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Operator
Good day, everyone, and welcome to the Immersion Corporation Third Quarter 2017 Conference Call.
Today's conference is being recorded.
At this time, I'd like to turn the conference over to Miss Jennifer Jarman.
Please go ahead, ma'am.
Jennifer Jarman - Director
Thank you, Shannon.
Good afternoon, and thank you for joining us today on Immersion's Third Quarter 2017 Conference Call.
This call is also being broadcast live over the web and can be accessed from the Investor Relations section of the company's website at www.immersion.com.
With me on today's call is Vic Viegas, President and CEO; and Nancy Erba, CFO.
During this call, we may make forward-looking statements, which may include projected financial results or operating metrics, business strategies, litigations, anticipated future products, anticipated market demand or opportunities and other forward-looking topics.
These statements are subject to risks, uncertainties and assumptions.
Accordingly, actual results could differ materially.
For a listing of the risks that could cause this, please see our Form 10-Q filed with the SEC as well as the factors identified in the press release we issued today after market close.
Additionally, please note that during this call, we may discuss non-GAAP financial measures.
For each non-GAAP financial measure discussed, a presentation of the most directly comparable GAAP financial measure and a reconciliation of the differences between the non-GAAP financial measure discussed and the most directly comparable GAAP financial measure is available in today's press release.
With that said, I'll now turn the call over to Chief Executive Officer, Vic Viegas.
Vic?
Victor Viegas - CEO, President & Director
Thanks, Jennifer and thanks, everyone, for joining us this afternoon.
This is an important time for Immersion.
One that requires a resolute approach to the execution of our strategy and achievement of our operational objectives.
We continue to focus on delivering value to our shareholders through the licensing of new customers, renewals with our existing customers and the expansion and protection of our intellectual property.
I would now like to highlight some of our customer and market achievements that took place during the third quarter.
I am pleased to share with you that Sony Mobile Communications has licensed the Immersion patent portfolio for their mobile devices including phones, tablets, smart watches and fitness bands.
We continue to expand our technology license agreement with LG Electronics to include Immersion's TouchSense technology for high-definition haptics in LG's Premier mobile phones, including the LG V30.
We announced that Tencent has licensed our TouchSense technology to deliver next generation interactive experiences to its mobile QQ and NOW applications.
Additionally, Tencent has also licensed Immersion technology to incorporate haptics into its Super NBA game.
In the gaming VR and AR market, we entered into a licensing agreement with Yomuneco enabling the addition of tactile feedback to its gaming applications using our TouchSense Force Haptic Lab solution for the unreal engine design tool.
Yomuneco is now developing a new VR role-playing game scheduled to be released in 2018.
We also renewed our licensing agreement with Perfect World game studio for their Torchlight game, which will enhance interaction by using 47 Immersion design and tailored tactile effects.
Finally, we have extended our TouchSense Force Haptic Lab solution to game developers building on the Unity Technology's engine.
With the Haptic Lab developers can now easily design and integrate high-quality touch effects into their games to leverage the advanced capabilities of newer gaming consoles, including a Nintendo Switch system.
We are pleased with the continued adoption and advancement of haptics, as is evidenced by new customers licensing our technology solutions and renewals and expansions by our existing customers into our key strategic markets.
I will share more with you regarding our recent business developments, enforcement actions and outlook.
But first I'll turn the call over to Nancy, to discuss the details of our third quarter 2017 financial results.
Nancy?
Nancy Erba - CFO
Thanks, Vic.
Revenues for the September quarter were $11.9 million, down $14.4 million or 55% from revenues of $26.3 million in the year ago period.
This decrease is primarily related to a onetime license fees of $19 million from Samsung that we recognized during the quarter ended September 30, 2016, partially offset by mobility license fees from new and existing customers recognized during the quarter ending September 30, 2017.
Royalties -- revenues from royalties and licenses in the third quarter of 2017 included variable royalties based on shipping volumes and per unit prices totaling $4.7 million, and fixed payment license fees totaling $6.9 million.
This compares to variable royalties of $5.3 million and fixed license fees of $20.8 million in their prior year period.
While revenue mix for line of business is expected to fluctuate on a quarterly basis due to seasonality patterns, for the third quarter of 2017, a breakdown by line of business as a percentage of total revenues was as follows: 71% from mobility, 17% from gaming, 9% from auto and 3% from medical.
