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Operator
Good morning and welcome to the Hasbro second quarter 2011 earnings conference call.
At this time all parties will be in a listen only mode.
(Operator Instructions) For participants using speaker equipment it may be necessary to pick up your handset before pressing the star keys.
As a reminder today's conference is being recorded.
If you have any objections you may disconnect at this time.
At this time I would like to turn the call over to Ms.
Debbie Hancock, Vice President of Investor Relations.
Please go ahead.
- VP - IR
(Inaudible) are Brian Goldner, President and Chief Executive Officer; David Hargreaves, Chief Operating Officer; and Deb Thomas, Chief Financial Officer.
Our second quarter 2011 earnings release was issued earlier this morning and is available on our website.
The press release includes information regarding non-GAAP financial measures included in today's call.
Additionally, whenever we discuss earnings per share or EPS, we are referring to earnings per diluted share.
This morning, Brian will discuss key factors impacting our results and Deb will review the financials.
We will then open the call to your questions.
Before we begin, let me note that during this call and the question and answer session that follows, members of Hasbro management may make forward-looking statements concerning management's expectations, goals, objectives and similar matters.
These forward-looking statements may include comments concerning our product and entertainment plans, anticipated product performance, business opportunities and strategies, costs, financial goals, and expectations for our future financial performance and achieving our objectives.
There are many factors that could cause actual results and experience to differ materially from the anticipated results or other expectations expressed in these forward-looking statements.
Some of those factors are set forth in our Annual Report on Form 10-K and today's press release and in our other public disclosures.
We undertake no obligation to update any forward-looking statements made today to reflect events or circumstances occurring after the date of this call.
Now, I would like to introduce Brian Goldner.
Brian?
- President, CEO
Thank you, Debbie.
Good morning, everyone, and thank you for joining us today.
The Hasbro team executed our global branded play strategy to deliver not only a strong second quarter but also continuing to create the framework to deliver meaningful growth for the year and in the coming years.
Today, we are driving growth in our business through immersive brand experiences which are more innovative, more global and increasingly backed by media and entertainment.
And in many cases backed by digital and online gaming.
In addition, we are licensing our brands in a growing number of relevant ways for global customers and consumers.
We are executing our full brand blueprint for Hasbro brands while working with great long term partners to support their brands, including Marvel, Lucasfilm and Sesame Workshop.
To execute this strategy we are leveraging the investments we have made and are continuing to make to expand the reach of our brands for the long term growth of our business.
Despite being in the early stages of unlocking both the revenue and earnings potential of our strategy, in some areas we're already seeing positive results from our investments.
For example, our international business is growing, posting 43% revenue growth in the second quarter, or 30% growth absent the impact of foreign exchange.
This marks our third consecutive quarter of double digit revenue growth in the segment.
The growth this quarter comes not only from the continued strong performance in our emerging markets where we are establishing Hasbro's presence for the long term, but from other more mature markets, as well.
We are at an inflection point in our business whereby you can no longer just look at the US business and extrapolate that to represent all of Hasbro.
International is as important to us now as the US and will be even more meaningful go forward.
In fact, we could see revenue outside the US greater than our US revenue in the coming years.
A balanced global business not only provides incremental growth opportunities but has served to help offset some of the continued challenges in the US economy.
In the quarter, the profitability of the international segment nearly tripled as higher revenue more than offset investments in the segment.
This profitability growth in the second quarter is very encouraging, given the segment generally contributes more to our profitability in the second half of the year.
Specifically, over the last 5 years, the second half of the year has represented on average virtually all of the international segment's full year operating profits.
From a brand and entertainment standpoint, the second quarter marked the theatrical release of Transformers Dark of the Moon, as well as the on-shelf date of product to retailers globally.
The movie has delivered approximately $700 million at the global box office and has yet to open in China and Japan.
The film has the highest exit poll reviews from audiences of any of the prior Transformers movies, and this bodes well for sustained interest until the DVD arrives in the fall backed by an extensive home entertainment strategy from Paramount during the fourth quarter.
Importantly, our global retail partners have embraced the Transformers Dark of the Moon merchandise program in toys, apparel, publishing, DVD, video game and other licensed goods.
These merchandise programs include significant aisle space, feature shops, trend pods, end caps, pallets and more.
Promotional programs at retail ramped mid June as promotion for the movie began in earnest at that time.
We have a great licensing program with over 325 licensing partners.
Product is available through our global retail partners and we have everything from apparel to skateboards and bikes to publishing.
Another top performer in the quarter, Beyblade, continues to be in high demand globally.
From a capacity standpoint, we increased our tooling this year and expect to be caught up with demand in the coming weeks.
Our new Beyblade XTS, Extreme Top System, will be on shelf in August and bring strong innovation to Beyblade globally.
In the next season of programming, Beyblade, Metal Masters will be on Cartoon Network in the US this fall and various broadcasters worldwide.
Other boys brands contributing to growth in the quarter were Supersoaker, Tonka and Marvel including Captain America, the First Avenger, which is selling well leading into the movie release this Friday, as well as our initial shipments of KRE-O.
Beyond strength in what is shaping up to be a very strong year for Hasbro's boys brands, our girls brands, My Little Pony, FurReal Friends, and Baby Alive were up in the quarter.
In Games and Puzzles, Magic The Gathering, Scrabble, Simon, Cuponk, and our line of Cars 2 games grew revenues in the second quarter.
Within Preschool, we began shipping Sesame Street product during the quarter.
Of these brands posting growth, My Little Pony is an interesting proof point to discuss as it relates to television.
As you know, the My Little Pony brand has been reinvented based on Hasbro Studios animated series, My Little Pony, Friendship is Magic.
The program is airing on The Hub in the US and Treehouse in Canada.
On both networks it is a top-rated program.
In Canada the program began airing in January on Treehouse, and point of sale trends at our top 4 accounts are up over 30% year-to-date through July 2.
In the US, The Hub recently began its summer schedule which has the program airing 7 days a week.
