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Operator
Hello, this is the Chorus Call operator. Welcome to the Majesco Entertainment Company fiscal first quarter 2010 earnings conference call.
(Operator Instructions).
At this time I would like to turn the conference over to John Gross. Mr. Gross?
- CFO
Thank you, and good afternoon. I'd like to welcome you to Majesco Entertainment's conference call. Before we get started, I'd like to remind you that the call is being recorded, and the audio broadcast and replay of the teleconference will be available in the Investor Relations section on the Company's website. As a reminder, this call may contain forward-looking statements including statements regarding management's intentions, hope, expectations, representations, plans, or predictions about the future. Such statements are forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995.
These forward-looking statements are subject to risks and uncertainties that could cause actual results or actual future results to differ materially from the expectations set forth in the forward-looking statements. Factors that could cause actual results to differ materially are specified in the Company's Annual Report on Form 10-K for the year ended October 31, 2009, and other filings with the SEC. The Company does not undertake and specifically disclaims any obligation to release publicly, the results of any revision that may be made to any forward-looking statements to reflect occurrences of anticipated or unanticipated events or circumstances after the date of such statements.
To facilitate a comparison between the reported periods, the Company has presented both GAAP and non-GAAP financial measures. GAAP financial measures include expenses related to non-cash compensation, settlement of litigation, changes in the fair value of warrants, the closure of the California development studio, severance, and a benefit from the sale of certain state income tax benefits derived from net operating losses. Operating income, net income, and diluted income per share have been adjusted to report non-GAAP financial measures that exclude these items. These non-GAAP measures are provided to enhance investors overall understanding of the Company's current financial performance and the Company's prospects for the future. These measures should be considered in addition to results prepared in accordance with GAAP, but should not be considered a substitute or superior to GAAP results. Our reconciliation between GAAP and non-GAAP financial measures is included in the press release issued earlier today. With me on the call are Jesse Sutton, Chief Executive Officer and Gui Karyo, Executive Vice President of Operations. I'd like to turn the call over to Jesse. Jesse?
- CEO
Thanks, John. I will open the call with some highlights, an overview of our performance in the first quarter, and an update on our product slate for the rest of the year. John will follow with the financial review, and then we would be happy to take your questions. We had a very solid first quarter and holiday season. Our results were in line with our internal expectations, and we remain on track to deliver improved profitability for the full-year. In the quarter, we were up against very difficult comparisons from the year ago period, in which we reported our strongest quarter under our mass market gaming strategy. 2009 benefited from an impressive performance from Jillian Michaels 2009. And this year we had a number of products that were able to replace most of the Jillian volume. 2010 first quarter revenue of $29.2 million was led by the performance of our Cooking Mama franchise which once again delivered impressive results. We also benefited from our strategy to expand our relationships with established brands with releases from Alvin and the Chipmunks and Hello Kitty. In the quarter, we shipped eight new SKUs, including 4 DS, one Wii, and one Xbox live arcade. We are making progress on our efforts to fine tune our strategy for fiscal 2010, and better position the Company in the current operating environment with the goal of improving our bottom line performance and specifically being profitable. We are focusing our resources on our best opportunities, and the evaluation of our product pipeline and green light process is ongoing. Our current product focus is on both license product and bringing innovative titles to market.
We have made substantial progress in our efforts to publish stronger titles by working with known licensed brands, and in expanding the Mama franchise. We also continue to look for innovative ways to capitalize on the strength of the brand, and to bring Mama to her fans and to experience her following. Last week we announced our second line extension for our Cooking Mama franchise, Crafting Mama, and expect to introduce an additional line extension later in calendar 2010. Our line up also has titles for several well known brands including Tetris Party Deluxe, Zumba Fitness and Greg Hastings Paintball 2. The other titles we are looking to greenlight must possess unique innovation, as reflected by games such as 3D Attack of the Movies and Ghostwire. In addition, we are closely watching the new platform extensions that are expected later this year, and look forward to supporting them as they come to market.
Our costs remain under control and we are starting to benefit from the steps we have taken to drive additional efficiencies, and further reduce our overall cost structure. The initiatives we announced on our last call for our domestic and international operations are well advanced, and in line with our expectations of realizing $2.5 million to $3 million in annual savings. In summary, we delivered solid results in what remains a difficult environment for the industry. We are making prudent adjustments to our strategy which will better position us in the current retail landscape. Our operating costs remain under control, and we have taken additional steps to further reduce our expenses, which will further improve our operating efficiencies. We continue to look at a number of higher quality new business opportunities. And believe we have the right strategy and management team to capitalize on the growth of the mass market gaming segment. We remain focused on improving our profitability and building value for our shareholders.
