孩之寶 (HAS) 2017 Q2 法說會逐字稿

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  • Operator

  • Good morning and welcome to the Hasbro second-quarter 2017 earnings conference call.

  • (Operator Instructions).

  • Today's conference is being recorded.

  • If you have any objections, you may disconnect at this time.

  • At this time I'd like to turn the call over to Ms. Debbie Hancock, Vice President of Investor Relations.

  • Please go ahead.

  • Debbie Hancock - VP of IR

  • Thank you and good morning, everyone.

  • Joining me this morning are Brian Goldner, Hasbro's Chairman and Chief Executive Officer; and Deb Thomas, Hasbro's Chief Financial Officer.

  • Today we will begin with Brian and Deb providing commentary on the Company's performance, and then we will take your questions.

  • Our second-quarter earnings release was issued this morning and is available on our website.

  • Additionally, presentation slides containing information covered in today's earnings release and call are also available on our site.

  • The press release and presentation include information regarding non-GAAP financial measures.

  • Please note that whenever we discuss earnings per share or EPS, we are referring to earnings per diluted share.

  • Before we begin, I would like to remind you that during this call and the question-and-answer session that follows, members of Hasbro management may make forward-looking statements concerning management's expectations, goals, objectives, and similar matters.

  • There are many factors that could cause actual results or events to differ materially from the anticipated results or other expectations expressed in these forward-looking statements.

  • Some of those factors are set forth in our annual report on Form 10-K, our most recent 10-Q, in today's press release and in our other public disclosures.

  • We undertake no obligation to update any forward-looking statements made today to reflect events or circumstances occurring after the date of this call.

  • I would now like to introduce Brian Goldner.

  • Brian?

  • Brian Goldner - Chairman and CEO

  • Thank you, Debbie.

  • Good morning, everyone, and thank you for joining us today.

  • The Hasbro team executed another strong quarter.

  • Story-led brands and innovative brand experience drove double-digit revenue, operating profit, and earnings growth.

  • Brands that connect with global audiences and consumers in a meaningful way through story and informed by consumer insights are the brands that retailers support.

  • And they are the brands that our consumers engage in across our brand blueprint.

  • Quarterly revenues grew across all major regions, including growth in many developed markets such as the US, Canada, France, Spain, Australia, and Mexico.

  • Emerging market revenues increased 7%, led by growth in China and Russia.

  • We also began operating from our new office in India.

  • While most countries are performing well, the UK and Brazil are facing challenging macroeconomic issues impacting both consumers and retailers.

  • This is having a near-term impact on our revenue and operating profit in the international segment, but our full-year outlook for this segment is positive.

  • On average, 90% of our operating profit in the international segment comes in the second half of the year.

  • And while we expect both countries to face challenges going forward, the rest of the markets have been performing well.

  • Global point-of-sale increased in the low teens for the quarter and through the first six months of the year.

  • North America and Europe POS also increased double digits in the second quarter and first half.

  • According to industry data through the month of May, Hasbro remained the number-one company across the G-11 countries.

  • On a reported basis, Hasbro franchise brands increased 21%, with growth in Transformers, Magic: the Gathering, Nerf, and Monopoly.

  • Retailers and consumers continue to support Hasbro brands, backed by stories and innovative cross-category merchandise programs.

  • The Transformers franchise performance was strong, fueled by robust multiscreen entertainment.

  • We are successfully executing our strategy to develop and leverage entertainment for multiple audiences and screens.

  • This is emblematic of how we are executing across the brand blueprint.

  • In total, global point-of-sale for the franchise is up significantly; not only versus last year, but also against 2014, the last movie year.

  • In February, we projected that Magic: the Gathering would see greater growth from releases in the second and fourth quarters.

  • Magic had a strong second quarter and the franchise was up in the first half.

  • Importantly, the digital future of Magic: the Gathering is progressing, and we look forward to sharing more with you in August at our Investor Day.

  • Nerf continued to grow behind strong increases from the launch of N-Strike Elite with AccuStrike and continued growth in Modulus and Rival.

  • Global POS trends remain strong.

  • The all-new Nerf Nitro had a limited launch in the quarter, and the full rollout is planned for August.

  • The My Little Pony franchise is well-positioned for the October 6 release of My Little Pony: The Movie.

  • Consumer engagement with the franchise remains high and global retailers are providing cross-category support for our innovative new line and expansive consumer products program.

  • The combination of film, television, digital engagement, and consumer products creates a deeply compelling, 360-degree experience for both existing fans as well as fans in the making.

  • Our partner brand portfolio is also benefiting from strong storytelling and innovation.

  • In addition Q2 revenue growth, global point-of-sale for the category is up both in the quarter and through the first six months of the year.

  • Star Wars is primed for a strong second half.

  • Merchandise for Star Wars: The Last Jedi hit shelves on Force Friday II, September 1. We're very excited about our range of innovation that will debut at that time in advance of the theatrical release of the movie on December 15.

  • The Star Wars franchise remains on top property in the industry; and we have an expansive line for the film, along with a well received 40th anniversary line and the all-new Star Wars: Forces of Destiny, celebrating the inspiring stories of iconic heroes from across the Star Wars universe.

  • Hasbro's Marvel portfolio is also leveraging compelling entertainment, which drove higher revenues in the quarter.

