing? What is the direction going forward?
Hiroki Totoki - President, COO, CFO, Representative Corporate Executive Officer & Director
Thank you for questions. Well, then, first, your first question, ROIC, entertainment -- mainly about entertainment, that's your question. With regards to ROIC, FY '22, as you know, especially in game, PS5 inventory has increased. Working capital increased as a result, which resulted in deterioration of ROIC. That is a major point. Basically, PS5 hardware sales increased, which resulted in a decrease in inventory. So this will be working positively for ROIC, especially acquisition-related expenses in FY '22 and FY '23, JPY 50 billion to JPY 60 billion of expense. So the -- that impact, it will be much less in FY '24 and onwards, which will also be a factor to increase ROIC.
And then for Music, M&A and catalog acquisition had impact upon deterioration of ROIC. But in the medium to long term, M&A is sure to contribute to growth. And the catalog -- having catalog is indeed -- it has been strengthening our position in the industry. Therefore, for ROIC, you look at the medium-term perspective, and I believe that it is going to come to optimum level.
As for the Pictures recovery from the COVID-19 and reopening of the economy. So theatrical release will increase and production will also be increased. Production expense increases. ROIC will go down. But then with the theatrical release, profit will be generated and ROIC will go down again. So we'll be growing in the medium term.
And then mobility and Metaverse, what possible risks are there and what are the hurdles was your question. With regards to mobility, we are in the mid of development. So at this point in time, we do not -- we are not at a stage where we should be discussing risks or concerns. But opportunities are huge. Industry is transforming. It is a time of transformation. So we take advantage of this time and with joint venture with Honda Motors, we are going to show results.
And then with regards to Metaverse, the expectation is higher than no one is expecting. But in the medium to long term, with the evolution and development of technology, at some point in the future, the market will blossom. And more than anything else, we are a company which is centering around entertainment.
And the 3DCG (inaudible) related Metaverse, we have technology, which is our strength. So in line with the growth of the market, in a timely fashion, we are going to maximize our technology.
And then net debt. Excluding Financial Services, net debt situation. Debt, equity balance is basically the balance with the rating. So on that point, I'd like to invite Mr. Hayakawa, to make some supplementary comment.
Sadahiko Hayakawa - General Manager of Finance Department
Thank you for your question. First, balance sheet net debt, you mentioned. As of the end of March, the consolidated, excluding Financial Services, JPY 590 billion. As Totoki-san explained, short term, PlayStation 5 production increased, which resulted in increase in working capital. And this is -- PS5 is to be penetrated widespread for growth and with the intention, we are increasing working capital.
As Totoki said in his speech, for this, we finance with short-term borrowing. Next fiscal year -- or this fiscal, operating cash flow is JPY 1.25 trillion. And from third quarter this fiscal year, we are going to convert inventory into cash and manage cash.
Now about fiscal discipline, basically our fiscal discipline remains unchanged. We have a strong financial basis. For example, one of the discipline, the ratio of capital to the shareholders is 50.3%. We have strong financial foundation. So while maintaining fiscal discipline, we are making investments for growth. So the growth investment and the fiscal discipline and the efficiency of balance sheet, we hit the right balance and come up with a fiscal -- the financial -- capital financial policy.
Unidentified Company Representative
So we would like to invite next question, please from (inaudible).
Unidentified Participant
So from the (inaudible). I hope you can hear my voice. So I have two questions. First question is due to the macroeconomic situation change. So for the ET&S, I think you have referred, so in the European country, there have been a slowdown in the economy. And therefore, due to the reason, there are lots of companies providing a conservative forecast. And therefore, how is it incorporated in FY '23 forecast? So that is my first question. And the second question is that outside from the financial results, now because there have been changes in the top management of the financial company, and therefore, could you make a comment on this?
Hiroki Totoki - President, COO, CFO, Representative Corporate Executive Officer & Director
So thank you very much for the question. For the first question, talking about the macroeconomic condition being changed. And looking at the whole, the business environment (inaudible), there have been a financial restraint. And also there -- due to this Ukraine issue and also the global economy disruption, and those conditions have not changed from the last year. And therefore, I don't have any optimistic forecast. However, in advanced countries and especially in the European countries, I believe there will be a slowdown. And also for the emerging countries like China, due to the reopening of the pandemic, there is a forecast for the recovery. However, my gut feeling is that there is still intransparency. And therefore, that is a global condition.