I will now provide some comments on our 2010 line up. Fiscal second quarter titles include The Daring Game for Girls for Wii and DS, its based upon the best selling how-to book, The Daring Book for Girls, the ultimate can do, how-to manual that celebrates the female spirit. The games guide adventurous girls in the range of daring and practical activities from building a campfire to exploring caves, tending a garden, crafting items, playing sports, and games, and making new friends. In fiscal 2010 -- looking at the rest of fiscal 2010, some of our announced titles include Tetris Party Deluxe for the Wii and Nintendo DS represents a strategic partnership with Tetris online to support the North American launch and distribution of the two newest additions to the Tetris franchise.
Zumba Fitness for systems or platforms to be announced, is a one of a kind exercise program that pairs latin rhythms with red hot international dance steps, so you can have a blast as you party your way into shape. Through invigorating high calorie burning fitness classes, Zumba Fitness has helped melt the pounds and inches off more than 5 million Zumba enthusiasts in more than 75 countries. Attack of the Movies 3D is a first ever 3D shooter designed exclusively for the Wii and the Xbox 360. The game transports players into six fantastic movie-themed worlds and features classic enemies culled from the annals of film history. The game also comes packaged with four pairs of 3D glasses to support four player multi-player action. And Ghostwire: Link to the Paranormal. For Nintendo DSi is the first game to fully utilize the DSi camera to extend your game experience into the real world.
This augmented reality game turns your handheld into a portal to the astral plane overlaying real game play on the world around you. This detection and communication tool lets you find, summon, capture and interact with ghosts living amongst us. Ultimately, you can help them find peace as you develop your own paranormal prowess within an augmented reality that promises to change your perspective forever. And Crafting Mama for the DS is the newest brand extension of the Cooking Mama franchise that has sold more than 6 million units. Using the stylus of the universal crafting tool, crafters will sell, mold, glue, cut, and paint under Mama's masterful direction as they create 40 different projects, from patchwork quilts to earrings, candles, and even kaleidoscopes. I would now like to pass the call to John Gross, Majesco's Chief Financial Officer to provide the financial review of our fiscal first quarter results. John?
- CFO
Thanks, Jesse. I'll first recap our results for the quarter, and close with some comments about our guidance for the year. Revenue in the quarter was $29.2 million, down $3.6 million from the year ago period. The comparison to last year was challenging as we launched our first Jillian Michaels title which had very strong performance selling almost 300,000 units, as it benefited from limited competition in its genre. The 2010 Jillian title performed as expected, but it was down substantially versus last year. Our Cooking Mama franchise had another strong performance as it sold over 500,000 units in the quarter, benefiting from the launch of our third DS title, Shop and Chop, as well as the continued strong sales from the Mama catalog. DS revenues in the quarter were $20.3 million versus $11.2 million in the year ago period, led by the Mama titles and a strong showing from Alvin and the Chipmunks. Wii revenues were $8 million in the quarter, versus $21 million last year, primarily as a result of the strength of last year's Jillian title.
Turning to our product costs we experienced a 400 basis point increase as a percent of sales due to the mix shift from Wii to DS versus last year. Wii products typically carry lower unit costs, and have higher wholesale selling prices. Our gross margin in the quarter was 29.8% down from the 36.1% in the year ago period. We recorded a $900,000 charge in the quarter which accounted for almost half the difference. This charge relates to two titles, not yet released whose expectations declined over the past month. We routinely do evaluations of titles in development, and when necessary, write down the capitalized value to the expected cash flows for that title.
As for our operating expenses, as Jesse indicated, we're committed to being profitable. A big part of that is our ability to control and reduce costs. In the first quarter our operating expenses were down, both in dollars and as a percent of sales. Total operating expenses were down 24% or $2 million and almost 400 basis points versus 2009. By closing the studio, making substantial reductions in the UK, and further reducing headcount and expenses at our headquarters, we've been able to reduce our cost structure by between $2.5 million and $3 million on an annualized basis. Our headcount is down more than 20% from the beginning of last year, and we've attacked our cost structure in several areas including occupancy and our outside services. We will remain vigilant in our efforts to build a cost structure that will help sustain our profitability.