  • Hasbro's lineup for both Marvel's Guardians of the Galaxy Vol.

  • 2 and Spider-Man: Homecoming are delivering strong performances.

  • We will also introduce a line supporting the November 3 theatrical release of Thor: Ragnarok.

  • Marvel continues to raise the bar in storytelling, each year providing tremendous stories and characters supporting a bigger, more global, and more sustainable level of business.

  • Consumer takeaway for Disney Princess was strong, and revenues increased in the quarter.

  • Engaging multiplatform entertainment, coupled with new lines, are driving this business.

  • In 2017, Hasbro's line has capitalized on new entertainment with product from Moana, Beauty and the Beast; and, in the fall, we'll unveil new Tangled items.

  • In addition, this holiday we'll be supporting the release of Olaf's Frozen Adventure with a global line of fashion and small dolls that are true to the story.

  • We are also supporting Disney Channel's original movie, Descendants 2, which aired on July 21.

  • DreamWorks' Trolls continued to connect with consumers and added to our year-over-year growth.

  • Beyblade is performing well, and on track with our expectations for the first year of the property.

  • With Europe and Latin America launching in the second half, we have strong retailer support and consumer takeaway.

  • This includes an engaged digital audience with more than 100 million battles to date on the Beyblade app.

  • Digital play is contributing to the growth in brands, and gaming had another strong performance this quarter.

  • Hasbro's unique position in gaming is increasingly differentiating our brands and play experiences.

  • We have a rich portfolio of game brands we are activating across platforms, and we continue to develop gaming insights.

  • We have, and continue to build, the capabilities in-house to create compelling gaming experiences for a multitude of consumer groups as well as an extensive network of partnerships across digital platforms.

  • Global point of sale in gaming increased double digits in the quarter, and we are launching several all-new games this fall at retail and digitally.

  • Finally, in emerging brands, Baby Alive global POS increased double digits in the quarter and first half.

  • Revenues were down slightly in the quarter, primarily due to Brazil; but are up over 50% in the first half, and we have a strong full-year outlook.

  • In closing, our commitment to creating expansive brand experiences with strong stories and true innovation differentiates Hasbro's diverse global portfolio across geographies, demographics, and categories.

  • We are well positioned to execute against tremendous stories and innovation for the full-year 2017 and beyond.

  • We look forward to seeing you on August 3 at our Investor Day in Burbank, California.

  • We will share our strategic approach to creating the world's best play experiences, and how we continue to leverage our blueprint to create a modern, agile play and entertainment company.

  • I'll now turn the call over to Deb.

  • Deb?

  • Deb Thomas - EVP and CFO

  • Thank you, Brian, and good morning, everyone.

  • The Hasbro team delivered a strong second quarter with double-digit revenue, operating profit, and net earnings growth.

  • Operating profit margin increased 60 basis points on higher revenues, favorable mix, and expense leverage.

  • The 30% growth in net earnings delivered $0.53 of earnings per share.

  • As forecast, Hasbro's adoption of the new accounting standard governing stock-based compensation contributed approximately $0.01 per share.

  • Our outlook for both the third and fourth quarter is positive, and we have strong consumer momentum heading into the second half.

  • Given the timing of entertainment this year, the rapid growth of e-commerce, and our global retailers' focus on just-in-time inventory, our expectation for quarterly revenue is a shift to later in the year.

  • As a result, we believe the fourth quarter could represent a greater percentage of full-year revenues than historical norms, and may be greater than the third quarter.

  • For the second quarter, revenues in the US and Canada segment increased 16%.

  • Growth in franchise brands, Hasbro gaming, and partner brand revenues offset a decline in emerging brands.

  • In total, US and Canada point-of-sale increased double digits for the quarter and the first six months of the year.

  • Retail inventory is of good quality.

  • Operating profit in the US and Canada segment increased 41% to $81.6 million or 16.5% of net revenues.

  • The 290 basis point year-over-year improvement was the result of higher revenues, a favorable mix led by growth in Magic: the Gathering, and expense leverage.

  • International segment revenues increased 6%, including a favorable $2.4 million impact from foreign exchange.

  • Within the international segment, franchise brand and Hasbro gaming revenue growth offset a decline in partner brand and emerging brand revenues.

  • Revenues increased across all three regions: Europe, Latin America, and Asia Pacific.

  • Over the first six months, point of sale also increased in each region, and grew in Europe and Asia-Pacific in the second quarter.

  • Latin America was down slightly as the macroeconomic environment in Brazil remains challenging.

  • As Brian mentioned, both the UK and Brazil are facing challenging economic conditions.

  • We are seeing this impact both retailer and consumer behavior in both countries.

  • Overall, retailer inventories are of good quality.

  • As we've mentioned in past calls, there are some countries with excess inventory, and we took steps to move through this inventory in the second quarter, most notably in Europe.

  • Operating profit in the international segment declined 43% to $16.9 million or 4% of net revenues.

  • The decrease was primarily the result of the higher level of closeouts and less favorable hedges in Europe; and lower revenues in the UK, Germany, and Brazil.

  • Historically, the first half of the year only represents a small percentage of the segment's full-year operating profit due to seasonality of the business and the larger geographic footprint and related fixed costs.

  • Entertainment and licensing segment revenues declined 1%.

  • Growth in digital gaming, led by Backflip Studios, was offset by a decline in entertainment-related revenues.

