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Operator
Good afternoon, ladies and gentlemen, and welcome to the Turtle Beach third-quarter 2016 conference call. At this time all participants are in a listen-only mode. (Operator Instructions). As a reminder, this conference is being recorded.
Before we get started, we will be referring to the press release filed today with details of results which can be downloaded from the Investor Relations page of our website at corp.turtlebeach.com. In addition, a recording of the call will be available on the Investor Relations section of the Company's website later this evening.
Please be aware that some of the comments made during our call may include forward-looking statements within the meaning of the federal securities laws. Statements about our beliefs and expectations containing words such as may, will, could, believe, expect, anticipate, and similar expressions constitute forward-looking statements. These statements involve risks and uncertainties regarding our operations and future results that could cause Turtle Beach Corporation's results to differ materially from management's current expectations.
We encourage you to review the Safe Harbor statements and risk factors contained in today's press release and in our filings with the Securities and Exchange Commission including, without limitation, our most recent annual report on Form 10-K, our most recent quarterly report on Form 10-Q, and our other periodic reports which identify specific risk factors but also may cause actual results or events to differ materially from those described in forward-looking statements. We do not undertake to publicly update or revise any forward-looking statements after the date of this conference call.
We also note that on this call we will be discussing non-GAAP financial information. We are providing that information as a supplement to information prepared in accordance with accounting principles generally accepted in the United States, or GAAP. You can find a reconciliation of these metrics to our reported GAAP results in the reconciliation table provided in today's earnings release.
And now I will turn the call over to Juergen Stark, the Company's Chief Executive Officer. Juergen?
Juergen Stark - CEO
Thank you, and good afternoon, everyone. First I'll share some highlights of another strong quarter before passing the call to our CFO, John Hanson, who will provide details on our Q3 financial performance. I will then expand upon our operations and speak more about our increased outlook for 2016.
The third quarter was yet again driven by strong gains in our next-gen headset portfolio, led by continued stronger-than-expected demand for our entry-level Recon series headsets, the initial sell-in of the Stealth 520 and 420X+ wireless headsets, and good overall performance across the rest of our line. In fact, new-gen headset sales were up 41%, highlighting the continued strength of the portfolio, especially considering the year-ago quarter represented a significant new-gen sell-in period for parts of our new portfolio.
Supporting our results, recent NPD data shows that we continue to outperform the market. Year-to-date, the console headset market is up 17% on a unit basis, while Turtle Beach is up 26%. On a retail dollar basis, the market is up 12% and we are up 14%.
Given this performance, as well as our entry into two small but burgeoning new markets in virtual reality and live streaming with our just-launched Stealth 350VR headset, the first and only headset created specifically for use with the new virtual reality devices like PlayStation VR, HTC Vive; and our Stream Mic, the first professional-quality live streaming microphone that works with Xbox One as well as with PlayStation 4, PC and Mac. We believe we are well positioned to capitalize on the upcoming holiday season with the most expansive portfolio in our history.
In our HyperSound business, as previously disclosed, we have taken aggressive but necessary steps to align costs with our revenue. We are working to evolve HyperSound to a licensed business and currently have multiple conversations underway. Our goal remains to get the business to net cash flow breakeven by the end of the second quarter of 2017. Ultimately, we believe this will further highlight the strength of our core headset results in 2017 and beyond.
I will have more to say about this and other developments in our business following John's remarks on the quarter. Needless to say, we are very pleased with our Q3 financial performance, including our continued strong sales margin and profit growth in headsets, and our diligent cost management.
Now I will turn the call over to John. John?
John Hanson - CFO
Thanks, Juergen, and good afternoon, everyone. Net revenue in the third quarter of 2016 increased 7%, or 8% in constant currency, to $38.4 million compared to the same year-ago quarter. The increase was driven entirely by headset sales; and, as Juergen mentioned, a 41% increase in new-gen headsets. The revenue increase was primarily due to North America, which increased 14% year-over-year. Total international revenue decreased 8%, or 3% in constant currency, for the quarter due to Brexit impacts and the timing of business in Europe associated with our strategic move to a direct-sales model in some more areas.
LatAm revenue increased in the quarter and offset a portion of the decrease in Europe due to the sell-in to a new distributor, and consistent with our LatAm growth strategy. Our UK business decreased 18%, or 5% in constant currency, due to the effect of the Brexit vote on exchange rates and the subsequent effect on our relative pricing. We continue to closely monitor the economic climate in the UK to anticipate potential changes that may impact near- and long-term market dynamics.