Looking at year-over-year trends, mobility revenues were down 63% from the third quarter of 2016, primarily due to the aforementioned onetime license fees of $19 million from Samsung recognized in the third quarter of 2016, partially offset by license fees from new and existing mobility customers recognized in the third quarter of 2017.
Gaming revenues were down 15% during the quarter, primarily reflecting decreased license fees partially offset by increased royalty revenue from gaming licenses.
Automotive revenues were up 3% attributable to increased volumes from our automotive license fees.
Medical revenues were down 27% resulting from expiring medical contracts.
Gross profit was $11.8 million compared to gross profit of $26.3 million in the third quarter of 2016.
Now turning to our third quarter operating expenses.
Excluding cost of revenue, total GAAP operating expenses were $17.2 million in the third quarter of 2017 compared to $16.1 million in the year ago period.
This increase was primarily driven by higher legal and other professional services expenses.
Operating expenses in the third quarter of 2017 included $1.6 million of noncash charges comprised of depreciation and amortization of $240,000 and stock-based compensation of $1.3 million.
Of the total noncash charges, $407,000 was included in sales and marketing; $307,000 in research and development; and $864,000 in G&A expense.
Of the stock-based compensation charges, $317,000 was included in sales and marketing; $231,000 in R&D; and $790,000 in G&A.
Operating expenses continue to trend down due to the front-end loaded litigation expense related to the Apple ITC enforcement action as well as concerted efforts made to tightly manage non-litigation operating expenses.
We would expect this trend to continue in the fourth quarter.
Looking now at our net results.
GAAP net loss for the third quarter of 2017 was $5.3 million or a loss of $0.18 per share compared to GAAP net income of $7 million or $0.24 per share in the third quarter of 2016.
In addition to normal GAAP metrics, we use non-GAAP net loss and non-GAAP net loss per share to track our business performance.
We define non-GAAP net loss as GAAP net loss adjusted to reflect an expected long-term effective tax rate of 19%, less stock-based compensation.
Non-GAAP net loss in the September 2017 quarter was $2.9 million or $0.10 per share compared to non-GAAP net income of $9.9 million or $0.34 per share in the same period last year.
Turning to the balance sheet.
We continue to place tremendous emphasis on maintaining the strength of our balance sheet.
Our cash portfolio, including cash and short-term investments, was $48.1 million as of September 30, 2017, down from $89.8 million exiting 2016.
With the bulk of our ITC Apple litigation expenses behind us, we would expect to see a slowdown in the cash burn in the fourth quarter.
We continue to evaluate various options available to us, including debt, equity, licensing deal structures, litigation financing and strategic partnership, any of which would enable us to increase our cash position in the coming quarters, if needed.
For 2017, we now expect revenues to be in the range of $33 million to $35 million and litigation spend to be between $21 million and $24 million.
Given the operating expense management we have undertaken, we now expect non-litigation operating expenses to be between $51 million and $54 million.
Based on this forecast, we expect to generate bottom line results of a non-GAAP net loss between $24 million and $29 million.
I would now like to comment on a new accounting standard governing revenue recognition that we and most other calendar year-end companies will adopt effective January 1, 2018.
Of note for Immersion, it impacts the timing of revenue recognition for both per-unit royalty agreements and fixed fee license revenue.
For per-unit royalty revenue, we currently recognize revenue when royalty reports are received from our customers, typically 1 quarter in arrears.
Under the new standard, we will estimate and record revenue in the quarter when the underlying sales occur.
As a result, there will be variances between the estimated per-unit royalty revenue and that based on the actual sales reported by our customers.
We will true-up the estimate in the following quarter to record any differences based on actual results.
Our fixed fee license revenue under the existing revenue standard, we currently recognize revenue when earned, which generally results in recognition on a straight line basis over the term of the license.
We have considered the new standard with regard to our existing contracts with fixed license fees arrangements and concluded that under the new standard, revenue would be recognized at a point in time when the company satisfies its performance obligations, which typically occurs when the license is granted.
In other words, for our existing fixed fee license agreements, if they were recorded under the new standard, that revenue would've been recognized in the quarter in which the agreement was signed.
As a result of implementing the new revenue standard, we expect that as of January 1, 2018, our deferred revenue will be substantially reduced upon the adoption of the new standard and a corresponding increase will be recorded to retained earnings.