  • Boulder Media is contributing to the top line this year but was offset by the timing of film and television revenues versus last year.

  • Consumer product revenues were essentially flat in the quarter.

  • We have robust consumer product programs for both Transformers and My Little Pony in the second half of the year.

  • We generally record license revenue in the quarter after it is sold at retail by our licensing partners.

  • Segment operating profit declined 18% on the small decline in revenues and investments in our global consumer product teams, partially offset by an improvement at Backflip Studios.

  • Overall, Hasbro operating profit increased 18%, and operating profit margin improved 60 basis points to 10.3% versus last year.

  • Cost of sales increased 15% to 37.9% of revenues.

  • The positive impact of a favorable product mix and growth in Magic: the Gathering was more than offset by the higher year-over-year level of closeouts I mentioned earlier.

  • These closeout sales have a lower gross margin and are part of our normal annual activity, but were more highly concentrated in the first half of this year as compared to a year ago.

  • This higher level of activity was aligned around marketing for entertainment windows, including movie releases late in the second quarter, and several occurring in the second half.

  • In addition, as we said at Toy Fair, less favorable hedges also negatively impacted cost of sales.

  • Royalty expense increased 14% to 8.1% of revenue.

  • Higher royalty expense was the result of higher partner brand revenues but also a strong contribution from Transformers: The Last Knight movie product, which carries some external royalties.

  • Our investment in product development remained flat year-over-year but declined as a percentage of revenues.

  • We continue to invest in innovation at an industry-leading level.

  • SG&A declined as a percent of sales to 26.4%.

  • We generated leverage despite higher levels of certain expenses, including depreciation.

  • We continue to expect full-year SG&A to be in line with 2016, excluding the fourth-quarter 2016 impairment charge, as a percent of revenue.

  • Turning to our results below operating profit, other income was $11.1 million versus income of $6.1 million last year.

  • Other income compared to last year was driven by higher interest income and our share of earnings from the Discovery Family network.

  • Both items were in line with the first quarter of 2017.

  • The underlying tax rate was 24.7%, down from 26.1% last year and versus the 24.5% for the full-year 2016.

  • The quarter included an approximate $0.01 benefit from our adoption of the new accounting standard governing stock compensation.

  • Diluted earnings per share for the quarter were $0.53.

  • Hasbro is in a strong financial position, including a healthy balance sheet and good cash generation.

  • We generated $877.4 million in operating cash flow over the trailing 12-month period, ending the quarter with $1.4 billion in cash.

  • We remain committed to investing in our business to further our strategic [intent] and drive long-term, profitable growth of the Company.

  • During the quarter, we paid out $71.9 million for dividends and share repurchase, with dividends representing the majority.

  • We continue to target approximately $150 million in share repurchase this year, and had approximately $309 million available in our authorization at quarter-end.

  • Receivables increased 20%, and days sales outstanding increased six days to 78 days.

  • The increase was the result of the timing of revenues in the quarter as well as growth in revenues with longer terms and the impact of the closeouts mentioned earlier.

  • Our accounts receivable are in good condition, and collections continue to be strong.

  • Inventories declined 3% to $558 million and are well positioned to support our business over the remainder of the year.

  • We have a great deal of the year ahead of us, and the Hasbro global teams are focused on executing against strong brand innovation, robust entertainment, and the dynamic market and retail environment in which we are operating.

  • Brian and I are now happy to take your questions.

  • Operator

  • (Operator Instructions).

  • Steph Wissink, Jefferies.

  • Steph Wissink - Analyst

  • Just a couple of follow-up questions.

  • And thanks, Deb and Brian, for the detail.

  • I'm curious about Brazil and the UK.

  • If you can just help us diagnose a bit more about what's happening in those markets.

  • And if it seems a bit more transitory, how you are expecting those markets to develop in the back half?

  • And then I think secondly -- and this is, admittedly, I think, an error on our part -- but just understanding the entertainment and licensing-related revenue timing.

  • And Deb, you mentioned there is a deferral by a quarter or so when the revenue is received at retail; then you are collecting a royalty.

  • But just remind us how we should think about the timing lags on when your major franchise brands' events are, and then the consumer products inbound licensing and the timing on that.

  • Thank you.

  • Brian Goldner - Chairman and CEO

  • Yes.

  • Good morning, Steph.

  • The UK business definitely has had some macroeconomic issues.

  • You see it in the NPD data, and our business has been relatively flat in the quarter from a POS standpoint.

  • But, overall, if you look across Europe, we had double-digit POS growth for both the quarter and year to date.

  • So we really view the UK as being a bit Brexit-focused.

  • We have a little bit of a retail concern out there.

  • But, again, I think it's something the teams have worked through quite well, and I don't see it as a long-term issue.

  • In Brazil, similarly, you have a macroeconomic situation, a little bit of political instability, and consumer confidence that has changed a bit.

  • But, still, if you look at the emerging market, growth for the quarter was about 7%; year-to-date emerging market growth is 12%.

  • And so we are seeing some good growth across emerging markets.

  • So I would say both of those are issues the teams are working through.

  • And I would expect that, over time, we'll work through that.

  • Again, same thing there, where Latin America -- the rest of Latin America has performed quite well, and we would expect that market -- the region overall to perform quite strongly.

