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Operator
Thank you, and welcome to GameStop's First Quarter Fiscal 2018 Earnings Conference Call.
Today's call is being recorded.
This conference call will include forward-looking statements, which are subject to various risks and uncertainties that could cause actual results to differ materially from expectations.
Any such statements should be considered in conjunction with cautionary statements in the earnings release and risk factors discussed in reports filed with the SEC.
GameStop assumes no obligation to update any of these forward-looking statements or information.
A reconciliation and other information regarding non-GAAP financial measures discussed on the call can be found in the company's earnings release issued earlier today as well as in the Investors section of the company's website.
Now I would like to turn the call over to the company's Executive Chairman, Mr. Dan DeMatteo.
Please go ahead.
Daniel A. DeMatteo - Co-Founder & Executive Chairman
Good afternoon, everyone.
Thank you for joining our 2018 first quarter earnings call.
Joining me today on the call is Shane Kim, our newly appointed Interim CEO and long-standing member of the Board of Directors; Rob Lloyd, our Chief Financial Officer and, as we announced today, our Chief Operating Officer.
Also in the room with us are Dan Kaufman, EVP and Chief Legal and Administrative Officer; and Jason Ellis, our President of Technology Brands.
I wanted to start today the call by discussing the leadership changes we announced this afternoon in conjunction with our first quarter results.
As you know, earlier this year, I stepped in as GameStop's Interim CEO as part of the board's immediate succession planning protocol.
This was intended to be an interim move while the board considers candidates to fill the position on a permanent basis.
I was happy to fill the role, and given my long tenure with the company and continued involvement as Executive Chairman, the move was a natural short-term step to take during a time of unanticipated transition.
Today, we're announcing that Shane Kim, a valued member of our Board of Directors since 2011 and former Microsoft executive, is assuming the role of Interim Chief Executive Officer.
Shane will serve in this capacity while we conduct a search for a permanent CEO.
He also will continue serving as a board member.
With Shane's appointment, I will return to my supporting and advisory role as Executive Chairman.
During this time of transition, we have found ourself in an advantageous position of leveraging the experience we have on our highly engaged Board of Directors.
In this particular instance, Shane brings a number of great assets to the role, including his knowledge and expertise in the video game industry, his familiarity with GameStop based on his 7-year tenure on the board, and his eagerness to get closer to the GameStop business model and work closely with the senior team.
His increased engagement in the business provides another resource for the leadership team as we remain focused on our key priorities to continue improving our overall performance.
We are truly fortunate to be able to capitalize on his leadership and experience at this time.
Shane spent 20 years working at Microsoft.
Most of that time was spent in the Microsoft Game Studios in the Xbox division, publisher of some of the biggest franchises in history, including Halo.
He led that organization from 2004 to 2008.
We're excited to have Shane step into this capacity on an interim basis and look forward to the insight, energy and intensity he will bring to the role.
As for me, stepping back into the role of Executive Chairman is where I believe I can add the most value to the organization.
I will remain actively engaged in the business and focused on helping the organization through the transition, including assisting with the CEO search and supporting Shane in any way possible.
Looking ahead over the next several months, we see this interim structure serving us well, particularly given we are not announcing a sudden change to our strategy.
We remain focused on the fundamentals of being a world-class retailer and improving the operations of the 3 profitable businesses we have today.
In the near term, we will hold off making additional acquisitions.
We will work diligently to improve the performance of our Technology Brands and pre-owned business to drive profits.
We'll also find ways to ignite our video game business by leveraging our passionate customer base and industry's leading position.
The Collectibles business continues to be a promising opportunity to drive sales growth.
The category grew nearly 30% during 2017 and another 25% in this quarter.
We look to build on the strength and momentum of that category.
With all that said, I would like to give Shane a chance to introduce himself, share a little about his experience and talk about why he is eager to take on this role.
Then Rob will walk us through a review of the first quarter results.
But before I turn it over to Shane, on behalf of the board, I want to congratulate Rob on his promotion to COO as well as Chief Financial Officer.
Rob has been with GameStop for 20 years and has served as CFO since 2010.
His leadership, steady hand and his knowledge of the business are invaluable assets for GameStop.
Not only do these attributes make Rob a great candidate for the permanent CEO role, but they will be instrumental in helping us navigate these changes as well.
Now I'll turn it over to Shane.