We are in the process of validating the impact of the new accounting to our expected 2018 revenue.
And plan to update our outlook for next year as we normally do following our fourth quarter and fiscal 2017 results.
Beginning in 2018, any new license agreements entered into will need to be evaluated for revenue recognition based on the new revenue standard.
I would direct you to read our disclosures in our 10-Q scheduled to be filed tomorrow after the market close for further details.
Additionally, throughout 2018, we will provide disclosures in our quarterly filings that will present a comparison of revenue and other financial data as if the changes had not taken place.
The new accounting standard does not change our business model.
We continue to focus on the development of haptic technology, the licensing of our solutions and IP to new and existing customers and driving shareholder value for our investors.
I will now turn the call back to Vic, to provide a business update.
Victor Viegas - CEO, President & Director
Thanks, Nancy.
In previous conference calls, I have outlined our 5 strategic markets that we remain focused on as well as our market engagement cycle of innovation, adoption, monetization and recognition.
I will now provide an update on our strategy and momentum in this quarter for 3 of those 5 strategic markets.
Specifically, mobile OEM and content, gaming and mobile ads.
Our mobile OEM and content strategy continues to gain global momentum in the adoption and monetization phases.
Adoption and monetization are the phases where by licensing our IP and solutions, content providers and mobile OEMs can realize the value that haptics bring to their products, enabling us to achieve a sustainable and growing revenue stream.
This quarter, we reached a significant milestone in our China content strategy with Tencent's deployment of our haptic technology into their popular QQ instant messaging application.
They're now live-streaming applications and Super NBA game with the combined monthly active user base of over 650 million users.
We believe widespread adoption of haptics in mobile content, coupled with the positive response we've seen from Tencent users facilitates future mobile OEM monetization opportunities similar to our licensing agreements with Sony Mobile Communications and LG Electronics.
For the gaming market opportunity, in addition to the adoption of haptics and traditional mobile games, such as Perfect World's Torchlight and Tencent's Super NBA game, we are also driving adoption of haptics in the nascent VR games category with companies such as Yomuneco, and Survios planning haptic-enabled games in 2018.
With falling VR hardware cost fueling wider user adoption, we will continue our momentum in enabling popular VR titles to achieve higher levels of user engagement through the additional of tactile effects.
As with our mobile strategy, we believe this increased adoption and user engagement will facilitate future monetization opportunities through gaming PC and console OEMs.
Finally, we continue to drive adoption and to demonstrate the value that haptics bring to mobile advertising.
In Q1, we were nominated for a Drum Marketing on Mobile awards or MOMA, in the Best Use of Technology category for Universal Studio's Jason Bourne movie trailer, featuring our TouchSense technology.
In Q3, we were pleased to win this award, alongside our partner Teads, demonstrating that the mobile marketing community recognizes the proven value haptics can bring to mobile advertising.
This quarter has demonstrated to us that haptic technology is an essential part of the digital experience across multiple industries and we look forward to continuing our adoption and monetization momentum in future quarters.
I would now like to provide a detailed update on our current legal proceedings.
I will begin with Apple.
Regarding the Apple litigation, first with respect to the inter partes reviews or IPRs filed by Apple and with the Patent Trademark and Appeal Board or PTAB, challenging the validity of our patents, and second, with respect to the ITC proceedings.
As you may recall, Apple filed 2 IPRs against each of the 7 patents-in-suit for a total of 14 IPRs.
We are pleased that the PTAB has refused to institute IPRs against 2 of the patents meaning that the PTAB has refused to consider the validity challenges that Apple has put forth against these patents.
To date, the PTAB has instituted 1 IPR against each of the 5 remaining patents.
One of which instituted less than a full set of claims that Apple had challenged.
Three IPRs remain pending.
Regarding the ITC proceedings, as a reminder, the hearing before the Chief Administrative Law Judge or ALJ, at the ITC was completed on May 4, 2017.
We have received notification from the Chief ALJ that the due date for the initial determination has again been extended, this time from November 13, 2017 to January 31, 2018.
The notification explain that the Chief ALJ has assumed responsibility for the investigations of a retiring judge and needs to extend the dates in order to afford him an adequate amount of time to complete the additional investigations he is now responsible for and to draft the initial determination.
As a result of this extension, the target date for the completion of the investigation is now expected to be May 31, 2018.
We remain confident in the strength of our position.