Total operating expenses declined as I said $2 million. Selling and marketing expenses declined $1.1 million or 25.9%, and were 10.5% of sales, down from 12.6% last year resulting from lower marketing expenditures in the 2010 quarter. G&A expenses declined $400,000 or 15.2%, and as a percent of sales, it's decline was from 7.6% to 7.3%. Excuse me, one second. Our GAAP operating income was $2.5 million this year, versus $3.7 million last year. Non-GAAP operating income was $3.5 million this year, versus $4.8 million in the year ago period. Our GAAP net income was $3.8 million versus $4.1 million last year, and our non-GAAP net income was $2.9 million versus $4.3 million last year. Finally, our earnings per share were $0.10 on a GAAP basis, versus $0.15 last year. On a non-GAAP basis our earnings were $0.08 this year, versus $0.15 last year.
Turning to our balance sheet, it remains solid, and as of January 31, we had $20 million of cash and availability, including $12.7 million in cash or cash equivalents. Availability represents cash available to us through our factoring arrangement. Our due to factor was $6.8 million -- our due from factor was $6.8 million, which represents gross receivables sold to the factor of $18.7 million, less allowances of $4.9 million, and advances from the factor of $7 million. At 2009 year-end, due from factor was $1.2 million, which represents gross receivables sold to the factor of $19.3 million, plus allowances of $4.4 million, and advances from the factor of almost $13.8 million.
As expected, our inventory level came down more than 50% from year-end, and we paid off $6 million in inventory financing. And finally, capitalized software and development costs declined to $2.5 million from $3.6 million at year-end. The majority of this is related to gains not yet released.
Now, for our 2010 outlook. Based upon our current release schedule, we are reconfirming our full-year guidance for net revenue of approximately $80 million. Our profit guidance is for non-GAAP EPS of approximately $0.05. Our expectation of a return to profitability for the year is based upon the successful implementation of the following initiatives, the continued success of the Cooking Mama franchise with one new line extension and our ability to further leverage the brand, an increase in the number of established brands in our title line up, a reduction of spend and marketing from 2009, and continued control over fixed costs.
Guidance assumes the release of approximately 37 SKUs in 2010, including approximately 14 DS and 16 Wii, with nine titles in the second quarter, eight titles expected to be released in the third quarter, and 12 titles to be released in the fourth quarter. As a reminder, our results are also impacted by seasonality from the December holiday period, and variability based on release schedules. That concludes our formal remarks. Operator? If you could review the Q&A instructions please.
Operator
Thank you.
(Operator Instructions).
Our first question comes from Sean McGowan at Needham & Company.
- Analyst
Hi, guys. Let's start off with two questions. John, could you comment on your expectations for gross margin trends as the year goes on, how do you see the mix, or any other factors affecting that? And second, do we -- should we expect to continue to see sales of this tax, this weird tax thing of New Jersey tax benefit sales?
- CFO
Sure. I'll take the second one first. The New Jersey program is rather hard to predict. We had it both last year and this year, but on a year-to-year basis, there's really no way of knowing whether or not it's going to continue. You could certainly speculate that with the states under duress that it might be less likely than more, but that would just be speculation. In terms of the margin, as you know, we have a very variable gross margin from quarter-to-quarter, so I'll probably stick to just talking about it on an annual basis.
I'd suggest that it would probably be somewhere in the neighborhood of where we were, some quarters a little below, some a little above, and end up probably about where we are now. That would be my best guess. In terms of factors that influence it, obviously it's the strength of the titles coming out in the individual quarter. And then the last thing that is a factor is in the fourth quarter when we could have a substantial amount of distribution revenue to our distributor, which typically has a lower margin. And depending on how much of our mix that represents, it could affect the margin for the quarter.
- Analyst
Okay, thank you.
Operator
Our next question comes from Joel Achramowicz at Blaylock.
- Analyst
Thank you very much. Gentlemen, I was just wondering obviously nice revenues, compared to the consensus estimates for the quarter. But I'm trying to get a handle on the long term strategy of the firm, in terms of mapping these valuable properties you've developed into the virtual or online type platform. Any color that you might be able to give us with regard to your plans in that regard. And I thank you very much, and good luck going forward.