While still early, US POS at our top 4 accounts was up 9% in June versus May.
Additionally, My Little Pony recently began airing on Cartoon Network's UK Boomerang Channel.
It is in the top 5 shows airing on the network, and compared to the channel's previous 4-week average for the same time slot, the show boasted the channel rating by 53%.
By this fall, we expect entertainment to be airing in markets which represent 90% of My Little Pony business.
We're also receiving tremendous feedback from key licensees and retailers around the world based on the strength of the entertainment and broad consumer interest.
My little Pony has all the right ingredients to fill a gap in the marketplace that currently exists for a strong, young girls multi-category property.
My Little Pony is an important brand for Hasbro and we are delighted to see it posting growth again based on engaging entertainment, innovative product and strong retail support.
Our overall television initiatives which speak to both The Hub in the US and our international distribution of programming remain on track for the long term.
The Hub recently implemented a new summer schedule which reflects a higher percentage of programming from Hasbro Studios.
This new summer schedule on The Hub has delivered widespread gains over the pre-summer schedule, outpaced the percentage growth among kids 2 to 11 of the new summer schedules against a few competitive networks, and produced the highest ratings of the calendar year for The Hub.
Internationally we continue to sign new deals and currently have placed Hasbro Studios programs in all major European markets including the UK, France, Spain, Italy, Germany and the Middle East, as well as important emerging European markets like Russia, Turkey and Poland.
In Asia, we have deals in place for Australia, New Zealand, Singapore, Hong Kong and Korea.
Finally, in Latin America our programming will be seen in Mexico, Brazil, Chile, Argentina and Peru.
I'd like to take a minute and speak with you about our Games business.
Following a softer than expected 2010 holiday season, our Games and Puzzles category has been working off excess inventory this year.
While POS trends in the US have improved in recent weeks, and despite growth in the category internationally in the quarter, the Games and Puzzle category overall declined in Q2.
I know from speaking with many of you that you are worried about the future of the Games business and what it means for Hasbro.
I want to tell you, I am not worried.
Given the expected growth of our business in other categories this year, 2011 is a perfect time for us to take strategic steps to accelerate the innovation and evolution of our gaming business.
In this vein, we took an important step when we announced the Center of Excellence for Hasbro Games in Rhode Island.
This Center will bring the top games talent in the industry together with the broader Hasbro brand teams to drive integrated innovative gaming experiences for not only traditional face-to-face gaming, both on and off the board, but in video, digital and online gaming, as well.
It is an investment we are making to fully leverage the long-term potential of this business.
To lead this coordinated effort we have named Eric Nyman, a proven global brand leader at Hasbro to head the combined team.
Eric has lead the reinvention and reignition of several key Hasbro brands including Nerf and FurReal Friends.
And we are confident that he and his team's innovative thinking will bring a fresh perspective to our gaming initiatives.
Where we are driving innovation in brands like Magic The Gathering and Scrabble, we are seeing growth.
We know that the number of gamers in the market is growing.
Research tells us that parents and kids alike want to spend time together.
And by keeping our gaming experiences fresh and relevant, while leveraging the industries best portfolio of brands, we believe the gaming business will continue to be a strong contributor to Hasbro over the long term.
It is important to point out that from a profitability standpoint, we have dramatically grown Hasbro's operating profit in recent years by building bigger, more global brands in all categories, not just in games.
Our strategy has enabled brands across the business to rival the profitability of our traditionally higher margin games brands.
As we begin Q3 a number of our initiatives for all will begin hitting retail shelves around the world.
KRE-O, our new construction brand, built on Transformers, is on shelves now and is launching globally in Q3.
Already a few of you have told us that you are playing with and enjoying the sets, and we are seeing strong point-of-sales trends with this new initiative.
Sesame Street product including Let's Rock Elmo is hitting shelves for the fall and holidays, and we are very excited about beginning this long-term relationship with Sesame Workshop in our Preschool space.
Littlest Pet Shop brings walkable pets to the market for the first time.
My Little Pony continues to build on its entertainment platform globally, and FurReal Friends has another great pet, Cookie, coming this holiday season.
Finally, last quarter, we had shared with you that we expected Hasbro Studios to launch programming on more than 20 markets globally by year-end.
Today I'm pleased to say that due to the hard work of our teams and the strong appeal of our shows, we currently expect Hasbro Studios programming in over 30 markets globally by year end.
As I stated earlier in the year, we began to build momentum in the business during the second quarter.
During the quarter, retailers were focused on key entertainment properties including Transformers.
And we are seeing strong representation around the world.
As we head into the remainder of the year, we'll begin to see the innovation in additional categories on shelf and we'll also begin to recognize licensing revenue from Transformers Dark of the Moon.
As we shared with you at the beginning of the year, 2011 is the first year in which we are fully activating our brand blueprint across all its elements.
Our evolution to a branded play company necessitates a higher level of investment spending in several areas including television, entertainment, licensing and online.
Additionally, we have been investing in Hasbro's owned and operated offices around the world as we establish Hasbro as a global leader.
As we have shared with you in the past, many of these investments are ahead of the associated revenue they will create while in the quarter have limited our margin expansion.
As we go forward to the full year 2011 and beyond, we believe these investments will pay dividends in revenue and profitability improvements.
In sum, our outlook for 2011 is similar to yours in that we expect to deliver meaningful revenue and EPS growth for the full year.
Now, I'd like to turn the call over to Deb.
Deb?
- SVP, CFO
Thank you, Brian, and good morning.
Hasbro is in a strong position entering the important second half of the year.
Our cash position is healthy, investments overseas are driving growth and we have exciting innovation across our businesses for the holidays.
The second quarter was driven by a number of strong brand performances as worldwide net revenues increased 23% to $908.5 million versus $737.8 million last year.
Foreign exchange had a positive $35.8 million impact on net revenues for the quarter.
Excluding the impact of foreign exchange, net revenues grew 18%.
As Brian mentioned, during the quarter we announced the creation of our Center of Excellence for Hasbro Games in Rhode Island.