However, for our business -- so from our business perspective, so the U.S. economic condition is going to give a direct impact. And also there is a great impact to the global economy. And therefore, we focus on that U.S. economy. And talking about -- so there had been a change of the CEO. And our intention for this change is that Mr. (inaudible) is going to assume the CEO position starting from the next year. Because he had worked in the Finance Ministry and also more (inaudible), and therefore, he had contributed to the smooth operation of the monetary market, and he has a great knowledge. And therefore, utilizing his know-how as well as knows and experience, we would like utilizing the corporate governance, sustainability and also in the global economic condition. And therefore, he has this great knowledge.
And therefore, since FY 2020, so he had been serving as a senior advisor, giving us advise. And this time, so we expect him to contribute to this leadership. And therefore, from the overall decision, we had asked him to assume this position. That is all.
Unidentified Company Representative
Let us move on to the next question. [Nakajima] from (inaudible), please.
Unidentified Participant
This is Nakajima from [Kyoto].
I have two questions. Regarding PlayStation 5, this fiscal year, 25 million is the target, which is the highest ever. Compared to PS 1 and 2, is it the highest ever compared to those units? If that is the case, smartphone games is recently very popular and the hardware costs have been going up. Prices have been going up with such a severe environment is PS5 really popular. What is your take on that?
And for smartphone games being really popular, the game consoles, what is the -- what is going to be the changes in the existence of that in FY '23? On a profit basis, this part is going to go down for software. So you talked about the increase in software development costs. With the background of that, can you specifically share that information with us?
Hiroki Totoki - President, COO, CFO, Representative Corporate Executive Officer & Director
Thank you very much for the question. So this is about the games. For this fiscal year, the target for PS5 is 25 million units. The reason is because compared to the past PS generations, compared to them, in a single fiscal year, 25 million units, if we can achieve that, it will be the highest level ever.
The reason why we believe that this is possible, PS4, customers exist now and the PS4 usage use them and they switch to PS5. And we looked at how much would be switching. And also there are customers -- new customers also, and we've been looking at that as well. And based on the data, we have put together this forecast. And based on this forecast, we believe that 25 million units within this fiscal year is something that we would we believe that we can achieve.
And also regarding the second question, or rather what would be the meaning of having these game consoles in the future. And regardless of the times, having some kind of hardware at hand is necessary. The computing power will be at hand or it would be -- it could be in the cloud. So in the future, that change could happen. But in any case, some kind of a client would be necessary to enjoy different games. So with the evolution of technologies and the hardware that matches the times, providing that time of hardware will create value.
And also -- regarding your second question, even though the revenue is going up, why is the profits going down? One is the game development costs are going up. And also from a technical standpoint, the acquisition-related costs is increasing this term. The game development cost is going up because of the following reasons. The first-party software development is going to be strengthened, and the live services will be launched. And intentionally, we are enhancing this part. So that is why the expenses are increasing. That's all.
Unidentified Company Representative
[Sasaka] from [Nikkei Business], please.
Unidentified Participant
About the decrease of operating cash flow. Earlier, you said that the working capital has increased. Can you elaborate more specifically what are the factors, which resulted in increase in working capital? Secondly, is this impact temporary? Or this will be continuing into this fiscal year, please?
Hiroki Totoki - President, COO, CFO, Representative Corporate Executive Officer & Director
Thank you. On that question, first, FY '22 operating cash flow was low level. And the reason for that, and is it going to return to recover, the conclusion is, it is going to recover next year. And the details, I'd like to ask Hayakawa-san to explain.
Sadahiko Hayakawa - General Manager of Finance Department
Thank you for your question. Your question about operating cash flow. FY '23 result, JPY 415.5 billion, an increase in working capital mainly from gam business and image sensor business increase in the inventory. Game business, as I mentioned earlier, PlayStation 5 production, there are constraints in production. But the constraint is removed. So the increased production, which resulted in increased working capital.