- CEO
This is Jesse. I'll take that. And then Gui, if you want to chime in, feel free. The social gaming platform is an important platform for our strategy. Majesco's strategy has always been based on following the mass market demographic. And the mass market demographic, while still on the platforms that we're focused on and even going to other platforms like the PlayStation 3 and the Xbox 360 in the mid term future. We obviously recognize that that demographic has also flourished, and has migrated as well to the social gaming platform specifically, Facebook, most notably Facebook, but also on iPhone and PC. And from that perspective, you will hear about development that we're going to be discussing over the course of the year. We have nothing specifically to announce today, but there are absolutely platforms that we anticipate developing product for, and we'll expand that portfolio, and our reach to the mass market.
- Analyst
And you'd expect hopefully some time during the current fiscal year, we'll get more color on that?
- CEO
Absolutely.
- Analyst
And would you expect your margins to expand or at least benefit from that in some positive way?
- CEO
Well, until we really see -- that particular market right now is still evolving. And as it evolves, we are going to go into that market intelligently and prudently. And we're going to play it by ear. If we have a major success, it will have an impact. But as of right now, we view it as far as our forecast is concerned, as incremental at best.
- Analyst
Well it's nice to see very solid liquid position on the books, and at least the beginning of the year, and hopefully we'll see continued progress going forward. Thank you very much.
Operator
Thank you.
(Operator Instructions).
We have a follow-up from Sean McGowan from Needham.
- Analyst
Hi. A couple of broader questions, whoever wants to take them, Jesse or anybody. What are you seeing more generally in the industry, but maybe narrowing down to the categories where you're participating. What are you seeing going on industry-wide in the casual gaming sector, and what are your expectations for the holiday? I know that's the following fiscal year, but you have to have some view of this holiday season.
- CEO
I'll take that, and Gui, why don't you add to it as you see fit as well. I think that this is going to be a really interesting year for our industry on several levels. One is you have, I think you still have three platforms battling it out for supremacy, the Wii, the Xbox 360 and the PlayStation 3. But the DS had its best sales month historically, Nintendo, the DSi and the plans they have for the -- where the DS is going is exciting to us.
We think that's a category, and although the iPhone market has act as a formidable option for handheld gaming, Nintendo's platforms will always have the Mario, Pokemon, and the brands that promote the hardware. And we're very confident that we'll continue to do that as the current numbers seem to show. But as far as the consoles are concerned, the exciting part for us is, that it seems that the demographic focus that Wii had has now translated into the strategies of Microsoft and Sony with their new peripherals in Sony's new Move peripheral which is sort of similar to our combination of Microsoft's Natal and Nintendo's Wii, the Wii Controller technology.
It really shows that -- and Microsoft Natal, it shows they're now focusing on the demographic that we're focused on, and that gets us excited. It means that we've made the right choices, as far as who we're focused on. And we're excited about supporting those platforms as they develop, and it just broadens our opportunity to reach more people. Gui, do you want to add to that?
- EVP, Operations
Sure. What I would say overall, Jesse, and you made this point with this question in the last, is that from the beginning of our mass market strategy, we have always said that we are platform agnostic. And when you look at the mass market audience, particularly those demographics that don't overlap too heavily with the core gaming demographic, what you can say, what I would say, I think what we as management would say is that this is a business in great transition.
You have an increasing per of people, adult women, kids, families, playing video games in a increasing diversity of ways. Whether that's online on social or on console or on handheld or on mobile, and that they are evolving in their expectations of game play, and in their understanding of what constitutes a video game in a radical way. So when we look at 2010, Sean, what we see is a year of transition. A lot of people, a lot of very creative organizations, a lot of very well-funded organizations including first party, as Jesse mentioned are investing just as we are, to bringing interesting entertainment experiences to these consumers on a variety of different platforms. And what I will say is that I expect that this will be a great holiday for gaming.
Where and for what products, I think are going to be very interesting. How successful Sony and Microsoft and Nintendo are going to be at promoting their game experiences this holiday is going to be I think, revelatory in a variety of different ways. And I think that as we've looked at it, it's really a matter of identifying as we have in the past, innovative experiences on any platform that should be appealing to these audiences as they continue to grow in both their affinity for gaming, and their understanding of what a quality game experience is.
- Analyst
Thank you.
Operator
At this time we show no further questions. I'd like to turn the conference back over to management for any closing remarks.
- CEO
I want to thank everyone for joining us today and we look forward to speaking to you again on our second quarter conference call in June.
Operator
Thank you all very much for participating in the Majesco Entertainment Company's conference call. This concludes today's event.