As we have communicated, we have restructured HyperSound and are migrating the business to a licensed model. As a result, and in accordance with generally accepted accounting guidelines, we took the following actions in the quarter. We recorded a $7.1 million charge to establish an inventory reserve for both finished goods and component inventories associated with the HyperSound restructuring. This charge impacted Q3 cost of sales. While we are working on license deals, which could result in the productive utilization of these goods and materials, we have decided to fully reserve the balance.
We recorded a $33.1 million charge for intangible asset impairment and certain other reserves related to the HyperSound restructuring, which impacted our Q3 operating expenses. Following this charge, goodwill and intangible assets are now valued at zero. And while we may generate value from those assets via licensed deals, we believe the best approach is to value them at zero now. As a result of these accounting actions in Q3, there remains approximately $1.1 million in total assets on our books for HyperSound.
So, taking these items into consideration, including the charge for HyperSound inventory reserves, gross margin in the third quarter was 10.2% compared to 26.7% in the year-ago quarter. Excluding the reserves, consolidated gross margin increased 200 basis points to 28.7%. Gross margin in the headset segment increased 550 basis points to 33.3%, as higher-margin new-gen headsets contributed 92% of revenues in the third quarter, up from 70% during the same period in 2015. We are also realizing benefits from our supply chain strategy and other business improvement actions implemented over the past two years.
As a reminder, we have recognized between $3 million and $4 million in fixed costs related to supply chain, logistics, depreciation, amortization, and stock compensation expense in each of the past seven quarters. The fixed cost will decline by approximately $1 million per quarter, beginning in Q4 2016, due to the impairment charge taken in Q3 2016 related to the HyperSound healthcare product.
As such, consolidated gross margins are expected to be lower in the non-holiday quarters due to fixed cost deleveraging as well as the seasonality of the headset business; but are expected to expand for the full year, driven by higher revenues during the holiday season, consistent with our target to be at 30% for the full year.
Including the intangible asset impairment and certain HyperSound restructuring reserves, operating expenses in the third quarter were $46.7 million compared to $15.3 million in the year-ago quarter. Excluding impairment and the restructuring reserves, operating expenses in the third quarter were reduced by 11% to $13.6 million due to continued cost management across the business.
Including the $0.65 per share intangible asset impairment charge and $0.16 per share HyperSound-related reserves, net loss in the third quarter was $44.8 million or $0.91 per share compared to a net loss of $15.9 million or $0.38 per share in the year-ago quarter.
Excluding the impairment and reserves, net loss in the third quarter of 2016 improved to a loss of $4.7 million or $0.10 per share compared to a loss of $5.4 million or $0.13 per share, which includes a $0.25 per share tax valuation allowance. Fully diluted share count for purposes of per-share amounts were 49.2 million in Q3 2016, and 42.2 million in Q3 2015.
Adjusted EBITDA on a consolidated basis improved to positive $0.5 million compared to a negative $3.3 million in the year-ago quarter. The improvement was primarily driven by strong new-gen headset sales and successful business improvement initiatives. Adjusted EBITDA for the headset business improved to $3.4 million in the third quarter compared to $0.3 million in the year-ago quarter.
Now turning to the balance sheet, we ended the quarter with cash and cash equivalents of $3.3 million compared to $3.1 million a year ago. As a result of the availability under our $60 million revolving credit line, we generally do not hold large cash balance.
In terms of accounts receivable and inventory management, our headset days sales outstanding was 67 days in Q3 2016, a nine-day improvement from the year-ago quarter. Consistent with our goals to continue to drive operational and supply chain efficiencies, headset inventory turns in Q3 2016 were 3.7 times, up from 2.8 times last year. Our average inventory over the past 12 months has declined $9 million on a year-over-year basis.
Outstanding principal debt at September 30 was $59.9 million compared to $56.3 million, one year ago. The debt, as of September 30, included $26.3 million of borrowings under our revolving credit facility. Historically, the outstanding balance fluctuates throughout the year, being close to zero early in the year before it ramps ahead of the holidays.
Subordinated debt totaled $18.8 million, and term loans totaled $14.8 million. The addition of the term loans and subordinated debt in 2015 provided the Company permanent capital, reducing our dependency on the ABL revolver.
Please note that last Friday we issued an 8-K outlining some amendments to our credit agreements, which were executed primarily to accommodate the change in our HyperSound strategy. The important changes are that our EBITDA covenant now excludes HyperSound. And the terms of how much of our ABL can be drawn down has been made less restrictive. We believe these amendments give us greater flexibility.
Taking into consideration these amendments, the availability on our line of credit and our expectation to be EBITDA-positive on a consolidated basis in 2016, we believe we have sufficient capital to fund our business plan. This is further supported by our continuing business improvement initiatives.