As a result, we are relocating 59 employees to Rhode Island and we had a reduction in force of 96 people.
In the second quarter, we recorded $13.1 million of pre-tax expense, or $0.06 per share for severance, relocation, and related cost.
These costs were approximately evenly split between product development and SD&A.
We anticipate an additional $7 million in cost over the next 3 to 4 quarters.
These remaining costs are primarily associated with the recruiting of additional talent and office space to support the expansion of our business and teams in Rhode Island.
Excluding these costs, operating profit grew 17% for the quarter to $93.5 million or 10.3% of revenues, versus $79.7 million or 10.8% in 2010.
Looking at our segment results for the second quarter 2011, the US and Canada segment net revenues were $505 million, up 14% versus $444.5 million last year.
As expected, the Boys category posted strong growth in the quarter which was partially offset by declines in the Games and Puzzles, Girls, and Preschool categories.
The US and Canada segment reported an operating profit of $57.7 million or 11.4% of revenues.
This compares to $58.7 million or 13.2% of revenues in 2010.
The decline in operating profit margin reflects a higher volume of sales related to closeout inventory as we work down our carryover from last year.
Although we wrote this inventory down last year, the subsequent sale has minimal to no profit.
This more than offsets the favorable impact on profits from higher revenues of Transformers and Beyblade.
Net revenues in the International segment increased 43% to $374.5 million versus $261.4 million in 2010.
Absent a positive foreign exchange impact of $34.1 million, net revenues in the International segment grew 30%.
The results in this segment reflect growth in all major geographic regions, including the emerging markets as well as growth in the Boys and Games and Puzzles product categories, partially offset by declines in the Girls and Preschool product categories.
Operating profit in the International segment nearly tripled in the quarter, increasing 191% to $33.8 million compared to an operating profit of $11.6 million in 2010.
Operating profit improved on higher volume in the quarter which leveraged our spending and more than offset our continued investment in emerging markets and international expansion.
Historically, a greater portion of full-year operating profit is derived in the latter half of the year and we're encouraged by the second quarter levels.
The Entertainment and Licensing segment net revenues decreased 11% to $27.2 million compared to $30.5 million in 2010.
Revenue in the Entertainment and Licensing segment declined primarily due to lower movie-related revenue versus the second quarter 2010 which included a payment related to the Battleship film scheduled for release in 2012.
This was partially offset by revenue associated with selling our television programming to The Hub and some International networks.
As Brian mentioned, we have a strong licensing program for Transformers Dark of the Moon and licensing revenue associated with the film will begin to be recorded in the third quarter 2011.
As you know, our licensing revenue in entertainment brands lags traditional toy and game revenue by a quarter due to when our licensing partners report their revenue to us.
For the second quarter, the Entertainment and Licensing segment reported an operating profit of $600,000 compared to $13 million in 2010.
These results reflect a lower movie-related revenue, year-over-year increases in online investments, and our incremental investments in building out the global talent of our licensing teams.
Program amortization was largely offset by television programming revenue in the quarter.
Now let's look at earnings.
For the second quarter 2011, we reported net earnings of $58.1 million, or $0.42 per diluted share compared to $43.6 million or $0.29 per diluted share a year ago.
This includes a favorable tax adjustment of $20.5 million or $0.15 per diluted s, are which relates to previously unrecognized tax benefits and other adjustments resulting from the completion of a tax audit.
Additionally in the quarter, we recorded pre-tax expense of $13.1 million or $0.06 per diluted share from severance, relocation, and related costs associated with establishing our Center of Excellence for Hasbro Games in Rhode Island.
Excluding both these items, net earnings were $46 million or $0.33 per share.
For the quarter, average diluted shares were 139.2 million compared to 148.5 million last year.
Cost of sales in the quarter was $378 million or 41.6% of revenues versus $300.3 million or 40.7% of revenues in 2010.
Despite a positive impact from higher price royalty-bearing products, cost of sales as a percentage of revenues was higher due to the level of sales of closeout inventory from last year at low to no margin, as well as the impact of unfavorable manufacturing variances from a slowing of games production.
Operating profit margin in the quarter was 8.9% including $13.1 million of severance, relocation and related costs.
As I mentioned previously, these were approximately evenly split between product development and SD&A.
Excluding these costs, operating profit was 10.3% versus 10.8% last year.
Overall, our year-over-year run rate of expenses is at a higher level than in 2010, as we have funded important growth initiatives in the past year, including driving future product innovation through investments and product development, developing and expanding our emerging markets business through talent and marketing investments, building out our global licensing team, as well as supporting our television initiatives globally.
We have already begun to see leverage from these investments in the International segment and we expect in the second half of the year we will gain some additional leverage from these investments as well as anniversary the increase in cost in certain areas.
Specifically, cost for lifestyle licensing, digital gaming, movies, television and online, all within the Entertainment and Licensing segment, have a current quarterly fixed expense run rate of approximately $15 million to $16 million.
We grew our investment in the quarter in licensing, TV and online.
And much of these expenses have been added ahead of the incremental revenue we anticipate generating in future periods.
Advertising at 9% of revenue declined as a percentage of revenue.
This is consistent with previous years that had significant entertainment initiatives.
Advertising as a percentage of revenue is expected to be at the lower end of our typical annual range of 10% to 11% of revenues.
In contrast, and as expected, royalties grew in the quarter reflecting creased entertainment-based offerings.
For the second quarter, royalties were 9% of revenue versus 6.8% in 2010.
This is primarily the result of royalties related to Transformer movie products and Beyblade.
Within SD&A, emerging market and international expansion were key drivers of higher spending levels.
We also had increased spending associated with our licensing business and our non-cash SAP depreciation which began in the first quarter.
Foreign exchange also was a factor in our SD&A increase in the quarter.
Additionally, $6.7 million of the costs associated with the Games action was in SD&A.
For the full year, we continue to expect SD&A to be below 20% of revenues including the costs associated with our Games group.