Secondly, the movie production cost and the cash outflow is there with the production. Now under COVID-19, the film production was not as much as possible in the past. And in production, marketing expense is incurred. But the theatrical release is not done. So the cash flow after was not there during pandemic. But from next -- the last fiscal year, normalization occurred. So increase in working capital and the normalization resulted an increase in theatrical release.
As Mr. Totoki said earlier, for this fiscal year, PlayStation 5 will be sold in the operating cash flow of JPY 1.25 trillion, we are expecting. That's all from me.
Unidentified Company Representative
So due to the time constraint, we would like to invite the last question. (Operator Instructions) So I think we have no more questions. Therefore, we would like to conclude this Q&A session. Thank you very much.
So excuse me, please wait. So from the freelance, [Nishida-san], please. Are you able to Join, Nishida-san, please?
Unidentified Company Representative
So we would like to conclude this Q&A session. So we are going to have the Q&A session with the investors and analysts from 4:45. Thank you.
Thank you very much for waiting. Now we would like to start Q&A session with investors and analysts. So I'm going to serve as a moderator. My name is (inaudible) from IR Group. The respondents are those three people. And please refer to the instructions that have been already set. (Operator Instructions)
From BofA Securities, Hirakawa-san, please?
Mikio Hirakawa - Research Analyst
So this is Hirakawa from BofA Securities. For the sensors and games and today, so according to the presentation, I&SS has been risen to 53%. And therefore, so I think this kind of changing to the large scale has contributed to the improvement to 51%. And are you going to improve more? And also talking about the development road map with partners.
And the second is about the gaming, and there have been an increase of the cost for the games and also for the M&A costs, so 20% increase, so increase of JPY 10 billion, so game development costs. And how much increase was there for the game development costs? Those are the two questions.
Hiroki Totoki - President, COO, CFO, Representative Corporate Executive Officer & Director
Thank you very much for the question. For the first -- for the I&SS market share. So as I have mentioned in my presentation. So currently, for the smartphone cameras and for the sensors, so the large scale centers, and that's driving -- so we are driving. And for the Chinese OEM and there have been one in sensors. However, thinking about that, in the midterm, we are able to increase our market share in the future. So this is the first point.
And for the second point, for the Game & Network Services, the game development cost and how much increase was there. So Matsuoka is going to explain. Matsuoka-san, please.
Naomi Matsuoka - SVP
So talking about the development cost for the games and how much increase was there -- so actually speaking, so HR costs and also the development costs. So -- and also due to the increase of M&A cost was there.
And talking about the HR costs and also the development costs. So for -- within that, the development costs in comparison to previous year, we expect an increase. However, we are going to -- so I think we are able to offset the costs. And for the M&A cost, so the Bungie, Inc. for this year, for the full year, we are going to be consolidated, and therefore, that's JPY 12.3 billion increase and therefore, JPY 65 billion. So talking about the sales cost and for the PS5, so we expect more sales of PS5. And therefore, there will be the increase of that cost.
Unidentified Company Representative
Moving on to the next question. From JPMorgan Securities, Ayada-san please.
Junya Ayada - Research Analyst
I also have two questions. First question regarding games. This term, the operating profit is JPY 20 billion -- is going to increase by JPY 20 billion. On Page 15, there are several items listed up. So can you elaborate a little more on them? Mainly, there are three points. The hardware loss is going to improve. Right now, the yen is 130 to the dollar. So is it based on that? Our memory and parts cost going to go down, so are there any factors that would drive the improvements? And for the software, the first-party software is going to decrease according to your forecast. How about third-party software and other types?
And for SG&A, you talked about that just now. Last year, it was not really included. So what is the difference in this term and last term for games?
Secondly, for image sensors, for fourth quarter and first quarter, if you compare the wafer introduction was slowed down. From your perspective, the smartphone market situation, depending on the regions or North America, depending on the models and channels and if there's any periods that will -- we see recoveries, please let us know.
Hiroki Totoki - President, COO, CFO, Representative Corporate Executive Officer & Director
Thank you very much for your question. Regarding -- your first question regarding the games. This term, compared to before, it will -- the profits will go up by JPY 20 billion. And what is the breakdown of that? First of all, regarding the hardware, there is the foreign exchange situation and also the material costs is also a factor. So it's a combination. And with that, we believe that the profit will improve from there.