Now I'll turn the call back over to Juergen for some additional comments on the business and our updated outlook. Juergen?
Juergen Stark - CEO
Thanks, John. As I mentioned in my opening remarks, strong sellthrough in our headset business continued into our third quarter. In addition to the stats I shared in my opening that shows Turtle Beach continuing to outpace a healthy double-digit growing gaming headset market, we also grew our number-one market share even higher. At 41% revenue share year-to-date 2016, we are up 80 basis points from the same period in 2015 and up 30 basis points from the first six months of 2016. On a unit basis, our share was 32%, up significantly from 29.9% in the comparative period in 2015, and up 20 basis points from the first six months of 2016.
As intended, our Recon series of headsets have driven very strong share gains in the under $50 retail price segment, explaining part of the difference in unit and dollar growth dynamics.
In the UK, Chart-Track shows that the console gaming headset market year-to-date through third quarter was up 12% in dollars, while Turtle Beach was up 20%. Our dollar share in the UK console headset market year-to-date is up more than 300 basis points from the same time last year.
Keep in mind, since we are the industry leader, these growth rates are on a level of volume and revenue that is as much as 3 to 6 times larger than others in the console gaming headset category. As market share leader by far, we believe that the strong performance of our portfolio has directly helped drive the strong overall console gaming headset market growth this year.
Among several other leading product positions, we continue to have the top third-party models domestically in the gaming industry, as confirmed by NPD, for the first nine months of 2016. Our XO Four Stealth headset continues to be the highest selling third-party headset, followed by our XO ONE headset and now Recon 50X product. Several million gamers, from entry level to hard-core, are now enjoying our latest new-gen products and the related perks our innovations provide.
In addition to our Recon series headsets, the new Stealth 520 and 420X+ wireless headsets we launched this quarter are off to a good start. We also had success with our new 350VR and Stream Mic products. Both debuted last June at Electronic Entertainment Expo, or E3. These products are focused on two hot markets in gaming today.
In our view, audio is half the overall virtual reality experience. And our Stealth 350VR is designed specifically to elevate VR audio from good to great with features like large over-the-ear 50-millimeter speakers, amplified audio with bass boost and full 3D surround sound. With the launch of PSVR, HTC Vive, Oculus Rift and other upcoming devices, VR technology is an important part of the future of gaming. And we are pleased to have a part in this growth market with the successful launch of our dedicated VR gaming headset.
Our Stream Mic product also represents a new category of gaming audio accessories for our Company. While a much smaller market than headsets, it continues growing at a rapid pace, over 70% year to date in the US, with more and more gamers live streaming their matches for friends and fans to watch, or creating game walk-throughs or how-to videos and more.
With the Stream Mic, we have delivered the first professional quality plug-and-play desktop streaming mic for consoles and PC platforms, and the first live streaming mic that works with Xbox One. We're intensely focused on making sure every new product is high quality; delivers best, first-only innovations; and is loved by our consumers. With Amazon ratings of 4.7 and 4.4 stars, respectively, both the Stealth 350VR and Stream Mic are off to a great start.
We have also expanded the number of products that offer our signature Superhuman Hearing sound mode with the launch of our Stealth 520 and 420X+ headsets for PlayStation 4 and Xbox One, respectively. We have added this Turtle Beach-only feature to our mainstream wireless product so more players can gain a true competitive advantage through better audio: hear everything, defeat everyone, as we say.
And of course, we launched our Elite Pro headset and tournament audio controller earlier this year, which delivered a whole new level of gaming audio. We continue to receive incredibly positive media and tech reviews of those products, with many reviewers citing the headset as the best gaming headset ever. I'll tell you, as a frequent business traveler, the Elite Pro headset is so comfortable and does such a good job blocking noise it's now my go-to headset for flights, having displaced the noise canceling headset I've been using.
Before I turn to HyperSound, let me discuss two more macro items for the headset business. In Q3, Sony made a pretty significant platform upgrade. They end-of-lifed their original PlayStation 4 console and released a new, slimmer, and lower-priced PS4 on September 15, which no longer features an optical audio port. Despite dropping the optical connector, we were largely able to accommodate this audio connectivity change via software updates to a small selection of our products affected by Sony's hardware change.
We believe this is a good indication of the two points I've made in the past on why we don't expect future console changes to be nearly as disruptive as this past change was on our business. Number one, this new generation of platform uses fairly standard audio connectivity, which we believe is unlikely to change. And number two, many headsets now have the capability to be updated via software upgrades.