Moving below operating profit, other expense net totaled $4.6 million compared to other income net of $3.2 million a year ago.
The year-over-year change was primarily the result of higher foreign currency losses in 2011 compared to 2010 on non-hedge transactions due to a weaker US dollar.
Additionally our 50% share of The Hub is included in this line on the P&L.
for the second quarter our share of the earnings in The Hub was income of $197,000 compared to a loss of $76,000 in the second quarter 2010.
For the second quarter 2011, our underlying tax rate was 27.7% compared to an underlying tax rate of 28.5% in 2010.
Now let's turn to the balance sheet.
At quarter end, cash totaled $584.8 million compared to $872.3 million a year ago.
Operating cash flow for the past 12 months was $324 million and includes $73 million in television programming costs for the period.
In December 2010, we entered into a new $500 million credit facility which extends through December 2014.
And in January of this year, we established a commercial paper program to allow us to issue commercial paper as a source of short-term liquidity, as needed.
During the second quarter 2011, we repurchased a total of 2.4 million shares of common stock at a total cost of $112 million and at an average price of $45.80 per share.
In the first two quarters of 2011, we repurchased 3.8 million shares at a total cost of $175.7 million at an average price of $45.69 per share.
At quarter end, $474.5 million remained available under our current share repurchase authorization.
The quality of our receivables portfolio remains good.
And receivables at quarter end were $838 million, up 26% compared to $663.5 million last year.
This reflects a 23% growth in revenues and an impact from foreign exchange.
DSOs were 83 days, up 2 days versus last year.
The increase is primarily due to lower licensing revenue which have shorter payment terms, combined with the increased revenue in international emerging markets which have longer payment terms.
Inventories at $426.9 million compared to $342.1 million a year ago and $401.3 million at the end of Q1.
While inventories increased year-over-year, $23.5 million was the result of foreign exchange differences, and the overall growth was not as big as it's been in the past several quarters.
During the quarter we took steps to move some slower-moving carryover inventory which negatively impacted our cost of sales but helped to improve the quality of our inventory portfolio.
Overall, our inventory quality is good and we believe sufficient to support our continued expected international growth and the exciting new initiatives we have coming, which Brian spoke of earlier.
Depreciation and capital expenditures in the quarter were $28.3 million and $28.7 million, respectively.
Overall, we believe we are on plan to deliver a strong 2011.
The second quarter showed healthy revenue growth and with the innovation we have coming to retailers globally this fall, we believe we will deliver meaningful revenue and earnings per share growth for the full year versus the $4 billion in revenue and $2.74 in earnings per share we reported in 2010.
Brian, David and I are now happy to take your questions.
Operator
Thank you.
(Operator Instructions) Drew Crum of Stifel Nicolaus.
- Analyst
Okay, thanks, good morning, everyone.
Want to start with the Games and Puzzles business, guys.
Any savings from the reorganization you're expecting in 2011?
And if you could comment on the inventory levels for that business both domestically and internationally heading into the second half?
- President, CEO
David, you want to talk about inventory?
- COO
Yes, certainly at the retail level we said both on our end-of-year call and on our first-quarter call that inventories were high.
Right now, on the Games, inventories at retail are down versus a year ago.
- President, CEO
And Drew, what we're really doing here, and we took the opportunity this year to do 5 things in the Games business.
The first was to really accelerate the pace of the reinvention of that business.
Given where several of our other categories were going, it was a perfect time to go do that.
We had in our mind's eye to create a Center of Excellence around gaming where we were able to marry the analog and the digital across a number of different formats, engaging more of the brand teams in that integrated and innovative manner.
We have new leadership in the team, really proven global brand leaders who have reinvented and reimagined other brands for us globally.
We have a whole new marketing approach for this fall, as well as lots of new initiatives for the fall, but particularly a new marketing approach.
We talked a lot about what we had done in marketing, particularly in the US, with too many initiatives being supported and not a focus on kids marketing.
And we're doing all of that.
And then longer term in 2012, you will see more impactful and many more new initiatives and innovation.
So, really, it's a holistic approach to the business that we feel very good about as we look toward 2012 and beyond.
- Analyst
Okay.
And Brian, if I could shift gears to Transformers, could you comment on the sell-in, sell-through performance relative to your expectations, relative to Transformers 2?
And then the follow-up to that is, just going forward, what are the plans as far as media support for this franchise?
And I'm speaking specifically to another theatrical release.
- President, CEO
We're very excited about Transformers.
And what's so great about it, in particular, if you focus first on the global box office, is the fact that the global box office is very compelling and growing in several of those emerging territories -- Russia, Brazil, emerging markets, China, that's a lot of the growth you're seeing in the global box office.
And certainly 3D is also contributing to that.
Our business looks very similar to 2009 in some ways.
And then different in other ways, in that we have more international retailer support than we've ever had.
We have more licensees, and we have several new categories of product, including 2 more significant new introductions.
One is Transformers Rescue Bots, and the second is the introduction of KRE-O.
So we're into a lot of new play patterns and new categories, more international support.
But yet overall I'd say it's a similar result to, and certainly thus far to 2009 versus 2007 movies.
As we look at the future, certainly with the kinds of results we're seeing, great partners at Paramount, as well as Hasbro, are very excited about what's possible.
We have a lot of great promotional partners who are equally interested, over the weekend, watching TV and seeing all of the Burger King promotions and our Activision Games business coming online.
People would certainly be excited about reinventing and reimagining Transformers for the future.
And certainly movies play a role, as does Transformers Prime.
As the animated TV series will go around the world -- we announced this morning we're now going to be in over 30 countries by year-end versus the 20 we had guided toward earlier in the year.
- Analyst
And my last question just to follow-up on that, Brian, is the guidance for the television initiative for the Company still neutral to modestly accretive in 2011?
- President, CEO
What we're seeing thus far is tremendous progress in our overall television strategy.
We are very encouraged by what we're seeing in The Hub.
June was our highest ratings month we had seen since last December.