Shane S. Kim - CEO & Director
Thank you very much for that introduction, Dan.
I'd also like to start by congratulating Rob on his promotion today.
Speaking on behalf of my fellow board members, this is a promotion recognizing Rob for his successful track record and performance as well as his many contributions to the company throughout his time as CFO.
He's played a key role in driving our operations in the past few months, and as we move forward, he will play an even larger role in his expanded capacity.
His leadership and dependability have always been appreciated by the board, and he has clearly been a source of stability during a period of considerable change.
Also, on behalf of the other board members, I want to say thank you to Dan DeMatteo for having stepped back into the Interim CEO role and, of course, to Dan Kaufman for his continued leadership during this period of transition and change.
Now as for me, I'm super excited to assume the role of Interim CEO while the board conducts a search for a permanent CEO.
In full transparency, I am stepping in strictly on an interim basis because I have a real interest in helping the company at this time.
I am not a candidate to fill the role on a permanent basis.
My job during this period is to provide the additional leadership, passion and focus needed to enable our associates to drive the company forward.
I'll be focusing my efforts on the following priorities: First, I'll provide additional leadership, strategic thinking and decisiveness to the team, ensuring that we stay focused on the company's key priorities.
We will continue our collective efforts to improve the retailing fundamentals of our video game and tech brands businesses.
Second, I will focus on building the unique assets that provide us with valuable competitive advantages, including our PowerUp Rewards loyalty program, our pre-owned trade capabilities, our expansive global retail footprint, and our strategic partnership with AT&T.
And third, I am committed to enhancing our overall performance and profitability.
I'm not here to make changes to the strategies we have already begun executing.
We will continue to be disciplined in our operations, transparent in our communications, and shareholder-friendly in the way we deploy capital.
In addition to fulfilling the daily responsibilities of the Interim CEO role, I'm also going to be working closely with my fellow board members during the search process for a permanent CEO.
This will be a comprehensive search process to ensure we hire the right person to lead the company.
GameStop is a very strong company with great people and valuable assets.
We are obviously facing some interesting challenges.
Our goal is to find the best person to provide the required leadership and energy for the company.
Our shareholders and especially our associates deserve nothing less.
And as Dan stated, Rob is a strong candidate for the role.
We are very aware that we have areas of our business that can be improved and attractive opportunities that can drive GameStop's profitability in the long run.
I'm here to help and support the organization deliver on that goal in any way that I can.
I appreciate the confidence that Dan and the rest of the board have placed in me as I step into an operational role after having served on the board for the last 7 years.
Prior to that, I spent 20 years in Microsoft, with most of that time in Microsoft Game Studios of the Xbox division.
I had the honor of leading that organization from 2004 to 2008 when we enjoyed tremendous success.
I'm intimately familiar with the gaming industry and will help the leadership team continue to navigate its changing dynamics.
So with that, I'd like to thank Dan as our Founder and Executive Chairman as well as the other members of the board for their confidence in me and for the opportunity to serve in this capacity.
Now I'll turn the call over to Rob for his review of the first quarter.
Robert A. Lloyd - Executive VP & CFO
Thank you, Shane, and good afternoon, everyone, and thank you to all our associates around the world for your efforts and for taking care of our customers.
I'm very appreciative of the opportunity and excited to be taking on a larger role helping to drive the overall business as COO and CFO.
I'm looking forward to working even more closely with the U.S. video game business to drive change and improvement.
Overall, we delivered first quarter earnings that were in line with our expectation as we anniversaried a strong quarter last year that included the extremely successful launch of the Nintendo Switch as well as a very strong title lineup.
From a top line perspective, first quarter total sales decreased to 5.5%, down 7.5% in constant currency, and our comparable store sales declined 5.3%.
The comp decline was primarily driven by anniversary-ing stronger hardware and software performance last year due to product launches.
In the U.S., comps decreased 2.6%, and international comps decreased 11.6%, with the contrast in performance driven by higher Switch allocation last year and international markets driving stronger sales last year.
Our video game hardware business declined 7.9% due to the Switch launch last year.
However, we saw nice growth in both Xbox One and PS4 console sales this quarter as both of those platforms remain strong.
Software sales decreased 10.3% in the quarter, in line with our expectations given the strength of the title lineup last year.
God of War and Far Cry 5 were solid launches this year.