  • Deb Thomas - EVP and CFO

  • For entertainment and licensing, typically when we have consumer product sales, we work with external third-party licensees who take that product and make the T-shirts and backpacks, and all the great things that are sold around our brands.

  • Their revenue at retail, for example, could be in the second quarter; they wouldn't to report that to us until early in the third quarter.

  • So generally what we see what that is it's about a quarter in arrears from when the sales actually occur at retail.

  • With our entertainment, this year with Transformers coming out in June and we have our My Little Pony movie coming in October, we would expect to see some of that revenue in the fourth quarter -- for example, for Pony -- but more of it in the first quarter.

  • So with consumer products, you tend to see a little bit of a shift, that revenue can be larger in the first quarter than it typically is in other segments because of that.

  • Steph Wissink - Analyst

  • Thank you.

  • Just one quick follow-up on the inventory, Deb.

  • Are you feeling that the inventory closeout situation is essentially in the rearview mirror now and we can look forward?

  • Or is there anything that we should expect in the third quarter with respect to the international margins?

  • Deb Thomas - EVP and CFO

  • We have closeouts typically throughout the year.

  • And as we said, with all the entertainment coming mid-year and later in the year, we really took advantage of cleaning that inventory up now; and making sure that as we headed into the heavy entertainment season, where typically you may see a higher closeout level in the third quarter, it doesn't have as big of an impact on margins just because of the size of the revenue and everything overall.

  • So we did take advantage of that.

  • On a full-year basis, we think that we will not be unusual compared to a normal year.

  • It's just really a timing shift.

  • Steph Wissink - Analyst

  • Thank you.

  • Operator

  • Drew Crum, Stifel.

  • Drew Crum - Analyst

  • Guys, there seems to be this narrative that movie properties didn't perform to expectations during the quarter, which seems to be at odds with your commentary on the Transformers franchise.

  • Could you address how you see the Company positioned for the second half in terms of inventory levels, and shelf space retailers intend to dedicate to your brands as it relates to entertainment?

  • Brian Goldner - Chairman and CEO

  • Sure.

  • Entertainment continues to drive our business, Drew.

  • And if you look at Transformers, recognize that we now have entertainment across multiple screens; and, in fact, our targeting and presenting stories to an infinite number of demographics around the brand.

  • So certainly Transformers: The Last Knight products sold very well.

  • The POS was a very strong.

  • The brand is up considerably.

  • Then, of course, we also have the Robots in Disguise product that's around the television.

  • We have all of the Universe product that's focused on our fans.

  • That is also selling incredibly well.

  • And then, of course, preschool product, the Rescue Bots product, is also selling quite well.

  • So we are seeing great sellthrough around the brand.

  • Recognize that this is a brand that's become increasingly global, increasingly international.

  • We're seeing great growth in places like China around the brand and around our international markets.

  • So it continues to be one of the calling cards of the Company.

  • As you look at Spider-Man, the performance was quite strong.

  • Marvel was up in the quarter.

  • We continued to focus on the Spider-Man brand.

  • Also Guardians of the Galaxy Vol.

  • 2 was quite strong.

  • And then of course you have Marvel Legends.

  • So again, we've talked about the fan economy, and Marvel Legends has performed quite strongly.

  • That's the fan-oriented product that we also see continuing very strongly throughout the year.

  • And then we'll get into all of the electronic sellthrough windows for those movies.

  • And then into the fall, of course, we have a number of new initiatives in entertainment for the second half of the year, including My Little Pony in October.

  • You have the new Star Wars movie.

  • You have the Olaf Frozen Adventure for Disney Princess.

  • And, in fact, if you look at the Princess business, it was up.

  • And it was up behind a lot of really strong entertainment initiatives: Beauty and the Beast; Moana; Tangled, coming a little later; Descendants 2, which just aired on the Disney Channel.

  • So what we're seeing is increases in space around our brands, retailer commitment at the top levels from the entertainment councils at those retailers.

  • And we believe that full-year portends very good things.

  • And as Deb mentioned, we cleaned up the market a bit around some of the inventories that were out from some products so that we'd be in very good shape as we go towards the windows for Force Friday II, September 1.

  • You'll see My Little Pony product merchandising in August and September, ahead of the movie.

  • And then again, a new line of product going in time for Olaf's Frozen Adventure from Princess as we track through all of the different entertainment windows.

  • Drew Crum - Analyst

  • Okay, thanks for the color.

  • And then separately, the EBIT margin looks like it's down just 20 bps, year-to-date.

  • Can you update us on your expectations for 2017 relative to last year?

  • I think you had previously suggested operating profit margins would be lower versus the adjusted 16.4% you reported last year.

  • Brian Goldner - Chairman and CEO

  • We continue to expect operating profit margins for the full year to be up versus the adjusted number -- the as-reported number.

  • Sorry, Drew.

  • So we continue to expect operating profit margins to expand versus as-reported.

  • If you look at EBITDA for the first quarter, it was actually up 19%.

  • Year-to-date, it's been up 16%.

  • So we're getting really good, strong earnings growth in the business.

  • And again, we expect operating profit margin expansion for the full year.

  • Drew Crum - Analyst

  • Okay.

  • Thanks, guys.

  • Operator

  • Felicia Hendrix, Barclays.

  • Felicia Hendrix - Analyst

  • Can we just go back to Transformers for a moment, Brian?