Lots of momentum around the new summer schedule, a greater proportion of Hasbro brands and Hasbro branded content are 7 of the top 10 shows.
As we go forward, we are certainly seeing the halo effect of having our shows on The Hub and on international markets like My Little Pony.
We don't yet have all of the product out there for the shows that are on the air.
Most of that happens late this year.
And it starts to become more clouded about which of these brands are growing as a result of the motion picture versus the TV.
But what we do know is that overall the TV strategy is certainly contributing to the business both domestically and internationally.
We don't really want to continue to talk about specific accretion.
And the reason for that, obviously, is because it's harder to delineate the specific costs and the specific results, positive results, that we're seeing from TV related to TV versus other marketing initiatives.
But overall, we feel very good about the overall TV strategy and particularly about The Hub.
Operator
Eric Handler of MKM Partners.
- Analyst
Yes, 2 quick questions for you.
First, when I look at your gross margin, you've now put together 5 consecutive quarters of lower year-over-year gross margin.
At what point do you think that we see an inflection point and start seeing that rise again?
And then, secondly, with The Hub, maybe you can give a little color on the advertising traction you're seeing there.
And also the cable network up front is pretty much wrapping up right now, and how you're seeing that did on a year-over-year basis.
- President, CEO
Yes, overall, Eric, we're going to still see our gross margins in that 58-point-something range for the full year.
That's really where we have seen our business going.
Deb talked about getting the leverage from the revenues growth you're seeing in second quarter, and we believe that fact to be the case, good signs of that.
I don't know if you want to comment further?
- SVP, CFO
Sure.
The 1 thing that you're seeing impacting in the second quarter that normally wouldn't have as much of an impact is the level of close-out inventory sales we had, particularly in the United States in the quarter.
Because, while we took all of the charges associated with writing that inventory down last year to the level we would sell it at, we had a higher level of revenue at little to no margin.
Now typically we always have close-out sales, but they come closer to the holiday period when revenues are higher, so you don't see that impact.
So I do think you're seeing some of that in the quarter, as well.
But on a full year, as Brian said, we still expect our gross margins to be in that 58-point-something percent range.
- President, CEO
And on The Hub, what we're seeing is growth in advertising revenue, very consistent with our long-term plan, and up several-fold versus a year ago.
Lots of advertisers that have come onboard that had not advertised prior on Discovery Kids.
And again, we are on track for our long-term plan on The Hub, as well as the international business, which is actually ahead of our expectations.
And having our programming on the air in 30 markets, 30-plus markets this fall is certainly as good as one could have expected, and certainly better than our overall plan.
Operator
Michael Kelter with Goldman Sachs.
- Analyst
Hi, guys.
I just wanted to, first off, follow up on the gross margin question.
Because your margins were down 100 basis points, you mentioned that Games production was slow and you had the close-outs.
Could you maybe tell us -- would gross margins have been flat if not for those 2 things, just to give us some magnitude of how they impacted your P&L?
- SVP, CFO
I think gross margins would have been up absent those 2 things, Michael.
Given the mix of our product and the sales -- we talked about the strength of Transformers and Beyblade.
And when we do have these entertainment-driven properties we tend to have higher gross margin to offset the higher royalty cost.
So we look at those things together.
And I think if we had looked at those 2 things together, absent the close-outs and the impact of the manufacturing slowdown on the Games side, you would have seen those be up.
- Analyst
And then on board games, I heard -- David, you mention that retailer inventories are now down versus a year ago.
Can you talk about your own inventory levels, and if they are also in line and inventory really at this point is clean going forward --?
- COO
We have no problem with our inventory levels.
If you look at our inventory, right now it's $426 million.
That's up 24% versus a year ago.
Take out foreign exchange impact of that, and it's up 17.8%.
That's fully consistent with the growth we're having in our business.
As we said, a lot of those inventories are in new markets that we didn't used to be in.
So we've opened up business in Columbia, we've opened businesses in Korea over the last few years; they need inventories.
So we are, unlike the end of the first quarter and the end of last year, when we weren't fully comfortable with our inventory levels, we are now very comfortable with our inventory levels.
- President, CEO
Michael, the inventory levels are really following the sales.
So now our inventory is very split between domestic and international inventories.
So it's not inventory in a place where we don't have sale.
- Analyst
So now that your inventories are clean and you can just look forward, and you mentioned the longer term confidence in the business, what about the back half of this year?
You talked about getting back some support in displays at major retailers in the past.
Do you think there's a reasonable chance that business could be up, or is it still just going to be 1 of those transition years for board games?
- President, CEO
I don't want to guide within specific categories within the year.
And certainly our view toward our business is certainly in the medium and long term versus just for the year.
Having said that, we feel very good about our overall ability to achieve meaningful revenue and EPS growth this year.
And that's inclusive of our reimagination and reinvention in the Games business.
And as we go forward, the number of new initiatives this team is bringing forward, and the new approach to the Games business, is very heartening for us and is very consistent with the kinds of reimagination you've seen from us in other brands that have then gone on to have global success.
- Analyst
And then 1 last 1, you had mentioned Transformers as tracking towards '09, at least at this point.
How about Beyblades?
Is that still tracking directionally towards '03, or maybe not as great as that year?
- President, CEO
Beyblade is performing exceptionally well, and it's performing well all around the world in every country that it's in.
We're in more countries around the world than we've been in before, with greater impact.
You're seeing that uptake with kids.
The show is on the air around the world.
I'm not going to guide, again, toward a specific number, but Transformers and Beyblade are certainly major contributors in the Boys arena.
Operator
Felicia Hendrix, Barclays Capital.
- Analyst
Hi, guys.
Just a few questions.
Brian, touching upon something you just talked about before, when you were giving us your overview for your business, you're rather optimistic.
But if we look at the first half of the year, there were significant declines in each of the segments, other than Boys.
You just talked about the Games, but I'm just wondering how you view the growth prospects for the non-Boy business for the second half of the year?
Should we expect to see year-over-year growth?