And also regarding the software, it's a slight increase, but basically it will be flat. The add-ons is not going to particularly go down with -- in our assumption.
Regarding the third-party software, maybe we are a little bit careful. In the first quarter, we will look at the performance of the first quarter and then review it once again. So that was about the software. And also, regarding how it is recognized, from this term, for software development costs will be listed up. The live services is a new service that we will develop and provide. And along with that, the development process has been revisited and a part will be included in the capital or it will be capitalized. That's all.
And regarding I&SS -- excuse me, the smartphone market situation. Regarding China, we are not optimistic. If we look at the logistical inventory levels in the fourth quarter at around February, it went down slightly but in March it went up again. So we believe that we should not be optimistic. And also, the mid- to low camera sensors, the inventory levels of our competitors are quite high. So we believe that the price will be going down rapidly. So again, we're not optimistic about that.
And in North America and Asia, the smartphone markets there, especially for the high-end smartphones, in the fourth quarter -- compared to the fourth quarter, the situation has weakened slightly. So for FY '23, that's our assumption. So overall, for the smartphone market, we believe that we should not be optimistic. So currently, that is what we believe. Personally, I believe that the recovery would come in, in FY '24. That's all.
Unidentified Company Representative
Then I'd like to move on to the next question. SMBC Nikko Securities, Katsura-san, please.
Ryosuke Katsura - Senior Analyst
Katsura from SMBC Nikko Securities. Two questions. The first question, cash flow, excluding Financial Services, you said JPY 1.25 trillion operating cash flow. Investment cash flow, can you please explain as well?
Semiconductors' CapEx plan and you are [exiting] break as compared to last year. So maybe the background is, as you have explained. Other than that, if there is key points about the cash flow, please, investment cash flow.
And secondly, related to the operating cash flow, inventory in Q3, Q4, you maintained a high level, this year, the inventory control. How do you control inventory, procurement materials and forecast? What kind of level of inventory do you have in mind? These are my two questions.
Hiroki Totoki - President, COO, CFO, Representative Corporate Executive Officer & Director
Thank you very much for your questions. Now about cash flow, Hayakawa will be responding.
Sadahiko Hayakawa - General Manager of Finance Department
About the investment cash flow, last fiscal year, investment cash flow, operating cash flow is JPY 400 billion. Cash outflow has increased and the investment cash flow, a bit more than JPY 300 billion increase. Strategic investment with acquisition of Bungie, Inc. increased and also CapEx was also increased, which resulted in an increase in investment cash flow.
For this fiscal year, strategic investment, of course, future growth will take opportunity. We are exploring opportunities. On the other hand, in view of the current market environment, as Mr. Totoki said in his presentation, we look at the valuation and the timing. But more recently, we are to be more conservative and cautious. That's all from me.
Hiroki Totoki - President, COO, CFO, Representative Corporate Executive Officer & Director
About CapEx, as we explained, I&SS CapEx is reflected. And then inventory control by each business segment, there are ways of management.
With regards to games, for the year-end sales, there will be increasing inventory in the first half. And toward the end of the year, this will be more normalized.
And then ET&S, this fiscal year -- or the last fiscal year, the result, there were some concerns, but it ended up that we are able to control the inventory very well. So for this fiscal year, likewise, we are going to have the conservative sales plan and the appropriate level of inventory is to be maintained and controlled and will continue to do so.
I&SS logic and sensor strategic inventory will be reduced from the second quarter onwards. Amount of inventory, the sales size will increase. So end of FY '23, as compared to the end of FY '22, it is going to be higher. However, the turnover month on a forward basis, then it's going to be appropriate level. We are calculating that it is an appropriate profit level. And it's -- we are going to bring it to the appropriate level. That's all from me.
Unidentified Company Representative
So we would like to move on to the next question from the Citigroup, Ezawa, please.
Kota Ezawa - Research Analyst
From Citigroup, Ezawa. So I have two questions. The first one is about OIBDA. You're going to start disclosure. And therefore, this is in comparison to EBITDA. So what is the difference? And therefore, why you are going to start the disclosure of OIBDA and also going for EBITDA and OIBDA? Will there differences or rather a larger gap between the two? And if that is the case, please explain the logic.