  • Because you had mentioned in your comments the strength of global POS, and that it's up significantly year-over-year and against the 2014 movie.

  • So I'm just wondering if we could take those comments and translate those into absolute dollars.

  • Would it be fair to assume that The Last Knight could generate revenues higher than the 2014 movie, which I think you said at the time was in line with the 2011 movie?

  • Brian Goldner - Chairman and CEO

  • Yes, I think the way to think about Transformers -- and, in fact, it's emblematic of what we're doing across the Company -- over the last three years, we have developed the digital capabilities for streamed content and putting content on a multitude of screens.

  • That capability is really being borne out and being seen in the Transformers business.

  • So the overall brand is performing at a much higher level than it was in 2014.

  • In part that's because the movie product is performing at a higher level than the prior-year movie product in 2014; but also because we're seeing great growth in the Transformers Generations product for the fan economy, the Robots in Disguise product that's been around the television.

  • Television viewership is strong.

  • Our streaming on Netflix is very strong.

  • And then, of course, the fan-oriented stream product that goes -- or content that streams with Machinima [at] MCN.

  • So I'd look at it as an expansion of storytelling.

  • And again, the brand did perform quite strongly in 2014, but also performed strongly in 2015 and 2016.

  • This is clearly more in line with a movie year performance for the brand.

  • Felicia Hendrix - Analyst

  • Okay.

  • So just to make sure I understand, movie to movie, it seems like the movie is better, and then you layer on everything you do with your brand blueprint and how you expand brands.

  • And then kind of putting it all together, the franchise in general has grown, but the movie also seems better.

  • Brian Goldner - Chairman and CEO

  • Yes, it is.

  • The performance is good.

  • Remember that the movie has continued to perform incredibly well globally, outside the US.

  • I think we just surpassed $225 million in China.

  • The movie has done more than $550 million so far.

  • And also with all of our entertainment digital engagement, yes, we are up significantly in POS versus the prior movie year.

  • And, yes, it's coming from a number of new areas for us, capabilities that we've developed over the last three years.

  • Felicia Hendrix - Analyst

  • Okay, great.

  • And then, Deb, this is probably a question for you.

  • You guys touched a bit on what's going on in UK and Brazil.

  • But just wondering specifically, can you call out how much that impacted your performance in the quarter?

  • Deb Thomas - EVP and CFO

  • Well, we typically don't call out separate countries.

  • But what I can say is if you look at -- in our table, both Europe overall and Latin America overall did grow revenue in the quarter.

  • So, whilst individual countries are impacting us, overall as we look at the region and how we're performing across the region, they did grow in the quarter.

  • Brian Goldner - Chairman and CEO

  • Yes, I think the other thing to note is in the operating profit, it's a law of small numbers.

  • Typically our European profit, 90% of it is around the second half of the year.

  • That has to do with the footprint that we run, the size of geographies, and the fixed expense that we have in the first half of the year.

  • So I would view it as a small change that doesn't really portend anything on the full year.

  • Felicia Hendrix - Analyst

  • Okay.

  • And then just to help me understand the partner brands' declines internationally, is that, again, due to timing?

  • Or how much of that was related to UK and Brazil?

  • Brian Goldner - Chairman and CEO

  • No, that's more about timing.

  • It just has to do with coming off of a Star Wars movie year, entering into a new Star Wars entertainment era; and then Marvel really heading in the second quarter, particularly Spider-Man in the second quarter.

  • So it's really I view as timing, because Marvel overall was up for the quarter.

  • Felicia Hendrix - Analyst

  • Okay.

  • So when we look at partner brands internationally for the second half, that -- you shouldn't see declines?

  • Brian Goldner - Chairman and CEO

  • Well, yes, I think that you have a lot contributing in partner brands in the second half.

  • You have Princess, which grew in the quarter and has a lot of activity in the second half.

  • You have Marvel, which has a tremendous amount of activity.

  • You have the new Star Wars movie and Force Friday II that sets on September 1.

  • So overall -- well, of course we still have Trolls, which is contributing quite strongly year-to-date, and we're very excited about the full year on Trolls.

  • Beyblade -- some of you have asked about Beyblade timing.

  • And that of course is really just entering both Europe and Latin America in the second half of this year; really hadn't been in those markets.

  • So I think all of those elements will contribute to the second half of the year.

  • Felicia Hendrix - Analyst

  • Great.

  • Thanks for the help.

  • Operator

  • Eric Handler, MKM Partners.

  • Eric Handler - Analyst

  • Two questions for you guys.

  • First, as online becomes more and more important every year, just curious, with the Amazon Prime Day, did you do anything special or unique with the marketing around that?

  • And how significant -- is this day significant at all for you?

  • And then secondly, with regards to Star Wars, in terms of your orders or what you plan for ship-in, how is that comparing to the movie, two years ago, The Force Awakens?

  • Brian Goldner - Chairman and CEO

  • Yes, Amazon Prime clearly is a very big day for them.

  • And it's a very fun day for us, an opportunity to do lots of interesting and fun promotional elements around our business.

  • It was, again, a strong day for the Company.

  • Our overall online POS was very strong in the quarter, stronger than our overall POS and up more than 20%.

  • We continue to see great growth in online and omni-channel, not just from Amazon but Walmart, Target, and Toys R Us as well.

  • Very strong growth for several of those retailers.