However, they were up against Tom Clancy's Ghost Recon Wildlands, Horizon Zero Dawn, For Honor, Mass Effect Andromeda as well as many new Switch titles led by Legend of Zelda: Breath of the Wild.
Our pre-owned business declined 5.8% in the quarter, also in line with our expectations as solid double-digit growth in pre-owned hardware was more than offset by a decline in pre-owned software, given fewer new title launches this year and the lack of Nintendo Switch product in the ecosystem currently.
Our accessories business grew 13.1% on the strength of headsets and controllers related to both PC and console gaming, including the popular titles, Fortnite and PUBG.
This is very exciting particularly against strong growth in the category last year driven by Switch, and we continue to push on this category to meet the demands of the consumer and the business.
Digital receipts increased 16.2% on the strength of digital currency and POSA cards, much of that attributed to Fortnite and PUBG.
On a GAAP basis, digital sales declined 2.5%.
The difference in growth rate between our non-GAAP and GAAP sales is primarily due to the sale of our Kongregate business last year.
We also continue to make progress in expanding the category as digital sales outpaced the software decline.
For Collectibles, the category increased nearly 25% for the quarter to $142.4 million, a 21% increase in constant currency, with growth driven by toys across categories as well as our square footage expansion.
The growth here shows the strength in the category.
We continue to work with our vendors to be first-to-market whenever possible and drive exclusive product that resonates well with our customer base, including those collectibles connected to video gaming.
Moving to tech brands.
Revenues were down 16%, with April 2018 representing the 1-year anniversary of the compensation change from AT&T.
Less promotional activity by AT&T in the quarter also put pressure on the business, with comp traffic down 5.7% and gross profit comps down 7.4%.
Shifting gears to gross margins.
Our gross margin declined 30 basis points for the quarter to 34.0%, with an increase in Collectibles sales and margin more than offset by declines in tech brands sales and pre-owned sales and gross margin.
Our hardware margins were flat for the quarter, while software margins declined slightly.
Pre-owned margins declined 370 basis points to 44.5% for the quarter.
As we outlined in March, we continue to use various tactics to drive increased customer engagement in the category.
With incremental promotions from both a sales and trade standpoint as well as incremental marketing activity, we're working hard to expand our trade awareness and customer base among moms and families.
We continue to test new activities to better engage with consumers while optimizing profitability.
For collectibles, gross margin increased 150 basis points to 32.2% for the quarter, largely due to less promotional activity.
We exited the holiday period with a better mix of product, and we continue to refine our product life cycle management and grow our retail expertise in this category.
Now moving to SG&A.
Total SG&A increased slightly in the first quarter as the decreases in expenses related to businesses we've either sold or closed, combined with the benefit of efficiencies in our operations, were more than offset by the negative impact from FX in the quarter of $12.7 million.
As we previewed in March, we recorded charges during the quarter of $12.6 million, $10.8 million net of tax, $11.2 million related to our executive management changes announced earlier this year and $1.4 million in store closing and other costs associated with our Technology Brands business.
This compares to $7.3 million in charges last year.
SG&A, excluding charges, was down $2.7 million year-over-year at 28.6% of sales, up from 27.1% of sales last year.
The increase in the SG&A as a percentage of sales was primarily due to the decline in sales at tech brands in our international businesses.
Total operating earnings were $57.1 million compared to $101.1 million last year.
On an adjusted basis, total company operating earnings were $69.7 million compared to $108.4 million last year.
The overall decline was largely due to the decrease in software and pre-owned gross profit, driven by the decline in sales and margin rate and a decline in tech brands adjusted operating earnings of $7.2 million.
To expand on tech brands, as we discussed before, through the end of March 2018, we were overlapping the compensation changes made by AT&T last year.
Further pressuring that business, less promotional activity by AT&T drove a decline in traffic and gross profit comps.
We've made progress with AT&T toward stabilizing our compensation structure, particularly as it relates to the higher-cost markets in which we've had high growth in the past.
While it's too early to change our overall earnings outlook for the year given the promotional environment and its negative impact on traffic, we remain confident in our goal of growing earnings for tech brands this year.
Investments we've made in the business around training associates to better sell products and services in stores and improved conversion should drive this.
Our effective tax rate on adjusted pretax earnings was 30.4% for the quarter.
The rate was higher than our forecasted full year rate due to the timing of recognition of discrete items and the mix of earnings in the countries in which we operate.