- President, CEO
Within the Girls business, for example,, we have significant year-over-year growth in several brands -- My Little Pony and FurReal Friends, Baby Alive.
But you have some offsetting things that are going on.
For example, in Easy Bake, because of the whole lightbulb situation, that's a brand that's off significantly.
And while it's not a significant contributor to global growth, given the issues in electrical products, and the fact you can't take that product all around the world, it has an impact on the segment in the quarter.
And so if you look at the major global brands that we have, we talked about the 1 brand that needed a major reinvention was Littlest Pet Shop, and that is on track.
The new initiatives start launching very shortly now for the fall, including the walkable pets that I talked about.
So once you get beyond some of these other secular shifts in products like Easy Bake, you really start to see the major global brands come to the fore.
And that's why, in Girls, I feel very comfortable.
In Preschool, again, some positive signs there as well, as Sesame Street launches, brands like Play-Doh and Tonka contributing.
And PlaySkool, again, getting into the weeds a bit, that was a case in the early part of this year where we had a few perennial products that were not as profitable for us or the retailer, that had great innovation.
But given costs that had escalated over time needed to be reinvented, like the Step Start Walk 'n Ride.
And the Ball Popper needed to be reinvented.
And so those products' volumes came out of the early parts of the year.
That has an impact on our business.
But we're reinventing those products and those lines, and they will be out in the second half of the year for us, and then going into '12.
So, again, overall, there's nothing in the structural elements within those segments that concern us.
- Analyst
Okay.
And then I'm just curious, because your competitor on Friday said several times on their earnings call that they are gaining share.
I know the industry is pretty fragmented, but there are 2 big players.
And I'm just wondering if you can address that, and if there's any areas you might be affected competitively.
- President, CEO
Actually if you look at shares around the world, our shares throughout Europe are growing in every country.
The US, especially early this year, had stepped backward in terms of share.
More recently we're seeing better results out of the US.
But if you go all around the world, in major regions around the world, our shares are growing.
We did have to work through issues in our US business, which we've talked about.
And go forward, we feel we will gain market share in the US, as well.
But in every territory, in every country around the world we are growing market share, and doing so fairly significantly.
So, again, as a global Company now, we look at our global market shares and feel that we are on track.
- Analyst
Okay.
And then the next question has been asked, maybe I'll touch on it a different way.
Obviously you look at everything globally.
A lot of folks have been doing their own channel checks.
There's just been talk about sell-through of Transformers.
Just wondering, what do you think the end consumer take away is, and are you comfortable with the sell-through?
- President, CEO
I think for a lot of reasons, again, the overall size and scope of the brand we've talked about as being more comparable to 2009 than 2007.
But there are some market differences, and they are positive ones.
We have more new innovation in new categories, brands like KRE-O launching in our top-8 markets, and then it will be global next year -- Rescue Bots.
Other categories or product like Transformers Universe, the smaller-scale products that are launching and performing quite well.
So, again, I think that the template for this brand continues to expand and evolve.
That's part of the idea of having an evergreen brand.
The number of licensees that we have and promotional partners we have continues to evolve.
So overall, the audiences gave it a 90% positive rating on exit polls, which is better than any of the prior movies.
So the playability, we think, is quite good.
It even performed well this past weekend in the face of strong competition from Harry Potter.
And around the world has performed exceedingly well, we're over $700 million.
So will play well through the DVD period.
And then Paramount has a tremendous plan in home entertainment and DVD for the fourth quarter.
And that will be where even more kids will come and get to see the movie because, of course, it's a PG-13 movie, we recognize that sometimes littler kids don't go out to the theatres in the first couple of weeks.
And again, there's nothing about the Transformers business that worries us.
In fact, we're very excited about owning and operating a brand of this strength and the opportunity to continue to reinvent it over the next several decades.
- Analyst
Great.
Final question -- just curious on your Entertainment and Licensing, the profitability just seemed to be a lot lower year over year.
Deb touched upon the Battleship payment.
Was that primarily all of it?
Ex the Battleship payment, should we have expected to see a more normalized margin there?
- President, CEO
If you look overall for the year, Felicia, it's partly, what you're seeing in terms of revenue is obviously to cover the costs, are just timing around when you get payments on royalties for license properties.
They happen in arrears, and will follow in the third and fourth quarter.
You have program amortization in the cost there that's different than the year ago.
That accounts for some of the profitability of the investment in licensing personnel, accounts for some of the profitability.
But overall, again, by year end, you see a segment that again returns the kinds of profitability we've seen historically.
Operator
Sean McGowan of Needham & Company.
- Analyst
Deb, what do you expect the full-year tax rate to be?
- SVP, CFO
We think that the full-year tax rate, we still expect it to be in the 28% range.
- Analyst
That's normalized?
So that would be excluding the adjustment?
- SVP, CFO
That's correct.
- Analyst
Okay.
Brian, you mentioned a couple things that were strong, and just wanted to drill down on a couple of other product categories.
How is Nerf performing?
- President, CEO
Yes, overall what we're seeing in the US has been the restaging of the business early in the year, probably a little bit too much inventory.
Internationally, significant growth overall -- for the quarter it was relatively flat because you've got strong international growth up against the US for staging and preparing for Vortex.
Second half of the year we have a major launch from Vortex, the Vortex line coming to market, as well as new initiatives within the Dart side of the business.
So that's where we are thus far, and we feel very good about that business.
The other part of that business now is Supersoaker, which has performed very, very well, up significantly versus year ago and second quarter.
And that's true particularly in the US.
That's the brand that's done very well in the second quarter.
And so for the full year, again, Nerf looks very strong.
- Analyst
Okay.
Now regarding the impact of close-outs on margins, do you think that that's now been normalized?
Or should we expect that to continue in the second half, the impact on gross margin that is?
- SVP, CFO
No, we do expect to have more close-out sales in the second half of the year.
But as we get close to the holiday season, it really gets leveraged against the revenue growth, the additional revenue growth from other parts of the business.