  • It's, for us, an opportunity to bring together content, commerce, and innovation online.

  • And it's working quite well; the way we are executing around these story-led brands is quite strong for us.

  • So overall, POS was up double digits, in the teens, for the Company, and even more strongly online.

  • As you look at Star Wars for the year, clearly if you go back in history, I'd say you have Star Wars movie years and Star Wars non-movie years as categories.

  • Both contribute significantly, certainly the movie years more so.

  • And this is clearly lining up to be a very good Star Wars movie year.

  • Obviously as we get into Force Friday, we'll know a lot more.

  • But certainly there is nothing about our business so far this year that wouldn't indicate a very strong Star Wars movie this holiday, and strong toy sales for us.

  • Deb Thomas - EVP and CFO

  • As far as (multiple speakers) -- as far as the timing question, Eric, one of the things that we are seeing with the growth in online retailing and our retailers taking more just-in-time inventory -- as Brian mentioned, we'll see more when we get to Force Friday II, which is on September 1 this year.

  • But again, that's late in the third quarter.

  • And we think, with everything that's coming together, we may actually see a bigger fourth quarter than third quarter this year, just really just timing and some of the patterns we're seeing right now.

  • Eric Handler - Analyst

  • Great.

  • Thank you very much.

  • Operator

  • Arpine Kocharyan, UBS.

  • Arpine Kocharyan - Analyst

  • Could you perhaps walk us through the puts and takes for gross margin?

  • It seems like with $94 million of incremental revenue, gross margins were a bit soft.

  • And I do understand entertainment and licensing being down doesn't help margins.

  • But then you had strong [MPG] and overall franchise and gaming growth, which are margin accretive versus partner brands.

  • Could you just walk us through some of the puts and takes there?

  • Thank you.

  • Deb Thomas - EVP and CFO

  • Really we talked about the biggest impact on the gross margin line for the quarter was the level of closeout sales.

  • So closeout sales typically carry a lower gross margin as they come through.

  • And they also carry lower advertising and all other costs, so there's not a lot of promotion around them and things like that.

  • So while you see it in the gross margin line, that's why you see our operating profit did increase from up percentage standpoint.

  • Because it impacted that, but not [the way down].

  • So that, size-wise, was the biggest impact.

  • The next biggest impact was less favorable hedges that we had on inventory we purchased in the second quarter this year versus a year ago.

  • And we said at Toy Fair that that was going to impact our full-year gross margin, and that overall we expect our full-year gross margin to be down a bit from the full-year 2016.

  • So those are really the two big items, and they offset the positive product mix that you mentioned earlier.

  • Arpine Kocharyan - Analyst

  • Okay, thank you.

  • And then a quick follow-up.

  • Brian, you mentioned Disney Princess revenues were up in the quarter.

  • Just wondering if it's still up if you do year-to-date and smooth out for Easter shift.

  • Could you share how much -- if that's the case, if it is up you year-to-date?

  • Thanks.

  • Brian Goldner - Chairman and CEO

  • Yes, Disney Princess -- yes, I looked at it.

  • Disney Princess together would be up, year to date.

  • And I'm not going to size it, but it's up in both the quarter and year to date for us.

  • And, look, there's a lot of great entertainment that's been supporting that brand: in Moana, in the electronic sellthrough and DVD windows, Beauty and the Beast.

  • So yes, it's been up.

  • And we would expect, with the kind of entertainment we have coming in the second half, and Olaf's Frozen Adventure to contribute to our both Princess and Frozen business for the full year.

  • Arpine Kocharyan - Analyst

  • Great, thank you.

  • Operator

  • Tim Conder, Wells Fargo.

  • Tim Conder - Analyst

  • Just a couple here.

  • On FX, given the recent weakening of the US dollar year-to-date overall and the hedges that you have in place, do you see any changes in the back half of the year here as it relates to the FX guidance that you outlined at Toy Fair?

  • Brian Goldner - Chairman and CEO

  • Well, we really set our hedges so we can put predictability in our pricing.

  • So, based on the hedges we have, we've been able to set pricing for the year and give our retailers confidence in maintaining that pricing, as well as understanding what our gross margin is.

  • So, if I think about the rest of the year, last year for full-year we were about 74% of our total cost was hedged.

  • This year, I think we're about 73%.

  • We're right around that range.

  • So to the extent we haven't hedged, we should get some benefits from it.

  • But on a full-year basis we -- again, we really hedge to protect the pricing that we offer to our retailers.

  • Tim Conder - Analyst

  • Okay.

  • So maybe a little bit, but not a lot here.

  • Okay.

  • And then on the profitability of the online versus the brick-and-mortar, I think you had said at Toy Fair that there was a little bit of difference, but you anticipated that to narrow.

  • Just maybe revisit that, and a little color there.

  • And then your shifting from Q3 into Q4 on the revenue side that you're alluding to, should we expect a proportionate shift in profitability also?

  • Brian Goldner - Chairman and CEO

  • Well, I think we'd expect a nominal shift in revenues between third and fourth quarter.

  • We're not suggesting that it's seismic, but just a nominal shift as a result of all these entertainment initiatives that are happening toward the back half of the year, and particularly in the fourth quarter as Star Wars comes out in December.

  • On online, what I had said was that our cost of business was very similar.

  • The difference is, as we develop our expertise in online, we have some initial costs over the first couple years as we set ourselves up for future growth, and that we would expect those costs over time to begin to diminish.