Over the long term, we expect to benefit from the extension of the new-gen cycle, driven by the introductions of Xbox One S, PlayStation VR, PlayStation 4 Pro, and Microsoft's upcoming Project Scorpio, expected to be available in holiday of next year, which should result in stronger gaming engagement for the next several years.
Second, our view on international markets. As John mentioned, Brexit caused a sharp decline in the British pound, impacting our results purely in terms of a ForEx hit. Unlike last year, the euro is not directly impacted, and it has even strengthened relative to the pound. So the impact is expected to be isolated to the UK, where we are direct with many retailers.
In addition to a straight currency impact, the strong US dollar raises market prices and compresses distributor margins in regions where our products' cost are driven in dollars. While we are continuing to monitor our UK business closely, the weakened pound is one driver of our more conservative year-over-year growth assumptions in Q4, which I will speak to momentarily.
In Q2, we also announced the restructuring of our distribution channels across mainland Europe as part of a plan we started in 2015. This quarter, we are pleased to announce that we have completed this significant move and have new distribution partners in France, Germany, Spain, Italy, Belgium, and the Netherlands. This strategic project was completed on schedule, enabling us to work in close partnership with our key retailers across all key markets to build a strong platform, not only for success this holiday but also for our long-term goals in Europe.
Now moving on to our HyperSound business. As I indicated in late September, we have started the process of restructuring our HyperSound-directed audio business in an effort to reduce costs and align spending with revenues. We intend to continue pursuing multiple opportunities for our groundbreaking HyperSound technology while evolving the business to a licensing model.
This is expected to require less capital while still allowing for revenue-generating opportunities, including retail sales of HyperSound Clear 500P. Our test pilot at the major consumer electronics retailer, Abt Electronics in Chicago area, is off to a positive start, which is expected to help demonstrate the sales potential of that product to prospective licensees.
We are also pursuing HyperSound's newly revealed potential to alleviate tinnitus symptoms. FDA clearance of the HyperSound tinnitus feature was received in August and we are in discussions with multiple hearing healthcare providers.
The HyperSound commercial retail display sales is an area that continues to generate consistent monthly sales with a solid pipeline of opportunities, despite very limited resources assigned to that business.
Finally, licensing the technology for HyperSound Glass, another application, remains an opportunity. Being able to create highly directional audio using glass opens up many potential revenue channels, including integrating into desktop monitors, commercial displays, desktop speakers, and automotive dashboard glass to provide warnings specifically at the driver. Pretty much anywhere there's glass, there's a potential for directed audio. We are in discussions with multiple potential licensees on these opportunities.
In short, we will continue to seek revenue opportunities for this amazing technologies, but in a way that preserves our capital and underscores the strong sales and profit growth of our headset business. As such, we continue to consider strategic alternatives for HyperSound working with Piper Jaffray, and we will continue seeking licensing agreements across the various fields of use.
By reducing spending at HyperSound, we believe that the strength of our core headset business will become even more apparent to the investment community. And we intend to take whatever actions are needed to ensure HyperSound does not become a drag on our earnings or detract from our focus on our headset business in 2017.
With all of this in mind, I'd like to now address our financial outlook for the fourth quarter and full year of 2016. As I've discussed, actions have been taken to significantly reduce HyperSound operating expenses going into October. And monthly cash expenses on a direct cost basis related to the HyperSound segment are expected to be below $300,000 per month by January 2017.
This excludes corporate allocations, which are expected to be phased out and redistributed to the headset business by year end. We are targeting to be cash burn breakeven with respect to our HyperSound segment on a direct cost basis by the end of the second quarter of 2017.
So the following outlook takes these assumptions into consideration. Starting with Q4, we expect net revenues to range between $78 million and $86 million compared to $84.6 million in the fourth quarter of 2015. Included in this range is the fact that we sold in holiday 2016 units somewhat earlier than in the past, with some of the revenue we would have otherwise booked in Q4 being booked already in Q3.
The earlier loading-in of the channel is very intentional and beneficial to our Company because it helps us avoid typical logistical challenges as we get closer to holidays; trucks, warehouses, et cetera, all start to get backed up during November. It also takes into consideration weaker performance from the recent slate of game releases and somewhat lower-than-expected-holiday retail traffic over the past weeks, with an assumption of some recovery over the holiday period.
With all that said, we continue to expect headset gross margins to increase from last year's fourth quarter.
In Q3 2016, we reduced our operating expenses in HyperSound and continue to be tightly managing the costs in our headset business. As such, we expect consolidated OpEx to be slightly lower than last year's fourth quarter.