So while we'll have more, we don't expect that we'll see an impact similar to what we saw this quarter.
- Analyst
Okay, so in other words, you always have some.
- SVP, CFO
Right.
We always have some.
- Analyst
But it won't be something that you need to call out?
That's your expectation --?
- SVP, CFO
Yes, that's our expectation.
- Analyst
And just, I hate to come back to this horse and take another whack at it, it seems to be dead, but I just want to be clear.
Sell-through on Transformers, is that up or not up versus 2009?
- President, CEO
Sell-through on Transformers in the US is probably down a bit versus '09, but internationally is up.
So particularly up significantly in the emerging market businesses.
- Analyst
And you mentioned all those other additional revenue sources you might not have had last time around.
- President, CEO
Right.
Partly what you have there, Sean, and it's a good point, is we've purposely created a more diffuse product line.
So, KRE-O is new business and you wouldn't have those POS comparisons.
So you're taking a category that we planned differently in the boys action arena this time than last time.
And again, in the US in particular, where POS is down a bit in the US, it's up significantly in several markets around the world.
We really take much more of a global view to this.
The number of license products and categories that are performing well is there, as well.
So, it's hard to make an apples-to-apples comparison, but broadly speaking that's what we're seeing.
- Analyst
Okay, great.
And then my last question is, it was asked earlier about the impact of The Hub.
I think Drew asked, and you said you didn't want to get into what the exact impact was.
But you had said, I think earlier this year, that you continue to believe that it would be neutral.
Are you not commenting because that's not true, or are you not commenting because you don't want to comment?
- President, CEO
No, thank you for asking.
If you took last year's dilution at about $0.30, we're not going to see that kind of dilution this year.
I think that's what you guys want to know.
So what the relative [cost] is, if it costs us a few million dollars, or if it's flat or slightly accretive, the point is the contribution that it makes now becomes melded into the rest of the marketing initiatives of the product lines.
And so the reason I try not to then try to tease it back out is because it's really hard to tell exactly all of the contributors to something and why it's selling.
But having said that, you're not going to see that kind of dilution you saw a year ago.
- Analyst
Okay.
But is your outlook essentially the same as it was at the beginning of the year?
- President, CEO
Yes, it's essentially what it was at the beginning of the year.
We don't have any reason to believe differently.
In fact, some of the more recent ratings are very positive.
Operator
Greg Badishkanian with Citigroup.
- Analyst
Great, thanks.
Just 2 questions.
First, you mentioned the Games inventory is lower versus last year.
Are there any other categories or any other brands where maybe the inventory is higher if you exclude the movie-related toys?
- COO
Greg, the answer is no.
I think I talked about already about our inventory.
Our inventory absent FX is only 17.3% above a year ago, compared to the first quarter when we were looking at like 77% above.
So I think between strong production down in our Games business, which is of course, a little bit of the underabsorption in margin erosion, I think moving anything which was slow moving, which has caused a bit of margin, not profit but margin dilution.
We've done everything we needed to do to get our inventory back in shape, which is what we told you we were going to do in February.
I think the retailer inventories, we're comfortable with the level of inventory at our retailers.
We're down not single digits, we're down double digits in terms of games inventory at our 4 major retailers in the US where we get good data.
So, inventory had been an issue at the end of the year; it had been an issue at the end of the first quarter.
We don't regard it as an issue now with either our inventory or our retailers.
- Analyst
Right, very good.
And as you talk to your major customers, is there any difference between now versus last year this time as they start to plan for holiday, in terms of how much they plan to stock up in terms of inventory?
Are they being more conservative; are they buying later?
Any differences?
- COO
I think, again, they came into the year hoping to grow their business.
They see this is a strong entertainment and product year.
I think at the end of the day, though, they have to be a little bit cautious about what's happening with the US economy.
Now that's very different than the international markets, where a lot of economies -- Brazil, Russia, China -- are surging ahead.
But I think in the US, we're 2 years out of recession, unemployment is increasing, under-employment is increasing, house prices are still going down.
I think retailers will be appropriately cautious as they go into the end of the year.
And certainly, we are appropriately cautious, but it doesn't change the guidance that we've given you.
Operator
Tim Conder with Wells Fargo Securities.
- Analyst
Thank you.
Just a couple of clarifications.
Besides the negative hit that you took on gross margins due to selling product at virtually no related margin, just want to clarify, were there any incremental inventory charges that you took during the quarter?
And if so, how much were those?
- COO
There weren't any, Tim.
- Analyst
Okay.
And then, also to clarify, you said that you expect SD&A as a percent of revenues to be under 20% including the charges related to the Games division?
- SVP, CFO
That's correct.
- Analyst
Okay, great.
And then on Transformers, so far, year-to-date, how are retail sales trending year over year of Transformers product?
I know the question was asked related to '09, but just any color on a year-over-year basis at the end of the second quarter, or however you want to answer the question there?
- President, CEO
Great.
If you look at our POS on Transformers in our overall business for the second quarter, Transformers POS year on year is up significantly, significant double digits, which you would expect.
Our overall POS as a Company was up in the second quarter, driven by our toy business with improving trends in our games business.
So that's particularly in the US.
In international markets, Transformers POS was up significantly where we have data and where we have more proprietary sell-through information.
Similarly in emerging markets where you don't have as much published data, but we have our own results.
So overall, obviously the Transformers movie has contributed significantly.
The product lines are selling very well, although it's a different strategy than we employed in 2009, purposefully.
- Analyst
Okay.
And then, Brian, or whoever wants to answer this, related to The Hub and the change in the agreement as far as how The Hub compensates Hasbro Studios for content.
Can you give us a little bit more detail there, and what triggered that?
And then also a filing by Discovery indicated that there would be a reevaluation of the carrying value of The Hub.
Just a little more color around both of those issues.
- President, CEO
Sure.
I'll deal with the payments and Deb can talk about the value.
On the payment side, we started and we made an agreement prior to producing any programming.