Additionally, we have filed a patent infringement lawsuit in the Beijing High People's Court against an Apple distributor and 2 Apple retailers, asserting that various iPhone products, including the iPhone 8 infringed 2 of our Chinese patents.
We are seeking a permanent injunction preventing the importation, sale and offering for sale of the iPhone products noted above in China as well as damages.
As you may recall from last quarter, we commenced patent enforcement proceeding against Samsung in District Court in the Eastern District of Texas, and against Motorola in District Court in Delaware, alleging that Samsung and Motorola are infringing our basic haptics patents.
Both of these proceedings are still in their early stages and we will update you on our progress during our next earnings call.
Finally, we continue to make progress in our cases against Fitbit for patent infringement of our wearables portfolio in the Shanghai Intellectual Property Court and District Court for the Northern District of California.
We are responding to various motions made in the early stages of these cases and the claim construction hearing in the District Court case has been scheduled for May 10, 2018, with the trial date of May 6, 2019.
We remain confident in our portfolio and look forward to making significant progress in these actions in the coming year.
In closing, we have demonstrated this quarter that we continue to drive new business opportunities while executing on renewals and expansions of existing customer agreements.
Our attention also remains on closely managing our non-litigating operating expenses and maintaining a strong balance sheet.
We remain confident in all of our enforcement actions.
As we have stated, we are unwavering in our focus to deliver value to our shareholders through the adoption and monetization of haptics.
This is an important and pivotal time for Immersion and we will be steadfast and thoughtful in our effort to achieve this goal.
We will now open up the call to your questions.
Shannon?
Operator
(Operator Instructions) And our first question will come from Josh Nichols with B. Riley FBR.
Michael Joshua Nichols - Senior Analyst
So you've been pursuing patent infringement in China more recently.
I was just wondering at a high level, could you talk a little bit about your thoughts behind pursuing that strategy?
And how patent infringement enforcement in China differs from that in the U.S.?
Victor Viegas - CEO, President & Director
Sure Josh.
So as you probably know, we have patents all around the world and we have a carefully crafted litigation strategy.
China is an important part of that strategy and we believe that we have a very strong portfolio in China and that the time is right to enforce actions against Apple on the infringement of those patents, at least these 2 that are currently being prosecuted.
In terms of the venue in China, there are a number of different courts that you can take IP disputes to.
We have chosen to take it to the High People's Court, which is, I believe, the highest court that these type of disputes would be litigated.
The process is quite streamlined.
It's faster than it is, typically, in the United States.
And we feel confident in our position.
We feel like the cost is definitely something that is worthwhile pursuing and so we've decided that China is the right venue for this particular action.
Michael Joshua Nichols - Senior Analyst
Thank you.
And then I did want to ask a little bit, you mentioned it earlier I believe, but content and media and embedding haptics technology in mobile ads has always been one of the stealth long-term growth drivers for Immersion.
Could you talk a little bit about the progress it's made?
What's going on there?
And also, where you need to improve to really be able to scale this thing?
Victor Viegas - CEO, President & Director
Well that's one of the most exciting parts about this last quarter was the adoption by Tencent in a number of very high-profile applications.
They're using it in a social application, in stickers and in alerts and other types of interactions.
They are adding an emotional component to the -- the communication component, if you will.
And so this is getting exposure broadly, as I mentioned, hundreds of million dollars of daily active users, monthly subscribers.
And so it adds that additional, physical or emotional element to that interaction.
This is something that the OEMs take notice and want to participate in to be a part of that rich communication experience.
And so it's helping drive our OEM engagements, our OEM licensing efforts and, in fact, you saw in the quarter an increase in the mobile space with regards to new OEMs and expanding licensing with the existing OEMs.
In addition to that one particular strategic account, Tencent, and those applications we're seeing broad adoption in other gaming applications.
And similarly, it too is having an impact on user interest and we also are leveraging the mobile ad opportunities where we're able to show substantial increase in retention and engagement.
And all of these have an impact on the OEM's interest in expanding their relationships with us and delivering a better experience to the use of our TouchSense technology.
So it is having a near-term impact.
It's having an impact in terms of attracting other content parties and overall it's a key part of our OEM engagement strategy.
Operator
(Operator Instructions) Our next question will come from Charlie Anderson of Dougherty & Company.