As a result, adjusted EBITDA is expected to increase 30% to 50%, and range between $13 million and $15 million compared to $9.9 million in the fourth quarter of 2015. Net income for the fourth quarter is expected to range between $0.13 and $0.17 per diluted share. This would be comparable to $0.08 per diluted share in the fourth quarter of 2015, excluding a goodwill impairment charge of $1.17 per share, which brought diluted EPS last year, Q4, to a loss of $1.09.
We are again raising our full-year outlook, and now expect net revenue to increase 4% to 9%, and range between $170 million and $178 million for 2016, up from $168 million to $178 million in our previous outlook stated in August, and compared to $162.7 million in 2015.
Included within these expectations is anticipated 27% to 31% growth, up from 24% to 30% previously, in new-gen headset revenues, to $157 million to $163 million, which was $154 million to $161 million previously; a 71% to 77% decline in old-gen headset revenues to $7 million to $9 million, which was $8 million to $10 million previously. Approximately $1 million in HyperSound revenue was $1 million to $2 million previously; and approximately $5 million in other headset and accessory revenue. Keep in mind, this year's strong revenue performance is offsetting over $20 million of revenue decline due to the drop in old-gen headset sales year-over-year.
Consistent with our prior guidance, we also continue to expect our headset gross margins to improve to 30% for the year. We now expect to generate positive $1 million to $3 million in consolidated adjusted EBITDA in 2016, up from $0.5 million to $2.5 million in our August outlook and an implied loss in our March outlook. This compares to consolidated adjusted EBITDA of negative $11.4 million in 2015, so clearly a significant improvement consistent with our stated priority to improve profitability and reach positive consolidated EBITDA this year.
We expect HyperSound EBITDA investment to be roughly $10.5 million. Headset EBITDA in 2016 is therefore expected to be in the range of $11.5 million to $13.5 million, a roughly 5X increase compared to the $2.4 million in 2015.
Net loss in 2016 is expected to range between $1.87 and $1.91 per diluted share, based on 48.6 million diluted shares outstanding compared to a net loss of $1.96 per diluted share in 2015. Excluding $1.30 per share in year-to-date goodwill impairment charges and $0.15 per share in inventory reserves associated with the HyperSound restructuring, net loss is now expected to range between $0.42 and $0.46 per share, improved from $0.45 to $0.49 per share range in August outlook. This would be comparable to a net loss in 2015 of $24.6 million or $0.58 per diluted share, which excludes a tax valuation expense and goodwill impairment.
For the remainder of 2016, with the product portfolio transition behind us, as well as the expected final drop in lower-margin old-gen headset sales, growing new-gen headset sales and a strategic process initiated for our groundbreaking HyperSound technology, we believe we are well positioned to drive top-line growth and increase profitability.
Thanks, as always, to a fantastic team of colleagues at Turtle Beach for their continued contributions and dedication.
Operator, we are now ready to take questions.
Operator
(Operator Instructions). Mark Argento, Lake Street Capital Markets.
Mark Argento - Analyst
Nice job on the quarter. Good to see continued strength in the headset business. Any thoughts around this holiday, in particular? Any kind of anecdotal commentary you have been getting from retail? Or how you are thinking about maybe takeaways through the holidays relative to your inventory position?
Juergen Stark - CEO
Yes, so a couple of thoughts. First, Q4 -- remember that Q4 year-over-year is now comping, as is Q3, to some extent, against a very good Q4 sell-in and sellthrough of a couple of new models, the Recon series in particular, as well as the PX24. Those models have done extremely well. In fact, we've taken something like 15 points of share in the sub-$50 segment, a segment we had some models in before but didn't participate in as fully as we have this year.
So that, by the way, we think has actually driven part of the growth in the whole market: us introducing a very high-quality set of sub $50 headsets, and has driven a lot of the success this year, as well as the overall market growth. So that's number one. So the comps are going to be -- now we are competing against somewhat tougher comps for ourselves, Q3 partly, but also very much in Q4.
We mentioned that we had an intentional strategy to have some earlier load-in of the channel, particularly with a couple of retailers who in the past few years have tended to get, I'll call it, clogged up. And that has resulted in difficulty in getting them product. So that we executed; that pulled in some millions of revenue from Q4 to Q3.
And then in Q4, I mentioned in my prepared remarks that while it's too early to call the ball, and always little bit dangerous to forecast how the holiday season is going to do in gaming, based on October and the first week of November, the game launches have not performed very well. You may have noticed that from some of the large software publisher earnings reports as well as GameStop. So that results in lower traffic than we expected at this point in time.