First quarter adjusted earnings per diluted share were $0.38 compared to $0.63 in the prior year period.
Reported earnings per diluted share were $0.28 compared to $0.58 in the prior year.
As we expected, coming into the quarter, we made the following changes to our store portfolio: We closed a net of 27 video game stores around the world as our overall portfolio remains very healthy, ending with 3,813 video game stores in the U.S. and 1,956 internationally.
We closed a net of 33 Technology Brands stores, ending the quarter with 1,296 AT&T stores and 48 Simply Mac stores.
We had no net change in collectibles stores, ending the quarter with 103.
We continue to rationalize our store portfolio based on profitability.
Our current average lease life remaining is about 2 years, which gives us tremendous flexibility relating to assessing our store base.
Moving to the balance sheet.
We ended the quarter with $247 million in cash, which was a little less than last year, primarily due to the timing of vendor payments.
Inventory was up 7% or roughly $90 million, with the increase primarily attributable to hardware, mainly Nintendo Switch consoles which were in short supply last year and to FX.
From a capital allocation perspective, today, the board declared a quarterly cash dividend of $0.38 per share that is payable on June 26 to shareholders of record on June 12.
Given our commitment to maintaining a robust and flexible balance sheet, we continue to prioritize shareholder returns in our decision-making around both capital structure and capital allocation.
As we shared with you on the March call, we continue to take the steps necessary to refinance the 2019 senior notes.
Shifting our outlook for the remainder of 2018.
With our first quarter coming in line with our expectations, we're maintaining our full year guidance consistent with our original outlook.
Fiscal 2018 full year revenues continue to be forecasted in the range of down 6% and down 2%, with same-store sales ranging from down 5% to flat.
Our tax rate for the full year is estimated at between 26% and 27%.
And our full year free cash flow is estimated at $300 million, with capital expenditures between $110 million and $120 million.
While we do not provide quarterly guidance, it's important to remember that there is very little on the title launch slate in the second quarter to drive business.
We continue to see annual earnings significantly weighted to the second half of the year, particularly given the strength of the title lineup in Q3 around Call of Duty: Black Ops 4, Red Dead Redemption 2 and Battlefield V.
In closing, we are all very focused on improving our operations and driving profitability across our core businesses.
We have a long track record of being a shareholder-friendly company, and we'll continue to be.
We appreciate the support of our long-term shareholders as we navigate the changes in our organization and focus on our operations to continue to generate strong cash flow and improve our profitability.
I'll now turn it over to moderator for questions.
Operator
(Operator Instructions) And we'll take our first question from Colin Sebastian from Robert W. Baird.
Colin Alan Sebastian - Senior Research Analyst
First off, congrats to Shane and Rob on their new roles, whether interim or not.
My first question is...
Shane S. Kim - CEO & Director
Thank you.
Colin Alan Sebastian - Senior Research Analyst
Really high level given the management changes.
But I wonder if there's an expectation that a new CEO would make changes in the strategy that Mike had outlined in the last call, and whether the board might simultaneously take an opportunity to look at any strategic alternatives for the company.
And then more specifically on tech brands for Jason or anyone else, what is the potential timing for changes being made to the compensation agreement or structure with AT&T?
Shane S. Kim - CEO & Director
This is Shane.
I'll take the first shot at that, Colin, and thank you very much for the sentiments.
I think it's important to remember that the board has been involved in the strategy development for several years, and we have been along for the ride this entire time.
And so we absolutely believe in, support the direction that we're going, and we see no reason to change.
Our plan is to continue to execute on the strategies that we have been executing on.
There's a lot of work for us to do, but we're excited about the opportunities that are in front of us.
Daniel A. DeMatteo - Co-Founder & Executive Chairman
So Jason, do you want to take the second part of the question?
Jason Ellis - SVP of Technology Brands
You bet.
Let me start by saying that we have a great relationship with AT&T, and it continues to strengthen.
We've met with them several times over the first part of this year and have worked with them to really stabilize the compensation and, as Rob noted in his script, focusing that on some of the higher-cost areas where we've funded growth over the last several years.
And we expect that we'll see most of that compensation come into play midyear for us.
I do think it's important to note that it's unit-based.
So there is some variability in transaction volumes and traffic in our retail stores, which is, as Rob noted, why we're not making any changes to the guidance.
But we expect that the second half of the year for us will be really good.
Colin Alan Sebastian - Senior Research Analyst
And maybe one quick follow-up, if I may.