Charles Lowell Anderson - VP & Senior Research Analyst of Mobile Computing
I just want to dial into what happened on the quarter with the higher revenue.
And I think it was kind of concentrated in mobility.
So I think we're up pretty decently from last quarter in that category.
Was that a sort of episodic revenue?
Because I look at your guidance implied Q4 sort of back to a prior Q2 levels so if you can maybe just tell me a little bit more about what's going on in there and then I've got a follow-up?
Nancy Erba - CFO
Sure.
So, yes, we were really pleased with the revenue this quarter.
We did have both new mobility customers, we mentioned specifically Sony Mobile, as well as other mobile customers who were seeing higher revenue from and also expanding our relationship with them whether that be through additional phones that they are now putting haptics in or just across the broader portfolio of products that they have.
For the year, we did actually narrow the range and bring it up slightly, now at $33 million to $35 million.
And so -- yes, there was, obviously, a step-up in Q3.
There will be continued growth opportunities for us in Q4.
But we felt it was -- given where we are in the year, it's necessary to narrow that and raise it a little bit.
Charles Lowell Anderson - VP & Senior Research Analyst of Mobile Computing
Got it.
So these wouldn't be variable royalty.
Like I guess what I am trying to unpack is, It doesn't look from the guidance of there are variable royalties that flow into Q4, it more looks like a past sales type of a element.
Am I reading that right?
Nancy Erba - CFO
It's actually -- probably a combination of both, some that were fixed, and then some that actually will hit our variable numbers next quarter.
Charles Lowell Anderson - VP & Senior Research Analyst of Mobile Computing
Got it.
Okay, and then a quick question on the accounting standards change.
I wondered maybe if you could just sort of describe, I think some of your other peers have described it as static versus -- there's other deals where you there's maybe a future IP contemplated.
I wondered if you could maybe just talk about what would be the differences for you in terms of why you would sign one deal or the other if you're seeing sort of the same thing.
And then on a go-forward basis, how it may or may not change your approach?
And then also I wondered, do you have the ability to go back to some of the licensees where there is an impact to maybe renegotiate so this is more favorable if you just see it from an optic standpoint?
Nancy Erba - CFO
Sure, I think you're referring to static versus dynamic.
Some of those phrases have been used by others.
Our existing fixed fee agreements, those are the ones that we've evaluated, those are the ones that are in place today would be more of the static nature, which is why we're discussing today the fact that those would have been recognized upfront in the quarter in which the agreement was signed.
Certainly, any new agreement that we reach going forward, we would as part of that negotiation, look at what the best structure is for us and the customer.
And there will likely be some that are static and some that are dynamic, and in addition to the ongoing kind of per-unit royalty agreement.
So the agreements that we have in place though after evaluating those and working with our auditors, the determination was made for the treatment that I discussed.
We don't believe we have any opportunity at this point to go back and renegotiate any of those.
But certainly, as we look at new agreements going forward, we'll be considering what the revenue implications are.
Charles Lowell Anderson - VP & Senior Research Analyst of Mobile Computing
Got it.
And then just last question for me related to cash burn.
Just any general commentary there as your -- you've added another litigation here, what sort of your outlook is there?
If there's sort of balancing, defending your IP with making sure you have adequate cash on the balance sheet to run the business?
Nancy Erba - CFO
Sure.
The cash position you know as we mentioned at $48 million, we're certainly comfortable with where we are today.
As I mentioned in my comments, we believe that the cash burn will decrease as we go into Q4 just because the bulk of the ITC litigation expense is behind us.
The new case that we brought up today and discussed with Apple in China, that was already contemplated in our litigation forecast.
So we're still leaving our litigation expense as expected to be $21 million to be $24 million for the year.
So we should -- don't think of that as adding on to the already described litigation expense.
We'll continue to look at different opportunities in front of us, whether that be debt or equity or as mentioned before, how we structure agreements with customers whether those are more cash upfront or over time.
And take advantage as we need to of any of those opportunities that are in front of us to add cash to the balance sheet if we feel like we need to in the coming quarters.
Operator
(Operator Instructions) And it does appear we have no further questions at this time.
We'll turn the conference back over to our speakers for any additional or closing remarks.
Victor Viegas - CEO, President & Director
Okay.
Thank you, everyone, for joining us this afternoon.
We look forward to updating you again on our next call.
Good day.
Operator
And that does conclude today's teleconference.
Thank you all for your participation.