And the second question is about the semiconductor for the new fiscal year operating profit. So there have been the reason for the changes of operating income and, however, increase of the sales and increase of revenue. However, because I think you've listened according to the value of absolute value. And therefore, the sales is JPY 20 billion. However, the absolute value in comparison to others, it's rather small. So is there any reason behind? Those are the two questions.
Hiroki Totoki - President, COO, CFO, Representative Corporate Executive Officer & Director
Thank you very much for the question. For the first one, for the OIBDA disclosure. So in comparison to EBITDA because it doesn't include outside of the sales and then for the six segments. So outside of the sales, well, because we don't distribute the material and therefore, looking at the segment, OIBDA. So in comparison to -- because it's much similar to the EBITDA and whether the gap is going to increase, that's not going to happen in the future.
So for the time being, for 3 years as an important KPI, the consolidated EBITDA, so [because] the cumulative 3-year figure. So they have been outlined in the 3-year business plan. However, looking at each segments, so therefore, naturally, so I think it is necessary to explain. And therefore, we -- at this timing, we are -- we decided to disclose the OIBDA. And therefore, because this will be an access with the external -- basis of the external communication.
So talking about I&SS, so with the increase of sales and the impact of the revenue is rather small. So that was a question. However, talking about this point, well, because, of course, there will be an increase of revenue. However -- well, because with the mass production of the new product, there will be more costs required. Therefore, the profitability for FY '23 will go down and therefore, taking into this consideration and into our forecast.
Unidentified Company Representative
We only have a short time left. So the next question will be the last one. Mizuho Securities, Nakane-san, please.
Yasuo Nakane - Global Head of Technology Research & Senior Analyst
This is Nakane-san from Mizuho Securities. I have two questions. I'd like to understand the assumptions that you're using for this term and the ones that you did not explain. Regarding I&SS, at the end of the fiscal year, the production capacity assumptions and the inventories are going to increase. What is the operations or movements after Q2?
And Totoki-san talked about this earlier, you have the mid- to low inventories. Until the last term, the mid- to low was also something that you were going after proactively, and I'm sure that you still have some inventory left. Last term -- at this term, you will be focusing on the high end this term. For the remaining inventory, how about the risk of the valuation? And is that also something that you have already reflected? And is that something that we should not be concerned about?
Second question is about ET&S. The TV is improving and the R&D costs are going to go up. The TV and audio video and cameras, mobile and others, if we look at these categories, TV is going to go into the black from red. How is it going to improve? And/or how is it going to deteriorate? It could be qualitative if you can.
Hiroki Totoki - President, COO, CFO, Representative Corporate Executive Officer & Director
Thank you very much for the questions. Regarding I&SS, at the end of the fiscal year, there -- what is the assumption for the production capacity. Regarding this -- one moment please. It's in the handout. For FY '22, in the fourth quarter, average capacity for the facilities would be 133,000 per month and in the -- it will be 160,000 per month in terms of the introduction. And for FY '23 first quarter, 137,000 and then 127,000 what will be a [set-in]. And also focusing on the high-end part is not going to change.
Regarding the mid to low inventory valuation reduction risk. As of now, we don't think that we will go to that point where we would have to reduce the valuation.
Regarding the strategic inventory, the general purpose items can be stably sold. So we don't believe that it would go to that point.
Regarding ASP, mid to low, for this term, the situation is going to become severe. We believe that there is a possibility of that. So that's the overall big picture.
And also regarding ET&S, in each category, regarding the profits, to talk about this qualitatively, for the digital cameras, in FY '23, the revenue will go up and the profits will slightly go down. And also for TVs, the revenue will go down significantly and the profitability situation will improve. And in the latter half of last year, we struggled. So this term is a conservative sales situation.
And also -- and for other categories, headphone, the revenue will go down, profits will go up. The high-end, high-value models, added value models is where we're going to focus on. And also for mobile, the revenues will go down and profitability situation will improve. The units will be narrowed down and fixed costs will be -- will go down and we will try to improve profitability. For the different categories, from a qualitative basis, that is what we believe would happen. That's all.
Unidentified Company Representative
With this, we would like to end the financial result announcement for the Sony Group. Thank you very much.
[Statements in English on this transcript were spoken by an interpreter present on the live call.]