How are you evaluating customer engagement resulting from the promotions in the pre-owned category?
I wonder if you're able to conclude -- or is it too early whether this is leading to higher lifetime customer value.
Or are there KPIs that you're using to evaluate?
Robert A. Lloyd - Executive VP & CFO
Colin, this is Rob.
We use a variety of different metrics to measure whether or not we're driving the trades, trade penetration, pre-owned sales.
And depending upon what it is that we're doing promotionally to get the customer engaged, we're measuring activity levels by customer to understand whether or not we are changing their behaviors, bringing new people into the mix and things of that nature.
It's early, I think, to say whether or not we're driving lifetime value just yet, but among the things that we're testing, that would obviously be the ultimate goal.
Operator
And we'll take Ben Schachter with Macquarie.
Benjamin Ari Schachter - Head of TMET Research
A few questions, if I could.
First, Shane, can you just talk a little bit about why you're not interested in taking the role permanently?
And then Rob, if you could talk a little bit about on what the CapEx is being spent and maybe remind us what that looked like last year.
And then finally, given where the stock is, should we expect management to be talking about potentially buying shares?
I mean, the language about the trend line sound pretty good, stock obviously going the other way.
Why wouldn't we see the company or -- and/or management buying back stock here?
Shane S. Kim - CEO & Director
Okay.
I'll start.
So this is Shane, sorry.
I'll let Rob handle the last 2 questions.
I'm not a candidate for the job permanently because, look, I left Microsoft in 2010.
I retired then and have really enjoyed my -- I guess, my next career as a board director, especially the time that I've spent as a Director for GameStop.
I intend to return to the board when we hire the permanent CEO.
And so that's really the best answer, is that, I am very happy to be stepping in right now.
I think there's tremendous opportunity.
Obviously, there's a need for someone to provide leadership and energy at this particular time until we find the next -- until we find the permanent CEO.
So I'll be working very hard on that, and then I'll return to my role on the Board of Directors.
Robert A. Lloyd - Executive VP & CFO
With respect to the CapEx, the spend level for the year is estimated at $110 million to $120 million, which is pretty consistent with where we were last year.
We're shifting some of the capital dollars around with the recognition that we, in the United States in particular, have allowed our store appearance to lag.
We've seen better results internationally in the last 2 or 3 years, and I think that's largely because we've invested in the stores there.
We've remodeled.
We've made sure that we have a more customer-friendly shopping environment.
And we haven't kept pace in the U.S. So we'll be using some of the -- or again, roughly the same size, total pool of CapEx to make sure that we're providing a better customer experience in the U.S. stores.
And we're also making some omnichannel investments as well in order to drive that part of our business, which, as you know, grew tremendously last year.
In terms of stock buying by the company and by management, the board continues to evaluate the use of capital and our capital allocation plans.
That's a continuous effort.
And in terms of stock buying by management, each of us on the management team has a pretty substantial part of our net worth tied up in GameStop, and we are committed to the company.
50% or more of our pay is paid to us in the form of stock compensation.
So there continues to be investment in that.
Much of that compensation is tied to performance measures.
So we succeed as the company succeeds.
And so at this stage, I'd say that that's what's formed our view on stock purchases.
Operator
And we'll move on to Brian Nagel with Oppenheimer.
Brian William Nagel - MD & Senior Analyst
Congratulations to Rob and Shane.
Shane S. Kim - CEO & Director
Thank you.
Robert A. Lloyd - Executive VP & CFO
Thank you.
Brian William Nagel - MD & Senior Analyst
So my first question, I guess, is for Rob.
With regard to video game hardware and software sales recorded, you called out the lapping of the success of Switch last year.
Is there a way to parse it out further and say -- to say how much the lapping of Switch actually did impact those rates or what the trends would have looked like had Switch not been a factor?
And then second to that, I understand that this gets kind of messy with these comparisons, but how would you characterize the overall demand at this point for Switch-related software?
Robert A. Lloyd - Executive VP & CFO
I'm sorry, repeat that last part.
Brian William Nagel - MD & Senior Analyst
I'm just wondering if you look at -- I understand it gets challenging with the comparisons, but how would you characterize the demand right now for the Switch hardware and software?
Robert A. Lloyd - Executive VP & CFO
Okay.
Let me start with the first part of the question.