It doesn't directly affect headsets but we do see it a bit in lower-than-expected increase in sellthrough. Normally, we get a big pickup in sellthrough went there is a big, successful game launch. And so that has factored into -- all of those things are factored into our guidance for Q4. And we are, by the way, assuming some recovery in the sellthrough of the games and the store traffic and all that with our Q4 guidance.
Okay, kind of a long-winded answer. But I think it's important, given that we've got 50% of our business to go. And especially when you look at quarter-over-quarter comps, it's very important to understand the dynamics.
Mark Argento - Analyst
That's helpful. Then when we are thinking about 2017, I know you haven't provided official 2017 guidance yet. But can you help us think through a little bit the run rate cost for HyperSound in 2017? And any initial thoughts on what you guys would hope to be able to potentially grow the headset business in kind of a normalized environment in 2017?
Juergen Stark - CEO
Sure. Let me first comment on HyperSound, consistent with the past couple of earnings calls and my comments, our comments today. We have a goal and we will execute to make sure that HyperSound does not become a drag on earnings next year. So assume $300,000 a month in cash spend, maximum, and that ramping to cash flow breakeven by the end of Q2 2017. So if you do the math there, it's $1.5 million, $1.8 million max net EBITDA drag that we would allow to happen next year.
So with that said, there's multiple ways of accomplishing that. We can generate a licensing business that offsets the cost to become cash flow breakeven. Or, if we are not successful there, we will take actions to focus the business on headsets and not let the cash burn exceed the numbers that I've mentioned.
That licensing business -- again, consistent with the comments I made earlier -- we continue to believe in the technology and the value of HyperSound-directed audio. The problem is that we don't -- you need capital to extract that value, and we don't have sufficient capital. We have no interest in raising equity. I've stated many times we will spend and stay within our checkbook, and that's what we're going to do.
So that may mean, at the end of the day, that we don't achieve the value for HyperSound that it potentially has because we can't accomplish that within the capital structure that we have in the business.
So I would focus next year really by modeling the headset business. And in headsets, very difficult to give guidance without having Q4 under our belt. That's why we don't do it. I would -- we had a very, very strong Q1 last year, especially with Recons selling very, very well. And the year-over-year comps from 2015 to 2014 on Q1 will show that.
And we won't -- next year we are not addressing a large new segment or somewhat new for us, like we did this year with the Recons. We are now really well represented in all of the price tiers in headset. So I would expect more modest growth over the overall headset category and for us, as well, in the headset business.
And then, of course, we've got VR and the Stream Mic. So VR is a small market; essentially call it zero today, because it's just starting. But we expect that longer-term that's going to be a very attractive platform over the next few years. So for us in VR, the 350VR headset and starting to think about headsets designed specifically for VR is, for us, a multi-year strategy versus something that's going to somehow create a massive new market next year.
So I would advise some cautiousness there and a multi-year look. We do believe VR is a very attractive new platform to add audio to, over the next couple of years, on top of the attractive core console gaming headset market.
And then on the Stream Mic -- Stream Mic, super interesting market: very small, way smaller than headsets, by the way, but growing 70% year-over-year. We are able to leverage a ton of our secret sauce into the Stream Mic product including, as I mentioned, it's the only plug-and-play product that works on Xbox One. And so that, for us, is also -- that market segment will grow over the next couple of years. And, for us, it was cool and important to establish a position for ourself in that market.
Okay. So that -- again, long-winded. I apologize, but hopefully that adds some color for next year.
Mark Argento - Analyst
And then I'll give one to John, so he stays awake.
John Hanson - CFO
(laughter) That's not a problem.
Mark Argento - Analyst
In terms of the balance sheet, I know you guys have made some changes. Can you just, at a high level -- what kind of availability do you have right now in terms of going into the holidays? And maybe just -- won't help you get in the weeds on it, but current availability; and it sounds like you are comfortable with where you stand in terms of being able to execute against your guidance.
John Hanson - CFO
Sure. So a couple of things -- relative to availability, obviously that fluctuates week to week at this point in the year, as we are obviously bringing product in ahead of the holidays, and then our revenues are ramping. So you are seeing the ABL or revolver increasing, as would be expected. But obviously we are also -- we have a lot of assets around inventory and AR by which to have availability and access to capital.
So the action that we took with the amendment that we announced, or that was released through an 8-K about a week ago, actually enhanced our availability due to changes in the block. So we believe that those changes associated with the block and how the ABL works going forward, which is a result of the HyperSound restructuring activities that we've taken, does give us sufficient liquidity here to fund the business.
Mark Argento - Analyst
Great. Thanks, guys. Good luck on the holidays.