  • That has to do with the kind of packaging we use and the way we create master cartons and the way that we go to market, the kinds of content we're creating.

  • But we're -- over time, we will amortize those startup or learning curve costs; and that we would expect that to continue to be, over time, accretive to our business.

  • But today, comparable cost of business to omni-channel or brick-and-mortar.

  • Tim Conder - Analyst

  • Okay, okay.

  • And then lastly, I think if I heard you correctly, you called out not only the UK and Brazil, but a little bit of weakness in Germany.

  • Just maybe a little bit more color there.

  • Deb Thomas - EVP and CFO

  • Really, Germany was really around the quarter, and we don't expect that to continue for the full year.

  • It's really the UK and Brazil that we're seeing most of the economic issues in.

  • Tim Conder - Analyst

  • Okay.

  • Okay, great.

  • Thank you all.

  • Operator

  • Michael Ng, Goldman Sachs.

  • Michael Ng - Analyst

  • I have a question on gaming.

  • It looked like gaming revenue, with franchise brands, was up $45 million in the quarter, with non-franchise brands up only $8 million.

  • So it seemed like a lot of your growth was driven by Magic and Monopoly.

  • I was wondering if you could just frame how much of that growth is simply from Magic card set timing versus core Magic growth, and how much is coming from Monopoly.

  • And then I have a few follow-ups.

  • Brian Goldner - Chairman and CEO

  • Yes, overall, the games category was up 20% in the quarter.

  • And then if you look at Hasbro gaming was up 6%.

  • But I think it's important to note that in the second quarter, globally, our games POS was up 27%.

  • So we're seeing a tremendous sellthrough of our games business.

  • Similarly in US, our games POS was up quite considerably.

  • So what we're seeing is really a matter of games selling very well; shipments a little bit behind the sellthrough; a lot of new games introductions coming later in this quarter for the second half.

  • Dungeons & Dragons is performing at a very high level.

  • I think Dungeons & Dragons is back, and the team has done some very expansive marketing around that.

  • It's involved in e-sports, and Twitch; new gaming launches coming throughout the year.

  • And then, of course, you also see our digital gaming business growing considerably, with Transformers: Earth Wars performing quite well, DragonVale performing well.

  • So Backflip Studios is really contributing as well in the quarter.

  • So it's both digital gaming as well as face-to-face gaming performing well in the quarter.

  • So that's both in the gaming segment and then overall performing quite well.

  • Magic on a full-year basis, it really -- the business continues to resonate.

  • We're making a lot of progress in Magic Online and our Digital Next -- looking forward to showing you more in the Digital Next development at our Investor Day.

  • But Magic Online is performing very well, holding up quite well.

  • And you're seeing more concurrent launches, like Amonkhet was a concurrent launch between our card set as well as our online.

  • And we continue to connect with players.

  • We're seeing great new player engagement as well as conversion; continue to see the kinds of tournament play and e-sports play and viewership that really gives us good signals for that brand long-term.

  • Michael Ng - Analyst

  • Okay, thanks.

  • And I just have one on Princess and one on capital allocation.

  • I think in the past you mentioned that Princess margins are below Company average.

  • Can you talk about your outlook for those margins as you continue to scale that brand, and how long you think it will take to become run rate margin?

  • And then on capital allocation (multiple speakers)

  • Brian Goldner - Chairman and CEO

  • I'm sorry, go ahead.

  • Michael Ng - Analyst

  • And then just on capital allocation, you reaffirmed $150 million of buybacks for the year, but didn't buy back any shares in the quarter.

  • Can you talk about how you are thinking about that, and whether there were some upcoming uses of cash that led you to not buy any shares in the quarter?

  • Brian Goldner - Chairman and CEO

  • So if you look at Princess, we had said from the beginning that the investments would begin before the revenues; then the investments continued in early days as we've launched that brand.

  • We continue to invest in the brand, and we do continue to see profit improvement over time.

  • And we had said then, and continue to reiterate that we would see profit improve over a two- to three-year period, and begin to approach Company average operating profit margins for our partner brands over that period.

  • And that's still the case.

  • Deb Thomas - EVP and CFO

  • And as far as capital allocation, as we say, we want to return excess cash to shareholders.

  • And indeed, most of it was through dividends this quarter.

  • And we repurchase shares subject to market conditions and available US cash.

  • We also put 10b5-1s in place in our close windows.

  • And our stock price had quite a bit of movement in this past quarter.

  • So we still have about $300 million left in our share repurchase authorization, and still plan right now to purchase $150 million on a full-year basis; it will just be more back-half-weighted at this point.

  • Michael Ng - Analyst

  • Thank you very much.

  • Operator

  • Linda Bolton Weiser, D.A. Davidson.

  • Linda Bolton Weiser - Analyst

  • I think there's been a lot of commentary or thought out there about potential for the whole toy industry in the US to slow in growth, because the growth has been pretty strong in the last few years.

  • Do you have any thoughts on that in terms of what the drivers have been and whether those drivers can continue?

  • And then do you have any industry numbers to give for the quarter or year to date in terms of growth?

  • Brian Goldner - Chairman and CEO

  • The overall industry, it grew just under -- about 4%.

  • Obviously, our growth is outstripping that growth.

  • In the US, the team has done a fantastic job with double-digit growth.