So I think in my remarks, what I talked about was that the hardware sales were down 7.9%, but what we saw inside of that though was growth in both Xbox One and PlayStation 4 console sales.
The Xbox One was a nice driver for us.
I don't know that we get to the level of granularity to tell you what each category did, but we're pleased with what we're seeing in Xbox and PlayStation.
We're pleased with the efforts that we're seeing from those console makers to be competitive in the marketplace.
And then, of course, last year, with respect to the Switch, we did very well at the launch.
It was the hottest thing that customers could get their hands on.
And so it was -- we sold a lot of it in the 2 months of the quarter that it was in the marketplace.
I think that we're seeing a very steady level of demand for Switch right now and a very steady level of demand for the Switch games.
It's surprising to me when I read the reports on a weekly basis how the -- even Zelda, which launched a year ago, continues to do on a week-to-week basis.
Brian William Nagel - MD & Senior Analyst
Okay.
That's very helpful.
My follow-up question, with regard to tech brands, you discussed some of the changes happening, with potential changes happening with AT&T compensation plan.
But in that comment, you also mentioned promotional activity within the space.
So I'm wondering if you could elaborate a little bit further on that with the nature of the promotional activity, how long it should last, that type of thing.
Robert A. Lloyd - Executive VP & CFO
With AT&T -- and Jason can add some further color, AT&T has not been as promotional as we typically see them in their cadence throughout a quarter.
And they've not been as promotional with respect to their competition as we would expect to see, and that has an impact.
I don't know if, Jason, there's anything else you'd add to that.
Jason Ellis - SVP of Technology Brands
No, I mean, Brian, it's a very competitive space that AT&T is in, and they're an organization that's going through a tremendous amount of transformation on their own.
So we are subject -- we're finding the consumers are very keen to when the promotions are on versus off and also product launches.
So we're paying a lot of attention to how we maximize the opportunities that are coming in our retail stores during those periods.
We also expect that AT&T will be aggressive this year.
They have a lot of incentive to grow their business, and we are a big part of how they do that.
So we don't expect that they will be on the sidelines or not as competitive.
We really expect them to be promotional the second half of the year.
Operator
(Operator Instructions) We'll move on to Curtis Nagle with Bank of America Merrill Lynch.
Curtis Smyser Nagle - VP
So I think you guys mentioned that you had increased square footage in 1Q for the Collectibles business.
I was just curious how much that was and what the expectations are for the rest of the year.
Robert A. Lloyd - Executive VP & CFO
Yes, I think the comment was actually, Curt, that we -- the part of the reason for the growth was the square footage expansion, and that would be a comparison of the first quarter of this year to what the square footage was dedicated to Collectibles in the first quarter of last year.
It's not necessarily that we increased square footage again in this quarter.
Curtis Smyser Nagle - VP
Right.
So you're saying from the square -- I mean, there was, as I understand it, at least a big increase last year.
So it's basically tailing off of that?
Robert A. Lloyd - Executive VP & CFO
Yes.
Curtis Smyser Nagle - VP
Okay.
And is there an expectation to increase within the stores anymore or just kind of steady state from here?
Robert A. Lloyd - Executive VP & CFO
We've got a lot of work going on around making sure that the various store sets with respect to Collectibles are occupying the right amount of space for what was intended given the store size, given the demographics of the markets, et cetera.
So with respect to that, we've got work going on to increase the number of allocation bands that we'll use in order to manage that business.
So really, I would call it more of a rightsizing than an expansion of the square footage.
Curtis Smyser Nagle - VP
Got it.
And then just as a follow-up, are you guys still expecting approximately 10% to 15% of earnings falling in 1Q -- or sorry, 1H?
Robert A. Lloyd - Executive VP & CFO
Yes, if you look at the results for the quarter and compare that to our range for the year, obviously, we're at the lower end of that.
We exceeded the 10%.
But I would certainly not go beyond the 15% as you're modeling the total impact of the first half.
Operator
And there are no further questions.
I would now like to turn the call back over to Interim CEO, Shane Kim, for closing remarks.
Shane S. Kim - CEO & Director
Thank you.
Thanks, everybody, again for your time today.
Again, I'm super excited to be here and even more excited by the opportunity we see ahead for GameStop.
I want to thank our many associates around the globe as we join together to drive our business.
We look forward to continuing to update you on our progress in the future, including our next earnings call in early September.
Thank you very much.