Operator
Eric Wold, B. Riley.
Eric Wold - Analyst
So a couple follow-up questions to those, and I'll make some add-ons to them. Thinking about 2017, I know you're not giving guidance in 2017 yet. But just at a high level, thinking about the pressures that we've seen from FX, overseas issues, old-gen, what should we think in terms of the magnitude of those pressures continuing next year? How much of a drag could they be? When do you think you get to more normalized trends without them?
Juergen Stark - CEO
Yes, good; two important ones. So old-gen, we expect this year to be $7 million to $9 million, and next year most of that will be gone. So the revenues next year will need to accommodate a much, much smaller drop-off. This year was over [$20 million]; the year before that was like [$40 million], or something like that. So we are now at the very tail end. It will still be a little bit of negative revenue going in to 2017 full-year, but much smaller now.
And then the pound -- so we are looking at what pricing changes we need to make. And that could have an impact on the UK, and, in particular, in Q1. So UK, I think, is about 15% of our business; so not huge, but it's our second-largest market. And as we get through the holidays here, and we give guidance for 2017, we will then factor that in.
Eric Wold - Analyst
Okay. And then two quick questions on HyperSound. One, I'm not sure if I missed it, but what is the EBITDA drag or impact from HyperSound in your Q4, and now the updated 2016 guidance?
Juergen Stark - CEO
Yes. The updated 2016 guidance -- the HyperSound EBITDA investment is about $10.5 million.
John Hanson - CFO
For this year.
Juergen Stark - CEO
For this year, yes. And as I mentioned in my response to Mark, for forward-looking purposes, it will be under $2 million in 2017.
Eric Wold - Analyst
And I know I could probably go back and do the math. But save me a step: what is it in Q4?
Juergen Stark - CEO
About $1.2 million, $1.5 million.
Eric Wold - Analyst
Okay. And then last question, just a higher-level one. You talked a lot about the strategic review on HyperSound and moving towards licensing, and seeing where it makes sense to stay in the Company. Assuming that let's say it does stay within the Company, you move towards a licensing model, and remove any kind of P&L drag or CapEx or spending drag from the Company, is there a long-term synergistic relationship between HyperSound and the headset market that you could still take advantage of? Or, if you move towards a pure licensing model, should it just be purely considered that: just kind of a side investment that generates licensing revenue for the Company?
Juergen Stark - CEO
That's actually -- that's a great question. We originally got introduced to the HyperSound guys, Parametric Sound, because of the future potential to do some products for gaming, like a gaming sound bar with directed audio. And I would say HyperSound, it's a very unique -- it's a highly patented new kind of audio technology. There could be some potential fit in the future with gaming. And so for us, we will retain the patents, no matter what we do. And as we continue to improve the profitability of our headset business, reduce our debt -- live to fight another day is the way I would look at it.
Eric Wold - Analyst
Perfect. Thanks, guys.
Operator
(Operator Instructions). James Medvedeff, Cowen and Company.
James Medvedeff - Analyst
Thanks for taking my questions. A lot of them have been answered. But I wanted to ask in a little bit more detail about if you could provide a little more detail on the go-to-market change in Europe; sort of how far, what inning of the game are we in on that? And I may have a follow-up on that as well.
Juergen Stark - CEO
Sure, so glad to. Looking back, we started this effort in 2015 as exchange rates became more challenging across the board, including with just strong dollar against the euro. That compresses distributor margins. There's an advantage in going direct. We get an advantage; and also having more direct access to the retailers in some of the non-UK countries.
So we have completed that restructuring. We went direct with a few pan-European customers in 2015, so that was the start of the project. And then this year we have replaced a distributor who represented us in France, Spain, Belgium, Italy, and partially in Germany with new distributors that allow us more direct access to our retail customers; and run the market not in a completely direct way because we still move product through them, but it's a different kind of distribution partnership in most of those countries. And it works much better with a stronger dollar, and is kind of consistent with the way we want to run Europe going forward.
So those moves are done. And while we could still tweak a few things in 2017, we now essentially have accomplished what we wanted to accomplish in setting out in 2015.
James Medvedeff - Analyst
Okay, great. Thanks for that. And I think you mentioned your Latin American strategy. Could you just talk about that a little bit more?