  • We continue to see the opportunity to grow that business, continue to engage in it with a number of retailers, continue to expand and stretch our channel management.

  • And through that channel management strategy, we're getting to new and differentiated retailers with different types of products and offerings.

  • The online business continues to be a disintermediary for us.

  • For example, if you look at our online sales in the quarter, particularly focused on the US, you see very strong double-digit gains for all of our franchise brands.

  • And that's quite heartening to see that My Little Pony and Littlest Pet Shop performing well as we start to introduce new product where the audience can find those brands online at their liking.

  • So I'd say, overall, we continue to expect that the US business, the North American business, can grow.

  • We've certainly seen that growth, and expect that the retail calendar with entertainment continues to stretch to be more a full-year calendar.

  • And we have a number of initiatives for the second half of the year that set us up quite well for a full year.

  • And also into 2018 we're seeing a number of entertainment initiatives, including our own, that set us up for 2018 to be a very good year as well.

  • So that's what I think about the US business.

  • I think if you look at it, our developed economies business in the first quarter grew 12% while emerging markets grew 7%.

  • And for the first half, our developed countries business grew over 5% while emerging markets grew double digits.

  • And so I would say that we're continuing to see very good growth both in developed economies and emerging markets.

  • Linda Bolton Weiser - Analyst

  • Thank you.

  • Operator

  • Gerrick Johnson, BMO Capital Markets.

  • Gerrick Johnson - Analyst

  • I have three here.

  • First, consumer products you said was flat.

  • Can you tell us which of your franchise brands generated growth there, and which saw declines?

  • Brian Goldner - Chairman and CEO

  • In the quarter we've seen very good performance from Monopoly.

  • We've seen good performance from Transformers.

  • We've seen good performance in Magic.

  • I think Pony was off just a bit in the quarter.

  • And as we set up and tee up the second half around the movie, again on the full-year basis, we think My Little Pony will perform quite strongly.

  • And remember what Deb said earlier, that the consumer products royalty income comes in the quarter after the sales occur.

  • So I think that a lot of what has gone on in consumer products is just related to timing.

  • Gerrick Johnson - Analyst

  • Okay, understood.

  • You mentioned timing of shipments as a reason for accounts receivable being up.

  • What caused that?

  • Brian Goldner - Chairman and CEO

  • It was just some -- well, first of all, we've seen great growth in [a certain] number of markets where we have longer dating.

  • In Latin America, for example, Mexico has seen great growth.

  • And the dating there is a bit longer.

  • Deb Thomas - EVP and CFO

  • Yes.

  • In India, we just started opening our own business in India, so it's really just a function of timing for us.

  • And we also talked about closeouts.

  • Some of those sales, as I mentioned, they are at a lower rate, but they don't carry any allowances or things like that that may reduce receivables further.

  • So, it really is about timing for us this quarter.

  • Inherently, our receivables are in great shape.

  • Our collections are good.

  • And through last week, we collected almost 20% of our receivables.

  • I think I'd looked at it Wednesday, and we were already at that point.

  • So we're in good shape on receivables.

  • It's really just about timing.

  • Gerrick Johnson - Analyst

  • Okay.

  • And you mentioned closeouts, which is a nice segue into my final question.

  • Can you give us your global North American POS at retail, since that's the way the industry measures it?

  • Brian Goldner - Chairman and CEO

  • Our global POS in the second quarter was up 13%, and year-to-date is up about 14%.

  • And then our -- I said games POS globally was up 27%, and the US was even more stronger, 33%.

  • And you've seen double-digit growth across a number of categories.

  • Where we have a breakdown, franchise brands were up double-digit.

  • Partner brands was up strong single-digit.

  • And gaming, as I mentioned, was up.

  • Online sales I talked about being up more than 20%.

  • And then of course I also earlier -- in Europe, we saw the double-digit POS gains, and very strong gains in a number of markets.

  • And as I mentioned, the UK was the only place where the POS was flat.

  • And we're holding our own in an industry category that's down a bit.

  • Gerrick Johnson - Analyst

  • And to be clear, Brian, that's all measured at retail, or is that all at wholesale, what you just rattled off?

  • Brian Goldner - Chairman and CEO

  • That's our measurement at wholesale.

  • That's what we have as POS.

  • Gerrick Johnson - Analyst

  • Right.

  • But the question was, at retail, because that's how the industry measures it.

  • Brian Goldner - Chairman and CEO

  • Yes, we don't -- the retail data, we don't get that retail data by all those markets.

  • We get wholesale data by all those markets (multiple speakers)

  • Gerrick Johnson - Analyst

  • Okay, thank you.

  • Operator

  • Thank you.

  • I will now turn the floor back to Debbie Hancock for closing remarks.

  • Debbie Hancock - VP of IR

  • Thank you, Rob, and thank you, everyone, for joining the call today.

  • The replay will be available on our website in approximately 2 hours.

  • Management's prepared remarks will be posted on our website following this call.

  • As Brian mentioned, we look forward to seeing you at our Investor Day on Thursday, August 3, at our West Coast offices in Burbank, California.

  • And finally, Hasbro's third-quarter earnings release is tentatively scheduled for Monday, October 23.

  • Thank you.

  • Operator

  • Today's conference has concluded.

  • Thank you for your participation.

  • You may now disconnect your lines at this time.