And so as we produced the programming and put it on the air, it was quickly realized that Hasbro shows were 7 of the top-10 shows, were really driving ratings for the channel and were the most successful shows for the channel.
So we, with our partners, agreed to make a change to the licensing fees that we were being paid, particularly for animated programming.
And that license fee was raised to Hasbro Studios that was more commensurate with the market rate for animation.
So we got increased monies for our production of shows domestically from The Hub, and was consistent with what people pay for animated programming.
So that, of course, changed the economics for Hasbro Studios and for Hasbro, but of course, caused this change in the agreement.
- SVP, CFO
And because of that change in the agreement, it just triggered The Hub management to do a review for impairment of their goodwill.
And they have completed that review of goodwill impairment, and we don't expect any writedowns to be reported by The Hub in connection with that.
They just have to have their auditors need to finish auditing the procedures, and that's nearly complete.
Operator
Robert Carroll with UBS.
- Analyst
Hi, guys.
Just a quick 1 on International.
Just given the strength in Transformers in particular, and just the division overall, how do we think about the profitability progression over time?
How much of the delta between North America and international profitability is just structural, and how much of that spread can be closed as some of the brands really build up scale internationally?
- COO
So I think, firstly, in the short-term, as Brian mentioned in the script, historically much more of our profit internationally comes in the second half of the year.
So if you look at the relative calendarization of profitability between the US and Europe, it comes later in Europe.
So I think the fact that it's less profitable during the first half of the year, even when we had a lot of growth of sales, is not representative of the annual.
- President, CEO
But if you look over the last 5 years --.
- COO
So for the full year, we expect that the kind of overall operating return that we get internationally will be very similar to the US, if not better.
Within international, we clearly have some new markets.
Brazil, China, which are major growth markets for us over time.
And we are investment spending.
We are investment spending, putting people on the ground, putting offices there, advertising our brands.
So those markets today don't achieve a breakeven.
And I think we've said repeatedly that some of those are on track to deliver profitability in 2013.
And obviously, as we go beyond, that will improve.
And similarly, we've just opened an office in Korea this year, we've opened Columbia this year.
So, as we open these new markets, they're contributing to the growth, but those new markets we have to appreciate will be a little bit of drag on our margins in the short term.
- President, CEO
I was saying, if you look over the last 5 years, on average, 98% of the international segment's profitability came in the second half of the year.
So the fact that it's already showing some good profitability and growth in profitability bodes very well for the full year.
- Analyst
Okay.
Just as a quick follow up, so if we were to look at a more developed international market, say Europe, and compare it against North American operating margins, are they -- adjusting for FX, are they on par?
- COO
Yes.
In fact, some of our highest margin markets are in Europe.
And if you go back and look at the full year for last year, very close between international and US.
And within that, as we said, we've got some emerging markets which are a drag, but we've also got some markets, mature markets like France, for example, where margins clearly exceed the US.
And in Australia they have good margin markets, as well.
Operator
Gerrick Johnson with BMO Capital Markets.
- Analyst
Good morning.
I had a question on digital games, a 2-part question.
First, if you could go over the economics of, say, a board game sale to Toys R Us versus a digital sale to, say, iTunes.
And then, secondly, on the digital sale, do you think it's a substitute for a board game, is it a complement, is it somewhere in between?
Thank you.
- President, CEO
Sure.
Let's start with the economics first.
If you sell a board game, you have an operating profit margin into that board game.
And as we know, our Board Games tend to be very profitable, so call it a high teens operating profit margin on a board game on average.
If you sell a digital game, the operating profit percentages are different by category.
If it's a mobile game, higher operating profit margins, an online game versus a console game which have more traditional levels of operating profit margin given the cost of R&D and development of marketing.
What we are seeing is a significant growth in the number of digital items that we are selling year on year.
In fact, [DA] has come out and published that they now believe there's 1 billion players globally, up from 200 million just a few years ago.
So just like their business, our business is trending toward that significant inflection point where you are not only collecting analog dollars, but lots of digital dimes.
And we don't see them as substitutional.
It's a very different experience.
When you play a Monopoly game on your smartphone, or you play Scrabble on your iPad, that's a very different game than playing face-to-face.
And 1 of the key consumer insights that we are seeing as we do quantitative research is that that face-to-face gaming is still something people really want and they seek out.
And our Games business can absolutely grow.
In fact, in the second quarter our international games business grew.
We've been working through the issues in our US business, but overall you will see more marriages of digital and analog.
You'll see more new reinventions of our analog business and off-the-board games that will come into the future.
So we think you can grow both.
- Analyst
Okay.
And on the economics, again, just to be clear, digital operating margins, I know they're different between category but compared to a board game?
- President, CEO
They're higher.
- Analyst
Okay.
And on your inventory, the close-out activity in the second quarter, can you give us an impact that had on the top line, as well as gross margins?
- COO
We did move a lot of slow-moving inventory.
So we were probably in the region of $40 million to $50 million of product that was sold at below full cost, or original price, not necessarily below cost.
- Analyst
Right.
So you might not necessarily hit your gross profit dollars, just your margin?
- COO
It doesn't hit profitability, but it does hit margin, yes.
Operator
Alex Cook of Voyant Advisors.
- Analyst
Hi, guys.
I was wondering if you could talk about the program production costs, specifically what the balance was as of Q2, and how much was capitalized during the quarter?
- SVP, CFO
Certainly.
At the end of the quarter we had about $60 million on our balance sheet.
And during the quarter, we spent about $22 million.
- Analyst
When you say spent, is that what was capitalized?
- SVP, CFO
That's our cash expenditure.
Operator
There are no further questions at this time.
I would like to turn the floor back to management for closing comments.
- SVP, CFO
Thank you.
We would like to thank everyone for joining the call today.
The replay will be available on our website in approximately 2 hours.
Additionally, management's prepared remarks will be posted on our website following this call.
Thank you.
Operator
This concludes today's teleconference.
You may disconnect your lines at this time.
Thank you for your participation.