Juergen Stark - CEO
Sure. A couple of important elements there. The Latin America market is not huge, by the way. It's a pretty small market. But it's a market that's got product that fits well there. And we took some actions last year to essentially stop sales into LatAm, and here's why. Typically, you sell in through distribution. It's often a US-based distributor. And with the way Web sales work today, especially Amazon, the marketplace on Amazon, there was way too much essentially leakage of product that was supposed to end up in LatAm that distributors would just turn around to post on to Marketplace at Amazon, disrupt pricing for the products, and cause a more widespread degree of frustration by our legitimate online retailers and brick-and-mortar retailers. Especially with Amazon and Walmart, everybody matches prices right away, all of that.
So we stopped it last year and have engaged with a new distributor, and much better control and assurance that the product will end up in LatAm, where it's supposed to end up, and not leak back into other territories and disrupt pricing. So it's not a large market, but it's a successful kind of operational change we made that has contributed now, as we have sold into that new distributor in Q1 -- sorry, in Q3, in this last quarter here.
James Medvedeff - Analyst
Okay, thanks. And I do have just one more; it's actually kind of a two-part question. Are you able to quantify the Brexit hit in terms of dollars sales lost? An offsetting that, are you able to quantify the amount of early selling that boosted the Q3 numbers?
Juergen Stark - CEO
Yes. So let me start with the later one first. The early selling -- and again, this is a logistical move. It's arranged with the retailers. They want to have trucks show up earlier. There's a couple of them that have literally trucks that are miles long to get into warehouses. And to make the operations function more smoothly for them and for us, we've sold in somewhat earlier. The amount is about $3 million. But I will tell you that a lot of revenue moves between Q3 and Q4, for lots of different reasons.
So it also -- you start loading in new product sales in Q3, so new MPIs that you launch. It literally -- sometimes a day difference can move $1 million, $2 million between the quarters. So, for us, I would stay focused on our full-year guidance that has taken all this stuff into consideration versus trying to quantify exactly what happened in Q3. (multiple speakers)
James Medvedeff - Analyst
I guess what I was getting at was it's tremendous to see the guidance lifted slightly, despite Brexit. So I'm trying to see -- you beat the consensus in the quarter and you raised numbers for the year, despite Brexit. So it's really that than I'm trying to get at. How much of a Brexit headwind have you overcome?
Juergen Stark - CEO
I'm going to pass to John for the numbers. But two important things on Brexit: first of all, we have performed really well, relatively speaking, in the UK. Our market share is up over 3 percentage points; very hard to accomplish at the shares we have. And I think the market is up 11%. We are up 20%. So partly the strong performance of our portfolio has offset some of the Brexit impact.
The second thing is that there is a delayed impact of ForEx changes because retailers and distributors, and even our own warehouse, needs the sellthrough of the products at the old exchange pricing. And then, when the new pricing kicks in, and sometimes things get shipped from China, there's a sometimes long leads here.
So for us, we did take part of a hit from Brexit. I'll pass it to John; he can quantify. But it's also more likely to have an impact in Q1, as we have now flowed through a lot of the inventory that was at a lower exchange rate and everybody is now buying at a higher exchange rate, including us.
James Medvedeff - Analyst
Thanks.
John Hanson - CFO
Yes, so the revenue impact of Brexit in the quarter, Q3, was $0.5 million, and year-to-date would be $0.8 million. Okay? And so just also keep in mind that our UK operation -- we bill -- about 50% of the revenue in our UK would be in sterling, and the other 50% is actually in the euro. So our UK business is not solely or exclusively tied to the pound. We actually have a bit of a blend there. So we haven't experienced -- that helps us to mitigate some of the severity of the ForEx change.
James Medvedeff - Analyst
That's fantastic color. Thank you very much.
Juergen Stark - CEO
Yes. We think, by the way -- just one other point: Q4 could be about another $1 million of impact from ForEx.
James Medvedeff - Analyst
And then a bigger impact in Q1, it sounds like.
Juergen Stark - CEO
Yes. Q1 is -- some of the numbers we are giving you are ForEx hits. It is exchange rate hits. In Q1, more of the result will be pricing changes and impact on -- every product, if you have to raise the price -- which many, many companies are doing now, and I suspect those that are not will do it in Q1 -- you have price elasticity, so every headset is slightly more expensive. And the market will buy somewhat less.
James Medvedeff - Analyst
Understood. Thank you.
Operator
And at this time, this concludes our question-and-answer session. I would now like to turn the call back over to Mr. Stark for closing remarks.
Juergen Stark - CEO
Thank you very much. As I mentioned, very pleased with Q3 results; and now in the middle of our most important quarter here, and feel like we are well-positioned. We look forward to speaking with our investors and analysts when we report our fourth-quarter results in March. See you all then.
Operator
Ladies and gentlemen, this does conclude today's teleconference. You may disconnect your lines at this time. Thank you for your participation.